Payload cleanup / Reconstructor implementation
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core/assets-raw/sprites/blocks/payload/factory-in-3-dark.png
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core/assets-raw/sprites/blocks/payload/factory-out-3-dark.png
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core/assets-raw/sprites/blocks/units/mech-reconstructor-top.png
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core/assets-raw/sprites/blocks/units/mech-reconstructor.png
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core/assets-raw/sprites/blocks/units/tank-reconstructor-top.png
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core/assets-raw/sprites/blocks/units/tank-reconstructor.png
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core/assets-raw/sprites/units/avert-cell.png
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@ -548,3 +548,4 @@
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63155=locus|unit-locus-ui
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63154=avert|unit-avert-ui
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63153=latum|unit-latum-ui
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63152=tank-reconstructor|block-tank-reconstructor-ui
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@ -136,8 +136,9 @@ public class Blocks{
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additiveReconstructor, multiplicativeReconstructor, exponentialReconstructor, tetrativeReconstructor,
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repairPoint, repairTurret,
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//unit - erekir
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//units - erekir
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fabricator,
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tankReconstructor, shipReconstructor, mechReconstructor,
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tankAssembler, shipAssembler, mechAssembler,
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//TODO maybe making it 5x5 would be more appropriate, seems kinda cheap.
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basicAssemblerModule,
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@ -3664,11 +3665,45 @@ public class Blocks{
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configurable = false;
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plans.add(new UnitPlan(UnitTypes.stell, 60f * 60f, with(Items.beryllium, 100f, Items.silicon, 60f)));
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researchCost = with(Items.beryllium, 200, Items.graphite, 80, Items.silicon, 80);
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regionSuffix = "-dark";
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consumePower(2f);
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}};
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tankReconstructor = new Reconstructor("tank-reconstructor"){{
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requirements(Category.units, with(Items.graphite, 250, Items.tungsten, 120, Items.silicon, 200));
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regionSuffix = "-dark";
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size = 3;
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consumePower(3f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 100, Items.tungsten, 100));
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constructTime = 60f * 20f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.locus}
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);
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}};
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mechReconstructor = new Reconstructor("mech-reconstructor"){{
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requirements(Category.units, with(Items.graphite, 250, Items.tungsten, 120, Items.silicon, 200));
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regionSuffix = "-dark";
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size = 3;
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consumePower(3f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 100, Items.tungsten, 100));
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constructTime = 60f * 20f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.latum}
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);
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}};
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tankAssembler = new UnitAssembler("tank-assembler"){{
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requirements(Category.units, with(Items.graphite, 600, Items.beryllium, 600, Items.oxide, 250, Items.tungsten, 400, Items.silicon, 500));
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regionSuffix = "-dark";
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size = 5;
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//TODO remove ducts and crushers, replace with 2-3 high cost special blocks with silicon requirements
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plans.add(new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 50f, PayloadStack.list(UnitTypes.stell, 4, Blocks.tungstenWallLarge, 10)));
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@ -3682,6 +3717,7 @@ public class Blocks{
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//TODO requirements
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shipAssembler = new UnitAssembler("ship-assembler"){{
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requirements(Category.units, with(Items.beryllium, 700, Items.oxide, 300, Items.tungsten, 500, Items.silicon, 800));
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regionSuffix = "-dark";
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size = 5;
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//TODO not stell
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plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(Blocks.berylliumWallLarge, 20, UnitTypes.stell, 2)));
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@ -3695,6 +3731,7 @@ public class Blocks{
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//TODO requirements
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mechAssembler = new UnitAssembler("mech-assembler"){{
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requirements(Category.units, with(Items.graphite, 500, Items.thorium, 600, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 900));
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regionSuffix = "-dark";
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size = 5;
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//TODO different reqs
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//TODO not stell
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@ -3711,6 +3748,7 @@ public class Blocks{
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basicAssemblerModule = new UnitAssemblerModule("basic-assembler-module"){{
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requirements(Category.units, with(Items.graphite, 10));
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consumePower(0.5f);
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regionSuffix = "-dark";
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size = 3;
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}};
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@ -3758,6 +3796,7 @@ public class Blocks{
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payloadMassDriver = new PayloadMassDriver("payload-mass-driver"){{
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requirements(Category.units, with(Items.tungsten, 120, Items.silicon, 120, Items.oxide, 70));
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regionSuffix = "-dark";
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size = 3;
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reloadTime = 130f;
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chargeTime = 90f;
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@ -3768,6 +3807,7 @@ public class Blocks{
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payloadPropulsionTower = new PayloadMassDriver("payload-propulsion-tower"){{
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requirements(Category.units, with(Items.thorium, 300, Items.silicon, 200, Items.plastanium, 200, Items.phaseFabric, 50));
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regionSuffix = "-dark";
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size = 5;
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reloadTime = 130f;
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chargeTime = 100f;
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@ -3778,6 +3818,7 @@ public class Blocks{
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smallDeconstructor = new PayloadDeconstructor("small-deconstructor"){{
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requirements(Category.units, with(Items.beryllium, 100, Items.silicon, 100, Items.oxide, 40, Items.graphite, 80));
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regionSuffix = "-dark";
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itemCapacity = 100;
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consumePower(1f);
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size = 3;
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@ -3786,6 +3827,7 @@ public class Blocks{
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deconstructor = new PayloadDeconstructor("deconstructor"){{
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requirements(Category.units, with(Items.beryllium, 250, Items.oxide, 100, Items.silicon, 250, Items.carbide, 250));
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regionSuffix = "-dark";
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itemCapacity = 250;
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consumePower(3f);
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size = 5;
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@ -3794,6 +3836,7 @@ public class Blocks{
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constructor = new Constructor("constructor"){{
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requirements(Category.units, with(Items.silicon, 100, Items.beryllium, 150, Items.tungsten, 80));
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regionSuffix = "-dark";
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hasPower = true;
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buildSpeed = 0.3f;
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consumePower(2f);
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@ -3805,16 +3848,19 @@ public class Blocks{
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//yes this block is pretty much useless
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largeConstructor = new Constructor("large-constructor"){{
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requirements(Category.units, with(Items.silicon, 150, Items.oxide, 150, Items.tungsten, 200, Items.phaseFabric, 40));
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regionSuffix = "-dark";
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hasPower = true;
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consumePower(2f);
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buildSpeed = 0.3f;
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maxBlockSize = 4;
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minBlockSize = 3;
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size = 5;
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consumePower(2f);
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}};
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payloadLoader = new PayloadLoader("payload-loader"){{
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requirements(Category.units, with(Items.graphite, 50, Items.silicon, 50, Items.tungsten, 80));
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regionSuffix = "-dark";
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hasPower = true;
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consumePower(2f);
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size = 3;
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@ -3822,6 +3868,7 @@ public class Blocks{
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payloadUnloader = new PayloadUnloader("payload-unloader"){{
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requirements(Category.units, with(Items.graphite, 50, Items.silicon, 50, Items.oxide, 30));
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regionSuffix = "-dark";
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hasPower = true;
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consumePower(2f);
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size = 3;
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@ -1471,7 +1471,18 @@ public class Fx{
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});
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}),
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shootSmokeTris = new Effect(30f, e -> {
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shootSmokeSquare = new Effect(20f, e -> {
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color(Color.white, e.color, e.fin());
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rand.setSeed(e.id);
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for(int i = 0; i < 6; i++){
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float rot = e.rotation + rand.range(22f);
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v.trns(rot, rand.random(e.finpow() * 21f));
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Fill.poly(e.x + v.x, e.y + v.y, 4, e.fout() * 2f + 0.2f, rand.random(360f));
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}
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}),
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shootSmokeSquareBig = new Effect(30f, e -> {
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color(Color.white, e.color, e.fin());
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rand.setSeed(e.id);
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@ -135,7 +135,7 @@ public class Items{
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);
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erekirItems.addAll(
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scrap, graphite, thorium, silicon, phaseFabric, surgeAlloy, sand,
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graphite, thorium, silicon, phaseFabric, surgeAlloy, sand,
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beryllium, tungsten, oxide, carbide, fissileMatter, dormantCyst
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);
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}
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@ -2830,16 +2830,22 @@ public class UnitTypes{
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lifetime = 40f;
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trailWidth = 2f;
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trailLength = 4;
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shake = 0.5f;
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shake = 1f;
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recoil = 0.1f;
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trailEffect = Fx.missileTrail;
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trailParam = 1.8f;
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trailInterval = 8f;
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trailInterval = 6f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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shootEffect = new MultiEffect(Fx.shootBigColor, Fx.hitLaserColor);
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smokeEffect = Fx.shootSmallSmoke;
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shootEffect = new MultiEffect(Fx.shootBigColor, new Effect(9, e -> {
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color(Color.white, e.color, e.fin());
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stroke(0.7f + e.fout());
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Lines.square(e.x, e.y, e.fin() * 5f, e.rotation + 45f);
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Drawf.light(e.x, e.y, 23f, e.color, e.fout() * 0.7f);
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}));
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smokeEffect = Fx.shootSmokeSquare;
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ammoMultiplier = 2;
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}};
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}});
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@ -2857,7 +2863,7 @@ public class UnitTypes{
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shootEffect = Fx.sparkShoot;
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hitEffect = Fx.pointHit;
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maxRange = 100f;
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damage = 30f;
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damage = 35f;
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}};
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}});
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}};
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@ -3034,7 +3040,7 @@ public class UnitTypes{
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moveX = fi * 0.3f;
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moveRot = -45f - fi * 17f;
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moves.add(new PartMove(PartProgress.reload.inv().mul(1.8f).inv().curve(fi / 5f, 0.2f), 0f, 0f, 40f));
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moves.add(new PartMove(PartProgress.reload.inv().mul(1.8f).inv().curve(fi / 5f, 0.2f), 0f, 0f, 36f));
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}});
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}
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@ -3044,7 +3050,7 @@ public class UnitTypes{
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lifetime = 30f;
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shootEffect = Fx.shootBigColor;
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smokeEffect = Fx.shootSmokeTris;
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smokeEffect = Fx.shootSmokeSquareBig;
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frontColor = Color.white;
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hitSound = Sounds.none;
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width = 12f;
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@ -3093,8 +3099,8 @@ public class UnitTypes{
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engineSize = 0;
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setEnginesMirror(
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new UnitEngine(21 / 4f, 19 / 4f, 2.2f, 45f),
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new UnitEngine(23 / 4f, -22 / 4f, 2.2f, 315f)
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new UnitEngine(34 / 4f, 31 / 4f, 3f, 45f),
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new UnitEngine(35 / 4f, -38 / 4f, 3f, 315f)
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);
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}};
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@ -1,11 +1,11 @@
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package mindustry.world.blocks.payloads;
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import arc.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import arc.util.io.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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@ -16,9 +16,8 @@ import static mindustry.Vars.*;
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public class PayloadBlock extends Block{
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public float payloadSpeed = 0.7f, payloadRotateSpeed = 5f;
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public @Load(value = "@-top", fallback = "factory-top-@size") TextureRegion topRegion;
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public @Load(value = "@-out", fallback = "factory-out-@size") TextureRegion outRegion;
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public @Load(value = "@-in", fallback = "factory-in-@size") TextureRegion inRegion;
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public String regionSuffix = "";
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public TextureRegion topRegion, outRegion, inRegion;
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public PayloadBlock(String name){
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super(name);
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@ -29,6 +28,15 @@ public class PayloadBlock extends Block{
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envEnabled |= Env.space | Env.underwater;
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}
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@Override
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public void load(){
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super.load();
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topRegion = Core.atlas.find(name + "-top", "factory-top-" + size + regionSuffix);
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outRegion = Core.atlas.find(name + "-out", "factory-out-" + size + regionSuffix);
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inRegion = Core.atlas.find(name + "-in", "factory-in-" + size + regionSuffix);
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}
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public static boolean blends(Building build, int direction){
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int size = build.block.size;
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int trns = build.block.size/2 + 1;
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@ -164,9 +172,9 @@ public class PayloadBlock extends Block{
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updatePayload();
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if(rotate){
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payRotation = Angles.moveToward(payRotation, rotate ? rotdeg() : 90f, payloadRotateSpeed * edelta());
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payRotation = Angles.moveToward(payRotation, rotate ? rotdeg() : 90f, payloadRotateSpeed * delta());
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}
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payVector.approach(Vec2.ZERO, payloadSpeed * edelta());
|
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payVector.approach(Vec2.ZERO, payloadSpeed * delta());
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||||
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||||
return hasArrived();
|
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}
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@ -179,7 +187,7 @@ public class PayloadBlock extends Block{
|
||||
Vec2 dest = Tmp.v1.trns(rotdeg(), size * tilesize/2f);
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||||
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||||
payRotation = Angles.moveToward(payRotation, rotdeg(), payloadRotateSpeed * edelta());
|
||||
payVector.approach(dest, payloadSpeed * delta());
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||||
payVector.approach(dest, payloadSpeed * edelta());
|
||||
|
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Building front = front();
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||||
boolean canDump = front == null || !front.tile().solid();
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|