Mech rebalancing

This commit is contained in:
Anuken 2021-02-02 13:13:38 -05:00
parent 8704e14fd7
commit 57f6c9dfd9

View File

@ -117,7 +117,7 @@ public class UnitTypes implements ContentList{
hitSize = 13f;
rotateSpeed = 3f;
targetAir = false;
health = 790;
health = 800;
armor = 9f;
mechFrontSway = 0.55f;
@ -137,8 +137,8 @@ public class UnitTypes implements ContentList{
width = height = 14f;
collides = true;
collidesTiles = true;
splashDamageRadius = 24f;
splashDamage = 45f;
splashDamageRadius = 28f;
splashDamage = 54f;
backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow;
}};
@ -173,7 +173,7 @@ public class UnitTypes implements ContentList{
inaccuracy = 3f;
shotDelay = 4f;
bullet = new BasicBulletType(7f, 50){{
bullet = new BasicBulletType(7f, 45){{
width = 11f;
height = 20f;
lifetime = 25f;
@ -230,7 +230,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.casing4;
shootSound = Sounds.bang;
bullet = new BasicBulletType(13f, 60){{
bullet = new BasicBulletType(13f, 65){{
pierce = true;
pierceCap = 10;
width = 14f;
@ -247,7 +247,7 @@ public class UnitTypes implements ContentList{
fragLifeMin = 0f;
fragCone = 30f;
fragBullet = new BasicBulletType(9f, 15){{
fragBullet = new BasicBulletType(9f, 18){{
width = 10f;
height = 10f;
pierce = true;