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Fixed scathe bugs
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parent
f23dd0467f
commit
59e64ab37c
@ -4749,8 +4749,10 @@ public class Blocks{
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scathe = new ItemTurret("scathe"){{
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requirements(Category.turret, with(Items.silicon, 450, Items.graphite, 400, Items.tungsten, 500, Items.oxide, 100, Items.carbide, 200));
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predictTarget = false;
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ammo(
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Items.carbide, new BulletType(){{
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Items.carbide, new BulletType(0f, 0f){{
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootSmokeMissileColor;
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hitColor = Pal.redLight;
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@ -4837,7 +4839,7 @@ public class Blocks{
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}},
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//TODO - needs balancing
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Items.phaseFabric, new BulletType(){{
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Items.phaseFabric, new BulletType(0f, 0f){{
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootSmokeMissileColor;
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hitColor = Color.valueOf("ffd37f");
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@ -4927,7 +4929,7 @@ public class Blocks{
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}};
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}},
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Items.surgeAlloy, new BulletType(){{
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Items.surgeAlloy, new BulletType(0f, 0f){{
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootSmokeMissileColor;
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hitColor = Color.valueOf("f7e97e");
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@ -754,15 +754,15 @@ public class BulletType extends Content implements Cloneable{
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}
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public @Nullable Bullet create(Bullet parent, float x, float y, float angle){
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return create(parent.owner, parent.team, x, y, angle);
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return create(parent.owner, parent.shooter, parent.team, x, y, angle, -1, 1f, 1f, null, null, -1f, -1f);
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}
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public @Nullable Bullet create(Bullet parent, float x, float y, float angle, float velocityScl, float lifeScale){
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return create(parent.owner, parent.team, x, y, angle, velocityScl, lifeScale);
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return create(parent.owner, parent.shooter, parent.team, x, y, angle, -1, velocityScl, lifeScale, null, null, -1f, -1f);
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}
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public @Nullable Bullet create(Bullet parent, float x, float y, float angle, float velocityScl){
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return create(parent.owner(), parent.team, x, y, angle, velocityScl);
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return create(parent.owner, parent.shooter, parent.team, x, y, angle, -1, velocityScl, 1f, null, null, -1f, -1f);
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}
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public @Nullable Bullet create(@Nullable Entityc owner, Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl, Object data){
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@ -819,7 +819,8 @@ public class BulletType extends Content implements Cloneable{
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Bullet bullet = Bullet.create();
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bullet.type = this;
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bullet.owner = shooter == null ? owner : shooter;
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bullet.owner = owner;
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bullet.shooter = (shooter == null ? owner : shooter);
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bullet.team = team;
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bullet.time = 0f;
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bullet.originX = x;
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@ -39,6 +39,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
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//setting this variable to true prevents lifetime from decreasing for a frame.
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transient boolean keepAlive;
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transient Entityc shooter;
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transient @Nullable Tile aimTile;
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transient float aimX, aimY;
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transient float originX, originY;
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@ -248,7 +249,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
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type.draw(self());
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type.drawLight(self());
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Draw.reset();
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}
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@ -359,8 +359,8 @@ public class Turret extends ReloadTurret{
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offset.set(h.deltaX(), h.deltaY()).scl(shoot.firstShotDelay / Time.delta);
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}
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if(predictTarget){
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targetPos.set(Predict.intercept(this, pos, offset.x, offset.y, bullet.speed <= 0.01f ? 99999999f : bullet.speed));
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if(predictTarget && bullet.speed >= 0.01f){
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targetPos.set(Predict.intercept(this, pos, offset.x, offset.y, bullet.speed));
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}else{
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targetPos.set(pos);
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}
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@ -26,4 +26,4 @@ org.gradle.caching=true
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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android.enableR8.fullMode=false
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archash=9dd4c1ee65
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archash=4940b68158
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