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https://github.com/Anuken/Mindustry.git
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canWithdraw()
+ changes to displayable()
(#6902)
* `shouldDiplay()` + `canWithdraw()` * Better implementation of `displayable()`
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968651d9ed
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@ -613,6 +613,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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Fx.unitDrop.at(unit);
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}
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public boolean canWithdraw(){
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return true;
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}
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public boolean canUnload(){
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return block.unloadable;
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}
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@ -1342,11 +1346,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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public ItemModule flowItems(){
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return items;
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}
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public boolean displayable(){
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return true;
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}
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@Override
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public void display(Table table){
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//display the block stuff
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@ -4,5 +4,9 @@ import arc.scene.ui.layout.*;
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/** An interface for things that can be displayed when hovered over. */
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public interface Displayable{
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default boolean displayable(){
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return true;
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}
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void display(Table table);
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}
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@ -70,6 +70,8 @@ public class BlockInventoryFragment{
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}
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private void takeItem(int requested){
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if(!build.canWithdraw()) return;
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//take everything
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int amount = Math.min(requested, player.unit().maxAccepted(lastItem));
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@ -577,7 +577,7 @@ public class PlacementFragment{
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if(Core.scene.hasMouse() || topTable.hit(v.x, v.y, false) != null) return null;
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//check for a unit
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Unit unit = Units.closestOverlap(player.team(), Core.input.mouseWorldX(), Core.input.mouseWorldY(), 5f, u -> !u.isLocal());
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Unit unit = Units.closestOverlap(player.team(), Core.input.mouseWorldX(), Core.input.mouseWorldY(), 5f, u -> !u.isLocal() && u.displayable());
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//if cursor has a unit, display it
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if(unit != null) return unit;
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