Fixed unit tests / Fixed zones having incorrect waves

This commit is contained in:
Anuken
2019-06-12 18:42:12 -04:00
parent 18328320c1
commit 5cfab33ada
5 changed files with 87 additions and 105 deletions

View File

@ -1,6 +1,6 @@
import io.anuke.arc.*;
import io.anuke.arc.ApplicationCore;
import io.anuke.arc.Core;
import io.anuke.arc.backends.headless.HeadlessApplication;
import io.anuke.arc.collection.Array;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time;
@ -11,11 +11,13 @@ import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.base.Spirit;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.BundleLoader;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.BlockPart;
import org.junit.jupiter.api.*;
@ -266,39 +268,6 @@ public class ApplicationTests{
assertTrue(world.tile(1, 1).block() instanceof BlockPart);
}
@Test
void zoneEmptyWaves(){
for(Zone zone : content.zones()){
Array<SpawnGroup> spawns = zone.rules.get().spawns;
for(int i = 1; i <= 100; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getUnitsSpawned(i);
}
assertNotEquals(0, total, "Zone " + zone + " has no spawned enemies at wave " + i);
}
}
}
@Test
void zoneOverflowWaves(){
for(Zone zone : content.zones()){
Array<SpawnGroup> spawns = zone.rules.get().spawns;
for(int i = 1; i <= 40; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getUnitsSpawned(i);
}
if(total >= 140){
fail("Zone '" + zone + "' has too many spawned enemies at wave " + i + " : " + total);
}
}
}
}
@Test
void buildingDestruction(){
initBuilding();