Implemented more enemies and a tier system

This commit is contained in:
Anuken
2017-09-23 20:48:18 -04:00
parent b3ef1e2f2f
commit 5f8e451750
59 changed files with 529 additions and 160 deletions

View File

@ -0,0 +1,16 @@
uniform mat4 u_projTrans;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
attribute vec4 a_color;
varying vec4 v_color;
varying vec2 v_texCoord;
uniform vec2 u_viewportInverse;
void main() {
gl_Position = u_projTrans * a_position;
v_texCoord = a_texCoord0;
v_color = a_color;
}