Implemented more enemies and a tier system
@ -79,7 +79,7 @@ project(":core") {
|
||||
apply plugin: "java"
|
||||
|
||||
dependencies {
|
||||
compile 'com.github.anuken:ucore:bded68dbb2'
|
||||
//compile 'com.github.anuken:ucore:bded68dbb2'
|
||||
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
compile "com.badlogicgames.gdx:gdx-ai:1.8.1"
|
||||
}
|
||||
|
BIN
core/assets-raw/sprites/blocks/titaniumpurifier.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
core/assets-raw/sprites/enemies/blastenemy-t1.png
Normal file
After Width: | Height: | Size: 321 B |
BIN
core/assets-raw/sprites/enemies/blastenemy-t2.png
Normal file
After Width: | Height: | Size: 324 B |
BIN
core/assets-raw/sprites/enemies/blastenemy-t3.png
Normal file
After Width: | Height: | Size: 340 B |
BIN
core/assets-raw/sprites/enemies/enemy-t1.png
Normal file
After Width: | Height: | Size: 287 B |
BIN
core/assets-raw/sprites/enemies/enemy-t2.png
Normal file
After Width: | Height: | Size: 339 B |
BIN
core/assets-raw/sprites/enemies/enemy-t3.png
Normal file
After Width: | Height: | Size: 301 B |
BIN
core/assets-raw/sprites/enemies/fastenemy-t1.png
Normal file
After Width: | Height: | Size: 318 B |
BIN
core/assets-raw/sprites/enemies/fastenemy-t2.png
Normal file
After Width: | Height: | Size: 339 B |
BIN
core/assets-raw/sprites/enemies/fastenemy-t3.png
Normal file
After Width: | Height: | Size: 326 B |
Before Width: | Height: | Size: 305 B |
Before Width: | Height: | Size: 368 B |
BIN
core/assets-raw/sprites/enemies/flamerenemy-t1.png
Normal file
After Width: | Height: | Size: 373 B |
BIN
core/assets-raw/sprites/enemies/flamerenemy-t2.png
Normal file
After Width: | Height: | Size: 388 B |
BIN
core/assets-raw/sprites/enemies/flamerenemy-t3.png
Normal file
After Width: | Height: | Size: 408 B |
Before Width: | Height: | Size: 275 B |
BIN
core/assets-raw/sprites/enemies/mortarenemy-t1.png
Normal file
After Width: | Height: | Size: 421 B |
BIN
core/assets-raw/sprites/enemies/mortarenemy-t2.png
Normal file
After Width: | Height: | Size: 422 B |
BIN
core/assets-raw/sprites/enemies/mortarenemy-t3.png
Normal file
After Width: | Height: | Size: 428 B |
Before Width: | Height: | Size: 346 B After Width: | Height: | Size: 346 B |
BIN
core/assets-raw/sprites/enemies/rapidenemy-t2.png
Normal file
After Width: | Height: | Size: 397 B |
BIN
core/assets-raw/sprites/enemies/rapidenemy-t3.png
Normal file
After Width: | Height: | Size: 407 B |
BIN
core/assets-raw/sprites/enemies/tankenemy-t1.png
Normal file
After Width: | Height: | Size: 337 B |
BIN
core/assets-raw/sprites/enemies/tankenemy-t2.png
Normal file
After Width: | Height: | Size: 376 B |
BIN
core/assets-raw/sprites/enemies/tankenemy-t3.png
Normal file
After Width: | Height: | Size: 377 B |
16
core/assets/shaders/default.vertex
Normal file
@ -0,0 +1,16 @@
|
||||
uniform mat4 u_projTrans;
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texCoord0;
|
||||
attribute vec4 a_color;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
uniform vec2 u_viewportInverse;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projTrans * a_position;
|
||||
v_texCoord = a_texCoord0;
|
||||
v_color = a_color;
|
||||
}
|
35
core/assets/shaders/outline.fragment
Normal file
@ -0,0 +1,35 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
uniform vec4 u_color;
|
||||
uniform vec2 u_texsize;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main() {
|
||||
|
||||
vec2 T = v_texCoord.xy;
|
||||
|
||||
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
|
||||
|
||||
bool any = false;
|
||||
|
||||
float thickness = 1.0;
|
||||
float step = 1.0;
|
||||
|
||||
if(texture2D(u_texture, T).a < 0.1 &&
|
||||
(texture2D(u_texture, T + vec2(0, step) * v).a > 0.1 || texture2D(u_texture, T + vec2(0, -step) * v).a > 0.1 ||
|
||||
texture2D(u_texture, T + vec2(step, 0) * v).a > 0.1 || texture2D(u_texture, T + vec2(-step, 0) * v).a > 0.1))
|
||||
any = true;
|
||||
|
||||
if(any){
|
||||
gl_FragColor = u_color;
|
||||
}else{
|
||||
gl_FragColor = texture2D(u_texture, T);
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
|
||||
sprites.png
|
||||
size: 512,32
|
||||
size: 1024,32
|
||||
format: RGBA8888
|
||||
filter: Nearest,Nearest
|
||||
repeat: none
|
||||
@ -13,581 +13,588 @@ blank
|
||||
index: -1
|
||||
blocks/block
|
||||
rotate: false
|
||||
xy: 271, 23
|
||||
xy: 469, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/coal1
|
||||
rotate: false
|
||||
xy: 291, 23
|
||||
xy: 489, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/coal2
|
||||
rotate: false
|
||||
xy: 301, 23
|
||||
xy: 499, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/coal3
|
||||
rotate: false
|
||||
xy: 311, 23
|
||||
xy: 509, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/coaldrill
|
||||
rotate: false
|
||||
xy: 321, 23
|
||||
xy: 519, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/coalpurifier
|
||||
rotate: false
|
||||
xy: 331, 23
|
||||
xy: 529, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/compositewall
|
||||
rotate: false
|
||||
xy: 341, 23
|
||||
xy: 539, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/conduit
|
||||
rotate: false
|
||||
xy: 351, 23
|
||||
xy: 549, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/conduitbottom
|
||||
rotate: false
|
||||
xy: 361, 23
|
||||
xy: 559, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/conduitliquid
|
||||
rotate: false
|
||||
xy: 371, 23
|
||||
xy: 569, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/conduittop
|
||||
rotate: false
|
||||
xy: 381, 23
|
||||
xy: 579, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/conveyor
|
||||
rotate: false
|
||||
xy: 391, 23
|
||||
xy: 589, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/conveyormove
|
||||
rotate: false
|
||||
xy: 401, 23
|
||||
xy: 599, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/core
|
||||
rotate: false
|
||||
xy: 411, 23
|
||||
xy: 609, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/cross
|
||||
rotate: false
|
||||
xy: 421, 23
|
||||
xy: 619, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/crucible
|
||||
rotate: false
|
||||
xy: 431, 23
|
||||
xy: 629, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/deepwater
|
||||
rotate: false
|
||||
xy: 441, 23
|
||||
xy: 639, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/dirt1
|
||||
rotate: false
|
||||
xy: 451, 23
|
||||
xy: 649, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/dirt2
|
||||
rotate: false
|
||||
xy: 461, 23
|
||||
xy: 659, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/dirt3
|
||||
rotate: false
|
||||
xy: 471, 23
|
||||
xy: 669, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/dirtblock
|
||||
rotate: false
|
||||
xy: 481, 23
|
||||
xy: 679, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/dirtedge
|
||||
rotate: false
|
||||
xy: 85, 19
|
||||
xy: 213, 3
|
||||
size: 12, 12
|
||||
orig: 12, 12
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/doubleturret
|
||||
rotate: false
|
||||
xy: 113, 7
|
||||
xy: 313, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/drill
|
||||
rotate: false
|
||||
xy: 491, 23
|
||||
xy: 689, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/duriumwall
|
||||
rotate: false
|
||||
xy: 501, 23
|
||||
xy: 699, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/flameturret
|
||||
rotate: false
|
||||
xy: 127, 21
|
||||
xy: 325, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/grass1
|
||||
rotate: false
|
||||
xy: 128, 1
|
||||
xy: 709, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/grass2
|
||||
rotate: false
|
||||
xy: 138, 11
|
||||
xy: 719, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/grass3
|
||||
rotate: false
|
||||
xy: 138, 1
|
||||
xy: 729, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/grassblock
|
||||
rotate: false
|
||||
xy: 148, 11
|
||||
xy: 739, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/grassblock2
|
||||
rotate: false
|
||||
xy: 148, 1
|
||||
xy: 749, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/grassedge
|
||||
rotate: false
|
||||
xy: 85, 5
|
||||
xy: 257, 19
|
||||
size: 12, 12
|
||||
orig: 12, 12
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/iron1
|
||||
rotate: false
|
||||
xy: 188, 11
|
||||
xy: 819, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/iron2
|
||||
rotate: false
|
||||
xy: 188, 1
|
||||
xy: 829, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/iron3
|
||||
rotate: false
|
||||
xy: 198, 11
|
||||
xy: 839, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/irondrill
|
||||
rotate: false
|
||||
xy: 198, 1
|
||||
xy: 849, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/ironwall
|
||||
rotate: false
|
||||
xy: 208, 11
|
||||
xy: 859, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/junction
|
||||
rotate: false
|
||||
xy: 208, 1
|
||||
xy: 869, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/laserturret
|
||||
rotate: false
|
||||
xy: 139, 21
|
||||
xy: 337, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/liquidrouter
|
||||
rotate: false
|
||||
xy: 218, 11
|
||||
xy: 879, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/machineturret
|
||||
rotate: false
|
||||
xy: 151, 21
|
||||
xy: 349, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/megarepairturret
|
||||
rotate: false
|
||||
xy: 163, 21
|
||||
xy: 361, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/mortarturret
|
||||
rotate: false
|
||||
xy: 175, 21
|
||||
xy: 373, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/mossblock
|
||||
rotate: false
|
||||
xy: 228, 11
|
||||
xy: 889, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/mossstone
|
||||
rotate: false
|
||||
xy: 228, 11
|
||||
xy: 889, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/omnidrill
|
||||
rotate: false
|
||||
xy: 228, 1
|
||||
xy: 899, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/plasmaturret
|
||||
rotate: false
|
||||
xy: 187, 21
|
||||
xy: 385, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/pump
|
||||
rotate: false
|
||||
xy: 238, 1
|
||||
xy: 919, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/repairturret
|
||||
rotate: false
|
||||
xy: 199, 21
|
||||
xy: 397, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/rock
|
||||
rotate: false
|
||||
xy: 248, 11
|
||||
xy: 929, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/rock2
|
||||
rotate: false
|
||||
xy: 248, 1
|
||||
xy: 939, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/rock2shadow
|
||||
rotate: false
|
||||
xy: 258, 11
|
||||
xy: 949, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/rockshadow
|
||||
rotate: false
|
||||
xy: 258, 1
|
||||
xy: 959, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/router
|
||||
rotate: false
|
||||
xy: 268, 11
|
||||
xy: 969, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/shadow
|
||||
rotate: false
|
||||
xy: 211, 21
|
||||
xy: 409, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/shotgunturret
|
||||
rotate: false
|
||||
xy: 223, 21
|
||||
xy: 421, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/shrub
|
||||
rotate: false
|
||||
xy: 268, 1
|
||||
xy: 979, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/shrubshadow
|
||||
rotate: false
|
||||
xy: 278, 13
|
||||
xy: 989, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/smelter
|
||||
rotate: false
|
||||
xy: 278, 3
|
||||
xy: 999, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/sniperturret
|
||||
rotate: false
|
||||
xy: 235, 21
|
||||
xy: 433, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/steelconveyor
|
||||
rotate: false
|
||||
xy: 288, 13
|
||||
xy: 1009, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/steelconveyormove
|
||||
rotate: false
|
||||
xy: 288, 3
|
||||
xy: 230, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/steelwall
|
||||
rotate: false
|
||||
xy: 298, 13
|
||||
xy: 240, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stone
|
||||
rotate: false
|
||||
xy: 99, 19
|
||||
xy: 271, 19
|
||||
size: 12, 12
|
||||
orig: 12, 12
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stone1
|
||||
rotate: false
|
||||
xy: 298, 3
|
||||
xy: 250, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stone2
|
||||
rotate: false
|
||||
xy: 308, 13
|
||||
xy: 260, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stone3
|
||||
rotate: false
|
||||
xy: 308, 3
|
||||
xy: 270, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stoneblock
|
||||
rotate: false
|
||||
xy: 318, 13
|
||||
xy: 280, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stoneblock2
|
||||
rotate: false
|
||||
xy: 318, 3
|
||||
xy: 290, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stoneblock3
|
||||
rotate: false
|
||||
xy: 328, 13
|
||||
xy: 300, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stonedrill
|
||||
rotate: false
|
||||
xy: 328, 3
|
||||
xy: 310, 9
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stoneedge
|
||||
rotate: false
|
||||
xy: 99, 5
|
||||
xy: 285, 19
|
||||
size: 12, 12
|
||||
orig: 12, 12
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/stonewall
|
||||
rotate: false
|
||||
xy: 338, 13
|
||||
xy: 320, 11
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/titanium1
|
||||
rotate: false
|
||||
xy: 338, 3
|
||||
xy: 320, 1
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/titanium2
|
||||
rotate: false
|
||||
xy: 348, 13
|
||||
xy: 330, 11
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/titanium3
|
||||
rotate: false
|
||||
xy: 348, 3
|
||||
xy: 330, 1
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/titaniumdrill
|
||||
rotate: false
|
||||
xy: 358, 13
|
||||
xy: 340, 11
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/titaniumpurifier
|
||||
rotate: false
|
||||
xy: 340, 1
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/titaniumwall
|
||||
rotate: false
|
||||
xy: 358, 3
|
||||
xy: 350, 11
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/turret
|
||||
rotate: false
|
||||
xy: 247, 21
|
||||
xy: 445, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/water
|
||||
rotate: false
|
||||
xy: 368, 13
|
||||
xy: 350, 1
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/wateredge
|
||||
rotate: false
|
||||
xy: 113, 19
|
||||
xy: 299, 19
|
||||
size: 12, 12
|
||||
orig: 12, 12
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
blocks/waveturret
|
||||
rotate: false
|
||||
xy: 259, 21
|
||||
xy: 457, 21
|
||||
size: 10, 10
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
bullet
|
||||
rotate: false
|
||||
xy: 281, 23
|
||||
xy: 479, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
@ -599,79 +606,198 @@ circle
|
||||
orig: 10, 10
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/bossmech
|
||||
enemies/blastenemy-t1
|
||||
rotate: false
|
||||
xy: 21, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/blastenemy-t2
|
||||
rotate: false
|
||||
xy: 21, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/fastmech
|
||||
rotate: false
|
||||
xy: 128, 11
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/firemech
|
||||
enemies/blastenemy-t3
|
||||
rotate: false
|
||||
xy: 37, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/mech1
|
||||
enemies/enemy-t1
|
||||
rotate: false
|
||||
xy: 218, 1
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
xy: 53, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/enemy-t2
|
||||
rotate: false
|
||||
xy: 229, 19
|
||||
size: 12, 12
|
||||
orig: 12, 12
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/enemy-t3
|
||||
rotate: false
|
||||
xy: 243, 19
|
||||
size: 12, 12
|
||||
orig: 12, 12
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/fastenemy-t1
|
||||
rotate: false
|
||||
xy: 53, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/fastenemy-t2
|
||||
rotate: false
|
||||
xy: 69, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/fastenemy-t3
|
||||
rotate: false
|
||||
xy: 69, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/flamerenemy-t1
|
||||
rotate: false
|
||||
xy: 85, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/flamerenemy-t2
|
||||
rotate: false
|
||||
xy: 85, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/flamerenemy-t3
|
||||
rotate: false
|
||||
xy: 101, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/mortarenemy-t1
|
||||
rotate: false
|
||||
xy: 117, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/mortarenemy-t2
|
||||
rotate: false
|
||||
xy: 133, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/mortarenemy-t3
|
||||
rotate: false
|
||||
xy: 133, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/rapidenemy-t1
|
||||
rotate: false
|
||||
xy: 165, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/rapidenemy-t2
|
||||
rotate: false
|
||||
xy: 165, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/rapidenemy-t3
|
||||
rotate: false
|
||||
xy: 181, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/tankenemy-t1
|
||||
rotate: false
|
||||
xy: 181, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/tankenemy-t2
|
||||
rotate: false
|
||||
xy: 197, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
enemies/tankenemy-t3
|
||||
rotate: false
|
||||
xy: 197, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
icon-coal
|
||||
rotate: false
|
||||
xy: 158, 11
|
||||
xy: 759, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
icon-dirium
|
||||
rotate: false
|
||||
xy: 158, 1
|
||||
xy: 769, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
icon-iron
|
||||
rotate: false
|
||||
xy: 168, 11
|
||||
xy: 779, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
icon-steel
|
||||
rotate: false
|
||||
xy: 168, 1
|
||||
xy: 789, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
icon-stone
|
||||
rotate: false
|
||||
xy: 178, 11
|
||||
xy: 799, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
icon-titanium
|
||||
rotate: false
|
||||
xy: 178, 1
|
||||
xy: 809, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
laser
|
||||
rotate: false
|
||||
xy: 125, 5
|
||||
xy: 227, 3
|
||||
size: 1, 12
|
||||
orig: 1, 12
|
||||
offset: 0, 0
|
||||
@ -685,49 +811,49 @@ laserend
|
||||
index: -1
|
||||
player
|
||||
rotate: false
|
||||
xy: 238, 11
|
||||
xy: 909, 23
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
weapons/blaster
|
||||
rotate: false
|
||||
xy: 21, 17
|
||||
xy: 37, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
weapons/flamethrower
|
||||
rotate: false
|
||||
xy: 37, 1
|
||||
xy: 101, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
weapons/mortar
|
||||
rotate: false
|
||||
xy: 53, 17
|
||||
xy: 117, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
weapons/multigun
|
||||
rotate: false
|
||||
xy: 53, 1
|
||||
xy: 149, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
weapons/railgun
|
||||
rotate: false
|
||||
xy: 69, 17
|
||||
xy: 149, 1
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
weapons/triblaster
|
||||
rotate: false
|
||||
xy: 69, 1
|
||||
xy: 213, 17
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
|
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 13 KiB |
@ -8,13 +8,13 @@ import com.badlogic.gdx.Input.Keys;
|
||||
import com.badlogic.gdx.input.GestureDetector;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.reflect.ClassReflection;
|
||||
import com.badlogic.gdx.utils.reflect.Constructor;
|
||||
|
||||
import io.anuke.mindustry.GameState.State;
|
||||
import io.anuke.mindustry.ai.Pathfind;
|
||||
import io.anuke.mindustry.entities.EnemySpawn;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
import io.anuke.mindustry.entities.enemies.TestEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.*;
|
||||
import io.anuke.mindustry.input.AndroidInput;
|
||||
import io.anuke.mindustry.input.GestureHandler;
|
||||
import io.anuke.mindustry.input.Input;
|
||||
@ -91,9 +91,29 @@ public class Control extends Module{
|
||||
player = new Player();
|
||||
|
||||
spawns = Array.with(
|
||||
|
||||
new EnemySpawn(Enemy.class){{
|
||||
|
||||
}},
|
||||
new EnemySpawn(FastEnemy.class){{
|
||||
|
||||
}},
|
||||
new EnemySpawn(FlamerEnemy.class){{
|
||||
|
||||
}},
|
||||
new EnemySpawn(BlastEnemy.class){{
|
||||
|
||||
}},
|
||||
new EnemySpawn(RapidEnemy.class){{
|
||||
|
||||
}},
|
||||
new EnemySpawn(TankEnemy.class){{
|
||||
|
||||
}},
|
||||
new EnemySpawn(MortarEnemy.class){{
|
||||
|
||||
}}
|
||||
|
||||
);
|
||||
|
||||
printEnemies(100);
|
||||
@ -169,15 +189,17 @@ public class Control extends Module{
|
||||
|
||||
for(EnemySpawn spawn : spawns){
|
||||
for(int lane = 0; lane < World.spawnpoints.size; lane ++){
|
||||
int fl = lane;
|
||||
Tile tile = World.spawnpoints.get(lane);
|
||||
int spawnamount = spawn.evaluate(wave, lane);
|
||||
|
||||
for(int i = 0; i < spawnamount; i ++){
|
||||
int index = i;
|
||||
|
||||
Timers.run(index*30f, ()->{
|
||||
Timers.run(index*50f, ()->{
|
||||
try{
|
||||
Enemy enemy = (Enemy)ClassReflection.newInstance(spawn.type);
|
||||
Constructor c = ClassReflection.getConstructor(spawn.type, int.class);
|
||||
Enemy enemy = (Enemy)c.newInstance(fl);
|
||||
enemy.set(tile.worldx(), tile.worldy());
|
||||
Effects.effect("spawn", enemy);
|
||||
enemy.add();
|
||||
|
@ -23,6 +23,15 @@ public class EffectLoader{
|
||||
});
|
||||
});
|
||||
|
||||
Effects.create("blastsmoke", 26, e -> {
|
||||
Angles.randLenVectors(e.id, 12, 1f + e.ifract()*23f, (x, y)->{
|
||||
float size = 2f+e.fract()*6f;
|
||||
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
|
||||
Effects.create("shellexplosion", 15, e -> {
|
||||
Draw.thickness(1.3f - e.ifract());
|
||||
Draw.color(Hue.mix(Color.WHITE, Color.ORANGE, e.ifract()));
|
||||
@ -30,6 +39,13 @@ public class EffectLoader{
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
Effects.create("blastexplosion", 16, e -> {
|
||||
Draw.thickness(1.2f - e.ifract());
|
||||
Draw.color(Hue.mix(Color.WHITE, Color.SCARLET, e.ifract()));
|
||||
Draw.circle(e.x, e.y, 1.5f + e.ifract() * 9f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
Effects.create("place", 16, e -> {
|
||||
Draw.thickness(3f - e.ifract() * 2f);
|
||||
Draw.square(e.x, e.y, Vars.tilesize / 2f + e.ifract() * 3f);
|
||||
|
@ -40,6 +40,7 @@ public class Renderer extends RendererModule{
|
||||
pixelate();
|
||||
|
||||
Draw.addSurface("shadow", Core.cameraScale);
|
||||
Shaders.create();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
28
core/src/io/anuke/mindustry/Shaders.java
Normal file
@ -0,0 +1,28 @@
|
||||
package io.anuke.mindustry;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
|
||||
import io.anuke.ucore.graphics.Shader;
|
||||
import io.anuke.ucore.util.Tmp;
|
||||
|
||||
public class Shaders{
|
||||
|
||||
public static void create(){
|
||||
new Outline();
|
||||
}
|
||||
|
||||
public static class Outline extends Shader{
|
||||
public Color color = new Color();
|
||||
|
||||
public Outline(){
|
||||
super("outline", "default");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(){
|
||||
shader.setUniformf("u_color", color);
|
||||
shader.setUniformf("u_texsize", Tmp.v1.set(region.getTexture().getWidth(), region.getTexture().getHeight()));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ public class Vars{
|
||||
//respawn time in frames
|
||||
public static final float respawnduration = 60*4;
|
||||
//time between waves in frames
|
||||
public static final float wavespace = 25*60*(android ? 2 : 1);
|
||||
public static final float wavespace = 35*60*(android ? 2 : 1);
|
||||
//how far away from spawn points the player can't place blocks
|
||||
public static final float enemyspawnspace = 65;
|
||||
//scale of the font
|
||||
|
@ -58,7 +58,7 @@ public class Bullet extends BulletEntity{
|
||||
|
||||
@Override
|
||||
public int getDamage(){
|
||||
return type.damage;
|
||||
return damage == -1 ? type.damage : damage;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
|
||||
Draw.reset();
|
||||
}
|
||||
},
|
||||
shell = new BulletType(1.1f, 110){
|
||||
shell = new BulletType(1.1f, 80){
|
||||
{
|
||||
lifetime = 110f;
|
||||
hitsize = 8f;
|
||||
@ -75,15 +75,43 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
|
||||
});
|
||||
}
|
||||
},
|
||||
blast = new BulletType(1.1f, 80){
|
||||
{
|
||||
lifetime = 0f;
|
||||
hitsize = 8f;
|
||||
speed = 0f;
|
||||
}
|
||||
|
||||
public void despawned(Bullet b){
|
||||
removed(b);
|
||||
}
|
||||
|
||||
public void removed(Bullet b){
|
||||
Effects.shake(3f, 3f, b);
|
||||
|
||||
Effects.effect("blastsmoke", b);
|
||||
Effects.effect("blastexplosion", b);
|
||||
|
||||
Angles.circle(30, f->{
|
||||
Angles.translation(f, 6f);
|
||||
Bullet o = new Bullet(blastshot, b.owner, b.x + Angles.x(), b.y + Angles.y(), f).add();
|
||||
o.damage = b.damage/9;
|
||||
});
|
||||
}
|
||||
|
||||
public void draw(Bullet b){}
|
||||
},
|
||||
shellshot = new BulletType(1.5f, 6){
|
||||
{
|
||||
lifetime = 7f;
|
||||
}
|
||||
public void draw(Bullet b){
|
||||
// Draw.color("orange");
|
||||
// Draw.rect("bullet", b.x, b.y, b.angle());
|
||||
// Draw.reset();
|
||||
public void draw(Bullet b){}
|
||||
},
|
||||
blastshot = new BulletType(1.6f, 6){
|
||||
{
|
||||
lifetime = 7f;
|
||||
}
|
||||
public void draw(Bullet b){}
|
||||
},
|
||||
small = new BulletType(1.5f, 1){
|
||||
public void draw(Bullet b){
|
||||
|
27
core/src/io/anuke/mindustry/entities/enemies/BlastEnemy.java
Normal file
@ -0,0 +1,27 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.Bullet;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
|
||||
public class BlastEnemy extends Enemy{
|
||||
|
||||
public BlastEnemy(int spawn) {
|
||||
super(spawn);
|
||||
maxhealth = 15;
|
||||
speed = 0.65f;
|
||||
bullet = null;
|
||||
turretrotatespeed = 0f;
|
||||
|
||||
heal();
|
||||
}
|
||||
|
||||
void move(){
|
||||
super.move();
|
||||
if(target != null && target.distanceTo(this) < 10f){
|
||||
Bullet b = new Bullet(BulletType.blast, this, x, y, 0).add();
|
||||
b.damage = BulletType.blast.damage + (tier-1) * 50;
|
||||
damage(999);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,25 +1,35 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.reflect.ClassReflection;
|
||||
|
||||
import io.anuke.mindustry.Shaders.Outline;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.ai.Pathfind;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.Bullet;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.World;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.entities.*;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class Enemy extends DestructibleEntity{
|
||||
public final static Color[] tierColors = {Color.YELLOW, Color.MAGENTA, Color.RED};
|
||||
|
||||
protected float speed = 0.3f;
|
||||
protected float reload = 40;
|
||||
protected float range = 60;
|
||||
protected float length = 4;
|
||||
protected float rotatespeed = 8f;
|
||||
protected float rotatespeed = 7f;
|
||||
protected float turretrotatespeed = 0.2f;
|
||||
protected BulletType bullet = BulletType.small;
|
||||
protected String shootsound = "enemyshoot";
|
||||
protected int damage;
|
||||
|
||||
public Tile[] path;
|
||||
public int spawn;
|
||||
@ -28,7 +38,7 @@ public class Enemy extends DestructibleEntity{
|
||||
public Vector2 direction = new Vector2();
|
||||
public float xvelocity, yvelocity;
|
||||
public Entity target;
|
||||
public StatusEffect effect = StatusEffect.none;
|
||||
public int tier = Mathf.random(1, 3);
|
||||
|
||||
|
||||
public Enemy(int spawn){
|
||||
@ -61,7 +71,7 @@ public class Enemy extends DestructibleEntity{
|
||||
|
||||
}
|
||||
|
||||
if(target != null){
|
||||
if(target != null && bullet != null){
|
||||
if(Timers.get(this, "reload", reload*Vars.multiplier)){
|
||||
shoot();
|
||||
Effects.sound(shootsound, this);
|
||||
@ -72,7 +82,7 @@ public class Enemy extends DestructibleEntity{
|
||||
void shoot(){
|
||||
vector.set(length, 0).rotate(direction.angle());
|
||||
Bullet out = new Bullet(bullet, this, x+vector.x, y+vector.y, direction.angle()).add();
|
||||
out.damage = (int)(bullet.damage*Vars.multiplier);
|
||||
out.damage = (int)(damage*Vars.multiplier);
|
||||
}
|
||||
|
||||
public void findClosestNode(){
|
||||
@ -95,6 +105,20 @@ public class Enemy extends DestructibleEntity{
|
||||
node = cindex;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void added(){
|
||||
if(bullet != null){
|
||||
damage = (int)(bullet.damage * (1 + (tier - 1) * 0.5f));
|
||||
}
|
||||
|
||||
maxhealth *= tier;
|
||||
speed += 0.04f*tier + Mathf.range(0.1f);
|
||||
reload /= Math.max(tier /1.5f, 1f);
|
||||
range += tier*5;
|
||||
|
||||
heal();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean collides(SolidEntity other){
|
||||
return (other instanceof Bullet) && !(((Bullet)other).owner instanceof Enemy);
|
||||
@ -111,8 +135,9 @@ public class Enemy extends DestructibleEntity{
|
||||
|
||||
@Override
|
||||
public void removed(){
|
||||
if(!dead)
|
||||
if(!dead){
|
||||
Vars.control.enemyDeath();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -129,13 +154,21 @@ public class Enemy extends DestructibleEntity{
|
||||
direction.limit(speed*rotatespeed);
|
||||
}else{
|
||||
float angle = angleTo(target);
|
||||
direction.lerp(vector.set(0, 1).setAngle(angle), 0.25f);
|
||||
direction.lerp(vector.set(0, 1).setAngle(angle), turretrotatespeed * Timers.delta());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.color();
|
||||
Draw.rect("mech1", x, y, direction.angle()-90);
|
||||
|
||||
String region = ClassReflection.getSimpleName(getClass()).toLowerCase() + "-t" + tier;
|
||||
|
||||
Draw.getShader(Outline.class).color.set(tierColors[tier-1]);
|
||||
Draw.getShader(Outline.class).region = Draw.region(region);
|
||||
|
||||
Draw.shader(Outline.class);
|
||||
Draw.rect(region, x, y, direction.angle()-90);
|
||||
Draw.shader();
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,5 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.ucore.core.Draw;
|
||||
|
||||
public class FastEnemy extends Enemy{
|
||||
|
||||
public FastEnemy(int spawn) {
|
||||
@ -14,9 +12,4 @@ public class FastEnemy extends Enemy{
|
||||
heal();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.rect("fastmech", x, y, direction.angle()-90);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,11 +1,10 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
|
||||
public class FlameEnemy extends Enemy{
|
||||
public class FlamerEnemy extends Enemy{
|
||||
|
||||
public FlameEnemy(int spawn) {
|
||||
public FlamerEnemy(int spawn) {
|
||||
super(spawn);
|
||||
|
||||
speed = 0.35f;
|
||||
@ -20,9 +19,4 @@ public class FlameEnemy extends Enemy{
|
||||
heal();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.rect("firemech", x, y, direction.angle()-90);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
|
||||
public class MortarEnemy extends Enemy{
|
||||
|
||||
public MortarEnemy(int spawn) {
|
||||
super(spawn);
|
||||
|
||||
maxhealth = 200;
|
||||
speed = 0.2f;
|
||||
reload = 100f;
|
||||
bullet = BulletType.shell;
|
||||
turretrotatespeed = 0.15f;
|
||||
rotatespeed = 7f;
|
||||
range = 120f;
|
||||
}
|
||||
|
||||
}
|
@ -1,11 +1,10 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
|
||||
public class BossEnemy extends Enemy{
|
||||
public class RapidEnemy extends Enemy{
|
||||
|
||||
public BossEnemy(int spawn) {
|
||||
public RapidEnemy(int spawn) {
|
||||
super(spawn);
|
||||
|
||||
reload = 8;
|
||||
@ -19,9 +18,4 @@ public class BossEnemy extends Enemy{
|
||||
range = 70;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.rect("bossmech", x, y, direction.angle()-90);
|
||||
}
|
||||
|
||||
}
|
16
core/src/io/anuke/mindustry/entities/enemies/TankEnemy.java
Normal file
@ -0,0 +1,16 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
|
||||
public class TankEnemy extends Enemy{
|
||||
|
||||
public TankEnemy(int spawn) {
|
||||
super(spawn);
|
||||
|
||||
maxhealth = 400;
|
||||
speed = 0.2f;
|
||||
reload = 140f;
|
||||
bullet = BulletType.iron;
|
||||
}
|
||||
|
||||
}
|
@ -90,8 +90,8 @@ public class SaveIO{
|
||||
private static final Array<Class<? extends Enemy>> enemyIDs = Array.with(
|
||||
Enemy.class,
|
||||
FastEnemy.class,
|
||||
BossEnemy.class,
|
||||
FlameEnemy.class
|
||||
RapidEnemy.class,
|
||||
FlamerEnemy.class
|
||||
);
|
||||
|
||||
private static final ObjectMap<Class<? extends Enemy>, Byte> idEnemies = new ObjectMap<Class<? extends Enemy>, Byte>(){{
|
||||
|
@ -39,10 +39,11 @@ public enum Recipe{
|
||||
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 40)),
|
||||
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
|
||||
titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
|
||||
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
|
||||
smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80)),
|
||||
crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 80), stack(Item.steel, 80)),
|
||||
coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 20), stack(Item.iron, 20)),
|
||||
titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 60), stack(Item.iron, 60)),
|
||||
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
|
||||
|
||||
conduit(distribution, ProductionBlocks.conduit, stack(Item.steel, 1)),
|
||||
liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 5)),
|
||||
|
@ -62,7 +62,7 @@ public class Generator{
|
||||
floor = Blocks.coal;
|
||||
}
|
||||
|
||||
if(Noise.nnoise(x, y, 9, 1) > 0.254){
|
||||
if(Noise.nnoise(x + 9999, y + 9999, 8, 1) > 0.253){
|
||||
floor = Blocks.titanium;
|
||||
}
|
||||
}
|
||||
|
@ -115,7 +115,7 @@ public class ProductionBlocks{
|
||||
|
||||
coalpurifier = new Purifier("coalpurifier"){
|
||||
{
|
||||
formalName = "coal purifier";
|
||||
formalName = "coal extractor";
|
||||
input = Item.stone;
|
||||
inputLiquid = Liquid.water;
|
||||
output = Item.coal;
|
||||
@ -127,6 +127,24 @@ public class ProductionBlocks{
|
||||
}
|
||||
},
|
||||
|
||||
titaniumpurifier = new Purifier("titaniumpurifier"){
|
||||
{
|
||||
formalName = "titanium\nextractor";
|
||||
input = Item.iron;
|
||||
inputAmount = 11;
|
||||
inputLiquid = Liquid.water;
|
||||
liquidAmount = 40f;
|
||||
liquidCapacity = 41f;
|
||||
purifyTime = 90;
|
||||
output = Item.titanium;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String description(){
|
||||
return "Takes in iron + water, outputs coal.";
|
||||
}
|
||||
},
|
||||
|
||||
stonedrill = new Drill("stonedrill"){{
|
||||
resource = Blocks.stone;
|
||||
result = Item.stone;
|
||||
|
@ -18,12 +18,14 @@ public class Purifier extends Conduit{
|
||||
public float liquidAmount = 19.99f;
|
||||
public Item output = null;
|
||||
public int itemCapacity = 100;
|
||||
public int purifyTime = 90;
|
||||
public int purifyTime = 80;
|
||||
|
||||
public Purifier(String name) {
|
||||
super(name);
|
||||
update = true;
|
||||
rotate = false;
|
||||
solid = true;
|
||||
health = 60;
|
||||
liquidCapacity = 20f;
|
||||
}
|
||||
|
||||
|
BIN
desktop/gifexport/recording1506210898.gif
Normal file
After Width: | Height: | Size: 681 KiB |
BIN
desktop/gifexport/recording1506210929.gif
Normal file
After Width: | Height: | Size: 704 KiB |
BIN
desktop/gifexport/recording1506210941.gif
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desktop/gifexport/recording1506213863.gif
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desktop/gifexport/recording1506213878.gif
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