Updated smooth UI
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 282 B |
Before Width: | Height: | Size: 253 B After Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 268 B |
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 303 B |
Before Width: | Height: | Size: 112 B After Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 248 B After Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 327 KiB |
@ -1,6 +1,5 @@
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package io.anuke.mindustry.ui;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.Draw;
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@ -15,8 +14,6 @@ public class Minimap extends Container<Element>{
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public Minimap(){
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super(new Element(){
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TextureRegion r = new TextureRegion();
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@Override
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public void draw(){
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if(renderer.minimap.getRegion() == null) return;
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@ -217,7 +217,7 @@ public class PlacementFragment extends Fragment{
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});
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}).colspan(3).fillX().visible(() -> getSelected() != null || tileDisplayBlock() != null).touchable(Touchable.enabled);
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frame.row();
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frame.addImage("blank").color(Palette.accent).colspan(3).height(3 * 2).growX();
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frame.addImage("blank").color(Palette.accent).colspan(3).height(3).growX();
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frame.row();
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frame.table("pane-2", blocksSelect -> {
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blocksSelect.margin(4).marginTop(0);
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