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Various tweaks
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@ -181,6 +181,7 @@ public class DesktopInput extends InputHandler{
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}
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}
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//TODO this is for debugging, remove later
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if(Core.input.keyTap(KeyCode.Q) && !player.dead()){
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Fx.commandSend.at(player);
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Units.nearby(player.team(), player.x(), player.y(), 200f, u -> {
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