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Research tweaks
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@ -14,11 +14,11 @@ public class ErekirTechTree{
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Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
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Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
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var costMultipliers = new ObjectFloatMap<Item>();
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var costMultipliers = new ObjectFloatMap<Item>();
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costMultipliers.put(Items.silicon, 7);
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costMultipliers.put(Items.silicon, 8);
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costMultipliers.put(Items.surgeAlloy, 4);
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costMultipliers.put(Items.surgeAlloy, 4);
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costMultipliers.put(Items.phaseFabric, 4);
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costMultipliers.put(Items.phaseFabric, 4);
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costMultipliers.put(Items.thorium, 8);
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costMultipliers.put(Items.thorium, 9);
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costMultipliers.put(Items.graphite, 6);
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costMultipliers.put(Items.graphite, 8);
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Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
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Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
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context().researchCostMultipliers = costMultipliers;
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context().researchCostMultipliers = costMultipliers;
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