diff --git a/core/assets/shaders/outline.fragment b/core/assets/shaders/outline.fragment deleted file mode 100644 index 4cee226469..0000000000 --- a/core/assets/shaders/outline.fragment +++ /dev/null @@ -1,36 +0,0 @@ -#ifdef GL_ES -precision mediump float; -precision mediump int; -#endif - -#define SPACE 1.0 -#define RADIUS 3.0 - -uniform sampler2D u_texture; - -uniform vec4 u_color; -uniform vec2 u_texsize; -uniform float u_scl; - -varying vec4 v_color; -varying vec2 v_texCoord; - -void main() { - vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y); - - vec4 c = texture2D(u_texture, v_texCoord.xy); - float spacing = SPACE * u_scl; - - if(c.a >= 0.001){ - gl_FragColor = c * v_color; - }else{ - for(float cx = -RADIUS; cx <= RADIUS; cx ++){ - for(float cy = -RADIUS; cy <= RADIUS; cy ++){ - if(texture2D(u_texture, v_texCoord.xy + vec2(cx, cy) * v * spacing).a >= 0.001){ - gl_FragColor = u_color; - break; - } - } - } - } -} diff --git a/core/assets/shaders/shadow.fragment b/core/assets/shaders/shadow.fragment index 736dfc94d0..2ab1ff8934 100644 --- a/core/assets/shaders/shadow.fragment +++ b/core/assets/shaders/shadow.fragment @@ -28,7 +28,6 @@ void main() { for(float cy = -RADIUS; cy <= RADIUS; cy ++){ if(cx*cx + cy*cy <= RADIUS * RADIUS && texture2D(u_texture, v_texCoord.xy + vec2(cx, cy) * v * spacing).a >= 0.001){ gl_FragColor = u_color; - break; } } }