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Balancing
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@ -3038,7 +3038,7 @@ public class Blocks{
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}};
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breach = new ItemTurret("breach"){{
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requirements(Category.turret, with(Items.beryllium, 300, Items.silicon, 150, Items.graphite, 100));
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requirements(Category.turret, with(Items.beryllium, 300, Items.silicon, 150, Items.graphite, 150));
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Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
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@ -3080,7 +3080,7 @@ public class Blocks{
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coolantMultiplier = 6f;
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shootShake = 1f;
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ammoPerShot = 4;
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ammoPerShot = 5;
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draw = new DrawTurret("reinforced-");
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shootLength = -2;
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outlineColor = Pal.darkOutline;
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@ -40,13 +40,13 @@ public class ErekirTechTree{
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});
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});
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node(overflowDuct, () -> {
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node(ductUnloader, () -> {
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});
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});
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node(reinforcedContainer, () -> {
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node(overflowDuct, () -> {
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node(ductUnloader, () -> {
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});
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});
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node(reinforcedVault, () -> {
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});
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