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https://github.com/Anuken/Mindustry.git
synced 2025-07-20 20:57:59 +07:00
Added karst and crossroads to campaign
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@ -148,8 +148,8 @@ public class ErekirTechTree{
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node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
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node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
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node(pyrolysisGenerator, Seq.with(new OnSector(crevice)), () -> {
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node(fluxReactor, Seq.with(tmpNever), () -> {
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node(neoplasiaReactor, () -> {
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node(fluxReactor, Seq.with(new OnSector(crossroads), new Research(cyanogenSynthesizer)), () -> {
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node(neoplasiaReactor, Seq.with(new OnSector(karst)), () -> {
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});
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});
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@ -214,8 +214,8 @@ public class ErekirTechTree{
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});
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node(carbideCrucible, Seq.with(new OnSector(crevice)), () -> {
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node(phaseSynthesizer, Seq.with(tmpNever), () -> {
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node(phaseHeater, () -> {
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node(phaseSynthesizer, Seq.with(new OnSector(karst)), () -> {
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node(phaseHeater, Seq.with(new Research(phaseSynthesizer)), () -> {
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});
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});
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@ -274,7 +274,7 @@ public class ErekirTechTree{
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node(afflict, Seq.with(new OnSector(ravine)), () -> {
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node(titan, Seq.with(new OnSector(stronghold)), () -> {
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node(lustre, Seq.with(new OnSector(crevice)), () -> {
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node(smite, Seq.with(tmpNever), () -> {
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node(smite, Seq.with(new OnSector(karst)), () -> {
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});
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});
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@ -340,25 +340,25 @@ public class ErekirTechTree{
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});
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});
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node(shipAssembler, Seq.with(tmpNever), () -> {
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node(shipAssembler, Seq.with(new OnSector(crossroads)), () -> {
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node(UnitTypes.quell, () -> {
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node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
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});
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});
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});
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node(mechAssembler, Seq.with(tmpNever), () -> {
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node(UnitTypes.tecta, () -> {
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node(UnitTypes.collaris, Seq.with(tmpNever), () -> {
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});
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});
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node(basicAssemblerModule, () -> {
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node(mechAssembler, Seq.with(new OnSector(crossroads)), () -> {
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node(UnitTypes.tecta, () -> {
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node(UnitTypes.collaris, Seq.with(tmpNever), () -> {
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});
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});
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});
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node(basicAssemblerModule, Seq.with(tmpNever), () -> {
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});
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});
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});
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});
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@ -386,7 +386,11 @@ public class ErekirTechTree{
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node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
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node(crevice, Seq.with(new SectorComplete(stronghold)), () -> {
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node(siege, Seq.with(new SectorComplete(crevice)), () -> {
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node(crossroads, Seq.with(new SectorComplete(siege)), () -> {
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node(karst, Seq.with(new SectorComplete(crossroads), new Research(coreAcropolis)), () -> {
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});
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});
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});
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});
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});
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