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Added karst and crossroads to campaign
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@ -770,6 +770,8 @@ sector.caldera-erekir.name = Caldera
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sector.stronghold.name = Stronghold
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sector.crevice.name = Crevice
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sector.siege.name = Siege
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sector.crossroads.name = Crossroads
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sector.karst.name = Karst
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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@ -783,6 +785,8 @@ sector.caldera-erekir.description = The resources detected in this sector are sc
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sector.stronghold.description = WiP Description.
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sector.crevice.description = WiP Description.
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sector.siege.description = WiP Description.
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sector.crossroads.description = WiP Description.
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sector.karst.description = WiP Description.
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status.burning.name = Burning
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status.freezing.name = Freezing
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@ -148,8 +148,8 @@ public class ErekirTechTree{
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node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
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node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
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node(pyrolysisGenerator, Seq.with(new OnSector(crevice)), () -> {
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node(fluxReactor, Seq.with(tmpNever), () -> {
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node(neoplasiaReactor, () -> {
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node(fluxReactor, Seq.with(new OnSector(crossroads), new Research(cyanogenSynthesizer)), () -> {
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node(neoplasiaReactor, Seq.with(new OnSector(karst)), () -> {
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});
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});
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@ -214,8 +214,8 @@ public class ErekirTechTree{
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});
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node(carbideCrucible, Seq.with(new OnSector(crevice)), () -> {
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node(phaseSynthesizer, Seq.with(tmpNever), () -> {
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node(phaseHeater, () -> {
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node(phaseSynthesizer, Seq.with(new OnSector(karst)), () -> {
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node(phaseHeater, Seq.with(new Research(phaseSynthesizer)), () -> {
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});
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});
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@ -274,7 +274,7 @@ public class ErekirTechTree{
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node(afflict, Seq.with(new OnSector(ravine)), () -> {
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node(titan, Seq.with(new OnSector(stronghold)), () -> {
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node(lustre, Seq.with(new OnSector(crevice)), () -> {
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node(smite, Seq.with(tmpNever), () -> {
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node(smite, Seq.with(new OnSector(karst)), () -> {
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});
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});
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@ -340,24 +340,24 @@ public class ErekirTechTree{
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});
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});
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node(shipAssembler, Seq.with(tmpNever), () -> {
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node(shipAssembler, Seq.with(new OnSector(crossroads)), () -> {
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node(UnitTypes.quell, () -> {
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node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
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});
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});
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});
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node(mechAssembler, Seq.with(tmpNever), () -> {
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node(mechAssembler, Seq.with(new OnSector(crossroads)), () -> {
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node(UnitTypes.tecta, () -> {
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node(UnitTypes.collaris, Seq.with(tmpNever), () -> {
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});
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});
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node(basicAssemblerModule, () -> {
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});
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});
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node(basicAssemblerModule, Seq.with(tmpNever), () -> {
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});
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});
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});
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@ -386,12 +386,16 @@ public class ErekirTechTree{
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node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
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node(crevice, Seq.with(new SectorComplete(stronghold)), () -> {
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node(siege, Seq.with(new SectorComplete(crevice)), () -> {
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node(crossroads, Seq.with(new SectorComplete(siege)), () -> {
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node(karst, Seq.with(new SectorComplete(crossroads), new Research(coreAcropolis)), () -> {
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});
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});
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});
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});
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});
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});
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});
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node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () -> {
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@ -12,7 +12,8 @@ public class SectorPresets{
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress,
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera, stronghold, crevice, siege;
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera, stronghold, crevice, siege,
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crossroads, karst;
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public static void load(){
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//region serpulo
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@ -171,6 +172,14 @@ public class SectorPresets{
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difficulty = 4;
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}};
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crossroads = new SectorPreset("crossroads", erekir, 36){{
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difficulty = 5;
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}};
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karst = new SectorPreset("karst", erekir, 5){{
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difficulty = 5;
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}};
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//endregion
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}
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}
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