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Merge pull request #2693 from laohuaji233/patch-38
Update bundle_zh_CN.properties(finished)
This commit is contained in:
commit
64cae7d877
@ -1,4 +1,4 @@
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credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ:1290419934[]
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credits = 致谢
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contributors = 翻译者和贡献者
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discord = 加入 Mindustry 的 Discord!
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@ -20,8 +20,8 @@ gameover = 游戏结束
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gameover.pvp = [accent] {0}[]队获胜!
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highscore = [accent]新纪录!
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copied = 已复制。
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indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
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indev.notready = This part of the game isn't ready yet
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indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群(QQ681962751)[]提交错误报告。
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indev.notready = 还没做好看NM
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load.sound = 音乐加载中
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load.map = 地图加载中
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@ -99,15 +99,15 @@ committingchanges = 正在提交更改
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done = 已完成
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feature.unsupported = 您的设备不支持此功能。
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mods.alphainfo = 请注意,测试版本(alpha)中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
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mods.alpha = [accent](Alpha)
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mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
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mods.alpha = [accent](测试)
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mods = 模组
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mods.none = [lightgray]没有找到模组!
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mods.guide = 模组制作教程
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mods.report = 报告 Bug
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mods.openfolder = 打开模组文件夹
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mods.reload = 重载
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mods.reloadexit = The game will now exit, to reload mods.
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mods.reloadexit = 游戏将退出以重载模组。
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mod.display = [gray]模组:[orange] {0}
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mod.enabled = [lightgray]已启用
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mod.disabled = [scarlet]已禁用
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@ -115,7 +115,7 @@ mod.disable = 禁用
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mod.content = 内容:
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mod.delete.error = 无法删除模组。可能文件被占用。
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mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
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mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
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mod.missingdependencies = [scarlet]缺少前置模组:{0}
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mod.erroredcontent = [scarlet]内容错误
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mod.errors = 读取内容时发生错误.
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@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]需要重启
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mod.import = 导入模组
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mod.import.file = 导入文件
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mod.import.github = 从 GitHub 导入模组
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠!
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mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
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mod.remove.confirm = 此模组将被删除。
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mod.author = [lightgray]作者:[] {0}
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@ -139,8 +139,8 @@ mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用
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about.button = 关于
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name = 名字:
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noname = 先取一个[accent]玩家名[]。
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planetmap = Planet Map
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launchcore = Launch Core
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planetmap = 行星地图
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launchcore = 发射核心
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filename = 文件名:
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unlocked = 解锁了新内容!
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completed = [accent]己研究
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@ -148,14 +148,14 @@ techtree = 科技树
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research.list = [lightgray]研究:
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research = 研究
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researched = [lightgray]{0}己研究。
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research.progress = {0}% complete
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research.progress = {0}% 完成度
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players = {0} 位玩家在线
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players.single = {0} 位玩家在线
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players.search = search
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players.notfound = [gray]没有找到玩家。
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server.closing = [accent]服务器关闭…
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server.kicked.kick = 你被踢出了服务器。
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server.kicked.whitelist = 你并没有受邀请在此服务器上游玩。(不在白名单中)
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server.kicked.whitelist = 你不在服务器白名单中。
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server.kicked.serverClose = 服务器已关闭。
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server.kicked.vote = 你被投票踢出了服务器。
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server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
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@ -278,7 +278,7 @@ quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置-
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loading = [accent]加载中…
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reloading = [accent]重载模组中…
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saving = [accent]保存中…
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respawn = [accent][[{0}][] to respawn in core
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respawn = [accent][[{0}][]来重生
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cancelbuilding = [accent][[{0}][]来清除规划
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selectschematic = [accent][[{0}][]来选择复制
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pausebuilding = [accent][[{0}][]来暂停建造
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@ -335,9 +335,9 @@ waves.never = < 无限 >
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waves.every = 每
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waves.waves = 波
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waves.perspawn = 每次生成
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waves.shields = shields/wave
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waves.shields = 护盾/波次
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waves.to = 至
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waves.guardian = Guardian
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waves.guardian = 首领
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waves.preview = 预览
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waves.edit = 编辑…
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waves.copy = 复制到剪贴板
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@ -346,9 +346,9 @@ waves.invalid = 剪贴板中的波次信息无效。
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waves.copied = 波次信息已复制。
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waves.none = 没有定义敌人。\n请注意,这将自动替换为默认的敌人列表。
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wavemode.counts = counts
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wavemode.totals = totals
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wavemode.health = health
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wavemode.counts = 数目
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wavemode.totals = 总和
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wavemode.health = 生命值
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editor.default = [lightgray]<默认>
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details = 详情…
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@ -415,8 +415,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
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filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
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filter.distort = 扭曲程度
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filter.noise = 波动程度
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filter.enemyspawn = Enemy Spawn Select
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filter.corespawn = Core Select
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filter.enemyspawn = 敌人生成点选择
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filter.corespawn = 核心降落点选择
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filter.median = 平均数
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filter.oremedian = 矿石平均数
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filter.blend = 混合程度
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@ -469,12 +469,12 @@ locked = 已锁定
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complete = [lightgray]完成:
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requirement.wave = {1}中的第{0}波次
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requirement.core = 在{0}中摧毁敌方核心
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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requirement.research = 研究 {0}
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requirement.capture = 占领 {0}
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resume = 暂停:\n[lightgray]{0}
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bestwave = [lightgray]最高波次:{0}
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launch = < 发射 >
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launch.text = Launch
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launch.text = 发射
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launch.title = 发射成功
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launch.next = [lightgray]下个发射窗口在第{0}波
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launch.unable2 = [scarlet]无法发射[]
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@ -482,11 +482,11 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
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launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
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uncover = 解锁
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configure = 设定装运的数量
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loadout = Loadout
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resources = Resources
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loadout = 装运
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resources = 资源
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bannedblocks = 禁用建筑
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addall = 添加所有
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launch.destination = Destination: {0}
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launch.destination = 目的地: {0}
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configure.invalid = 数量必须是0到{0}之间的数字。
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zone.unlocked = [lightgray]{0} 已解锁。
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zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
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@ -508,43 +508,43 @@ error.io = 网络 I/O 错误。
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error.any = 未知网络错误。
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error.bloom = 未能初始化特效。\n您的设备可能不支持。
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weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.rain.name = 降雨
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weather.snow.name = 降雪
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weather.sandstorm.name = 沙尘暴
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weather.sporestorm.name = 孢子雾
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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sectors.production = Production:
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sectors.stored = Stored:
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sectors.resume = Resume
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sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.unexplored = [lightgray]未探索
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sectors.resources = 资源:
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sectors.production = 产出:
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sectors.stored = 贮存:
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sectors.resume = 继续
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sectors.launch = 发射
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sectors.select = 选择
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sectors.nonelaunch = [lightgray]无 (太阳)
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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sector.frozenForest.name = Frozen Forest
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sector.ruinousShores.name = Ruinous Shores
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sector.stainedMountains.name = Stained Mountains
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sector.desolateRift.name = Desolate Rift
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sector.nuclearComplex.name = Nuclear Production Complex
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sector.overgrowth.name = Overgrowth
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sector.tarFields.name = Tar Fields
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sector.saltFlats.name = Salt Flats
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sector.fungalPass.name = Fungal Pass
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sector.groundZero.name = 零号地区
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sector.craters.name = 陨石带
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sector.frozenForest.name = 冰冻森林
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sector.ruinousShores.name = 遗迹海岸
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sector.stainedMountains.name = 绵延群山
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sector.desolateRift.name = 荒芜裂谷
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sector.nuclearComplex.name = 核裂阵
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sector.overgrowth.name = 增生区
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sector.tarFields.name = 油田
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sector.saltFlats.name = 盐碱荒滩
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sector.crags.name = 悬崖
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
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sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
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sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
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sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
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sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
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sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
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sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
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sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
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sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
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sector.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
|
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sector.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
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sector.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
|
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sector.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n这一地区分布着丰富的钛,学习如何使用它。\n\n这里的敌人势力更大,不要给他们时间派出最强的部队。
|
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sector.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
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sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。它少数几个有石油储量的地区之一。\n尽管被废弃,这附近仍有一些危险的敌方单位。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
|
||||
sector.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||
sector.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
|
||||
sector.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||
|
||||
settings.language = 语言
|
||||
settings.data = 游戏数据
|
||||
@ -558,12 +558,12 @@ settings.graphics = 图像
|
||||
settings.cleardata = 清除游戏数据…
|
||||
settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = 您确定要清除存档?
|
||||
settings.clearsaves = 清除存档
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]已禁止
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]需要占领区块
|
||||
yes = 是
|
||||
no = 否
|
||||
info.title = [accent]详情
|
||||
@ -585,11 +585,11 @@ blocks.itemsmoved = 移动速度
|
||||
blocks.launchtime = 发射间隔时间
|
||||
blocks.shootrange = 范围
|
||||
blocks.size = 尺寸
|
||||
blocks.displaysize = Display Size
|
||||
blocks.displaysize = 显示尺寸
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 能量范围
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.linkrange = 连接范围
|
||||
blocks.instructions = 指令数量
|
||||
blocks.powerconnections = 最多连接
|
||||
blocks.poweruse = 使用能量
|
||||
blocks.powerdamage = 功率/损伤
|
||||
@ -605,18 +605,18 @@ blocks.boosteffect = 增强效果
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.buildtime = 建造时间
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.maxconsecutive = 最大连续
|
||||
blocks.buildcost = 建造花费
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 每秒发射数
|
||||
blocks.ammo = 弹药
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
blocks.shieldhealth = 盾容
|
||||
blocks.cooldowntime = 冷却时间
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = 缺失资源
|
||||
bar.corereq = 缺失核心基座
|
||||
bar.drillspeed = 挖掘速度:{0}/秒
|
||||
bar.pumpspeed = 泵压速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
@ -627,7 +627,7 @@ bar.poweroutput = 能量输出:{0}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[单位上限]
|
||||
bar.liquid = 液体
|
||||
bar.heat = 热量
|
||||
bar.power = 电力
|
||||
@ -639,7 +639,7 @@ bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
bullet.homing = [stat] 追踪
|
||||
bullet.shock = [stat] 击晕
|
||||
bullet.shock = [stat] 电击
|
||||
bullet.frag = [stat] 分裂
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.freezing = [stat] 冰冻
|
||||
@ -655,16 +655,16 @@ unit.liquidunits = 液体
|
||||
unit.powerunits = 能量
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.minutes = mins
|
||||
unit.minutes = 分
|
||||
unit.persecond = /秒
|
||||
unit.perminute = /min
|
||||
unit.perminute = /分
|
||||
unit.timesspeed = 倍 速度
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = 盾容
|
||||
unit.items = 物品
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.thousands = K
|
||||
unit.millions = M
|
||||
unit.billions = B
|
||||
category.general = 普通
|
||||
category.power = 能量
|
||||
category.liquids = 液体
|
||||
@ -720,7 +720,7 @@ setting.minimap.name = 显示小地图
|
||||
setting.coreitems.name = 显示核心 (开发中)
|
||||
setting.position.name = 显示玩家坐标
|
||||
setting.musicvol.name = 音乐音量
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = 显示行星大气层
|
||||
setting.ambientvol.name = 环境音量
|
||||
setting.mutemusic.name = 无音乐
|
||||
setting.sfxvol.name = 音效音量
|
||||
@ -743,14 +743,14 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
|
||||
category.general.name = 常规
|
||||
category.view.name = 视图
|
||||
category.multiplayer.name = 多人
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = 选择方块
|
||||
command.attack = 攻击
|
||||
command.rally = 集合
|
||||
command.retreat = 撤退
|
||||
command.idle = Idle
|
||||
command.idle = 闲置
|
||||
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = Control Unit
|
||||
keybind.control.name = 控制单位
|
||||
keybind.clear_building.name = 清除建筑
|
||||
keybind.press = 请按一个键…
|
||||
keybind.press.axis = 请按一个轴或键…
|
||||
@ -760,8 +760,8 @@ keybind.toggle_block_status.name = 显隐方块状态
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 竖直移动
|
||||
keybind.mouse_move.name = 跟随鼠标
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = 推送
|
||||
keybind.pan.name = 平移视图
|
||||
keybind.boost.name = 推进
|
||||
keybind.schematic_select.name = 选择区域
|
||||
keybind.schematic_menu.name = 蓝图目录
|
||||
keybind.schematic_flip_x.name = 水平翻转
|
||||
@ -788,9 +788,9 @@ keybind.diagonal_placement.name = 斜线建造
|
||||
keybind.pick.name = 选择建筑
|
||||
keybind.break_block.name = 破坏建筑
|
||||
keybind.deselect.name = 取消选择
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = 拾取货物
|
||||
keybind.dropCargo.name = 释放货物
|
||||
keybind.command.name = 指挥
|
||||
keybind.shoot.name = 射击
|
||||
keybind.zoom.name = 缩放
|
||||
keybind.menu.name = 菜单
|
||||
@ -825,10 +825,10 @@ rules.reactorexplosions = 反应堆爆炸
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻击模式
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = AI建造
|
||||
rules.enemyCheat = 敌人(红队)无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命倍数
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.blockdamagemultiplier = 建筑伤害倍数
|
||||
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
||||
rules.unithealthmultiplier = 单位生命倍数
|
||||
rules.unitdamagemultiplier = 单位伤害倍数
|
||||
@ -839,20 +839,20 @@ rules.buildspeedmultiplier = 建设时间倍数
|
||||
rules.deconstructrefundmultiplier = 拆除返还倍数
|
||||
rules.waitForWaveToEnd = 等待敌人时间
|
||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = 单位消耗子弹
|
||||
rules.title.waves = 波次
|
||||
rules.title.resourcesbuilding = 资源和建造
|
||||
rules.title.enemy = 敌人
|
||||
rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = 环境性
|
||||
rules.lighting = 光照
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 环境光
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = 气候
|
||||
rules.weather.frequency = 频率:
|
||||
rules.weather.duration = 时长:
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
@ -897,61 +897,61 @@ liquid.viscosity = [lightgray]粘度:{0}
|
||||
liquid.temperature = [lightgray]温度:{0}
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = Mace
|
||||
unit.mace.name = 牙狼
|
||||
unit.fortress.name = 堡垒
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = 爬行者
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
unit.sei.name = Sei
|
||||
unit.omura.name = Omura
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.nova.name = 新星
|
||||
unit.pulsar.name = 脉冲星
|
||||
unit.quasar.name = 超星
|
||||
unit.crawler.name = 爬虫
|
||||
unit.atrax.name = 火蛛
|
||||
unit.spiroct.name = 天蝎
|
||||
unit.arkyid.name = 血蛭
|
||||
unit.toxopid.name = 毒蟒
|
||||
unit.flare.name = 星耀
|
||||
unit.horizon.name = 天垠
|
||||
unit.zenith.name = 苍穹
|
||||
unit.antumbra.name = 半影
|
||||
unit.eclipse.name = 日蚀
|
||||
unit.mono.name = 独影
|
||||
unit.poly.name = 聚幻
|
||||
unit.mega.name = 巨像
|
||||
unit.quad.name = 雷霆
|
||||
unit.oct.name = 要塞
|
||||
unit.risso.name = 梭鱼
|
||||
unit.minke.name = 刺鲸
|
||||
unit.bryde.name = 虎鲨
|
||||
unit.sei.name = 湖妖
|
||||
unit.omura.name = 海神
|
||||
unit.alpha.name = 阿尔法
|
||||
unit.beta.name = 贝塔
|
||||
unit.gamma.name = 伽玛
|
||||
unit.scepter.name = 权杖
|
||||
unit.reign.name = 君王
|
||||
unit.vela.name = 灾星
|
||||
unit.corvus.name = 死星
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.resupply-point.name = 补给点
|
||||
block.parallax.name = 阻滞光束
|
||||
block.cliff.name = 悬崖
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
block.slag.name = 矿渣
|
||||
block.salt.name = 盐碱地
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = 盐墙
|
||||
block.pebbles.name = 鹅卵石
|
||||
block.tendrils.name = 卷须
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = 沙墙
|
||||
block.spore-pine.name = 孢子树
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = 孢子墙
|
||||
block.boulder.name = 巨石
|
||||
block.snow-boulder.name = 雪石
|
||||
block.snow-pine.name = 雪树
|
||||
block.shale.name = 页岩地
|
||||
block.shale-boulder.name = 页岩巨石
|
||||
block.moss.name = 苔藓地
|
||||
block.shrubs.name = 灌木丛
|
||||
block.spore-moss.name = 孢子苔藓地
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = 页岩墙
|
||||
block.scrap-wall.name = 废墙
|
||||
block.scrap-wall-large.name = 大型废墙
|
||||
block.scrap-wall-huge.name = 巨型废墙
|
||||
@ -979,17 +979,17 @@ block.craters.name = 陨石坑
|
||||
block.sand-water.name = 沙 水
|
||||
block.darksand-water.name = 暗沙 水
|
||||
block.char.name = 焦土
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩墙
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = 石墙
|
||||
block.ice-wall.name = 冰墙
|
||||
block.snow-wall.name = 雪墙
|
||||
block.dune-wall.name = 沙丘岩
|
||||
block.pine.name = 松树
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = 泥土
|
||||
block.dirt-wall.name = 泥土墙
|
||||
block.mud.name = 泥巴
|
||||
block.white-tree-dead.name = 枯萎的白树
|
||||
block.white-tree.name = 白树
|
||||
block.spore-cluster.name = 孢子簇
|
||||
@ -1005,7 +1005,7 @@ block.dark-panel-4.name = 暗面板4
|
||||
block.dark-panel-5.name = 暗面板5
|
||||
block.dark-panel-6.name = 暗面板6
|
||||
block.dark-metal.name = 暗金属
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = 玄武岩
|
||||
block.hotrock.name = 热石头
|
||||
block.magmarock.name = 岩浆石头
|
||||
block.copper-wall.name = 铜墙
|
||||
@ -1081,8 +1081,8 @@ block.ripple.name = 浪涌
|
||||
block.phase-conveyor.name = 相织物传送带桥
|
||||
block.bridge-conveyor.name = 传送带桥
|
||||
block.plastanium-compressor.name = 塑钢压缩机
|
||||
block.pyratite-mixer.name = 硫混合器
|
||||
block.blast-mixer.name = 爆炸混合器
|
||||
block.pyratite-mixer.name = 硫化物混合器
|
||||
block.blast-mixer.name = 爆炸物混合器
|
||||
block.solar-panel.name = 太阳能板
|
||||
block.solar-panel-large.name = 大型太阳能板
|
||||
block.oil-extractor.name = 石油钻井
|
||||
@ -1101,12 +1101,12 @@ block.blast-drill.name = 爆破钻头
|
||||
block.thermal-pump.name = 热能泵
|
||||
block.thermal-generator.name = 热能发电机
|
||||
block.alloy-smelter.name = 合金冶炼厂
|
||||
block.mender.name = 修理者
|
||||
block.mender.name = 修复器
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波动墙
|
||||
block.surge-wall-large.name = 大型波动墙
|
||||
block.cyclone.name = 气旋炮
|
||||
block.fuse.name = 雷光炮
|
||||
block.cyclone.name = 气旋
|
||||
block.fuse.name = 雷光
|
||||
block.shock-mine.name = 脉冲地雷
|
||||
block.overdrive-projector.name = 超速投影器
|
||||
block.force-projector.name = 力墙投影器
|
||||
@ -1117,28 +1117,28 @@ block.meltdown.name = 熔毁
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
block.segment.name = 分割机
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = 地面工厂
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.segment.name = 裂解光束
|
||||
block.command-center.name = 指挥中心
|
||||
block.ground-factory.name = 陆战单位工厂
|
||||
block.air-factory.name = 空战单位工厂
|
||||
block.naval-factory.name = 海战单位工厂
|
||||
block.additive-reconstructor.name = 数增级单位重构工厂
|
||||
block.multiplicative-reconstructor.name = 倍增级单位重构工厂
|
||||
block.exponential-reconstructor.name = 幂乘级单位重构工厂
|
||||
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
||||
block.payload-conveyor.name = 载荷传送带
|
||||
block.payload-router.name = 载荷路由器
|
||||
block.disassembler.name = 分离机
|
||||
block.silicon-crucible.name = 热能坩埚
|
||||
block.overdrive-dome.name = 超速场投射器
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = 开关
|
||||
block.micro-processor.name = 微型处理器
|
||||
block.logic-processor.name = 逻辑处理器
|
||||
block.hyper-processor.name = 超频处理器
|
||||
block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 存储单元
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
@ -1299,7 +1299,7 @@ block.salvo.description = 双管炮的升级版。中型,快速射出一串子
|
||||
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
|
||||
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
|
||||
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||
block.repair-point.description = 持续治疗其附近伤势最重的单位。
|
||||
block.segment.description = 对行进中的导弹进行破坏和摧毁, 除激光以外.
|
||||
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
|
Loading…
Reference in New Issue
Block a user