Large map shield projector

This commit is contained in:
Anuken 2022-02-11 16:58:46 -05:00
parent ef6aef8140
commit 64cb5c5879
6 changed files with 1 additions and 32 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 307 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 383 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

View File

@ -534,3 +534,4 @@
63169=reinforced-payload-conveyor|block-reinforced-payload-conveyor-ui
63168=reinforced-payload-router|block-reinforced-payload-router-ui
63167=disperse|block-disperse-ui
63166=large-shield-projector|block-large-shield-projector-ui

Binary file not shown.

View File

@ -72,7 +72,6 @@ public class Blocks{
//erekir
siliconArcFurnace, electrolyzer, oxidationChamber, atmosphericConcentrator, electricHeater, phaseHeater, heatRedirector, slagIncinerator,
carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
cellSynthesisChamber,
//sandbox
powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator,
@ -1430,37 +1429,6 @@ public class Blocks{
outputItem = new ItemStack(Items.fissileMatter, 1);
}};
//TODO needs to be completely redone from the ground up
if(false)
cellSynthesisChamber = new LiquidConverter("cell-synthesis-chamber"){{
//TODO booster mechanics?
requirements(Category.crafting, with(Items.thorium, 100, Items.phaseFabric, 120, Items.titanium, 150, Items.surgeAlloy, 70));
outputLiquid = new LiquidStack(Liquids.neoplasm, 0.4f);
craftTime = 200f;
size = 3;
hasPower = true;
hasItems = true;
hasLiquids = true;
rotate = false;
solid = true;
outputsLiquid = true;
drawer = new DrawCells(){{
color = Color.valueOf("9e172c");
particleColorFrom = Color.valueOf("9e172c");
particleColorTo = Color.valueOf("f98f4a");
radius = 2.5f;
lifetime = 1400f;
recurrence = 2f;
particles = 20;
range = 3f;
}};
liquidCapacity = 30f;
consumes.power(2f);
consumes.items(with(Items.sporePod, 3, Items.phaseFabric, 1));
consumes.liquid(Liquids.water, 0.8f);
}};
//endregion
//region defense