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BuildWeapon fixe (#10339)
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@ -38,7 +38,7 @@ public class BuildWeapon extends Weapon{
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mount.aimY = unit.buildPlan().drawy();
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mount.aimY = unit.buildPlan().drawy();
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}else{
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}else{
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//aim for front
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//aim for front
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float weaponRotation = unit.rotation - 90;
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float weaponRotation = unit.rotation - 90 + baseRotation;
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mount.aimX = unit.x + Angles.trnsx(unit.rotation - 90, x, y) + Angles.trnsx(weaponRotation, this.shootX, this.shootY);
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mount.aimX = unit.x + Angles.trnsx(unit.rotation - 90, x, y) + Angles.trnsx(weaponRotation, this.shootX, this.shootY);
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mount.aimY = unit.y + Angles.trnsy(unit.rotation - 90, x, y) + Angles.trnsy(weaponRotation, this.shootX, this.shootY);
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mount.aimY = unit.y + Angles.trnsy(unit.rotation - 90, x, y) + Angles.trnsy(weaponRotation, this.shootX, this.shootY);
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}
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}
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