diff --git a/core/assets/maps/karst.msav b/core/assets/maps/karst.msav index 14779aa1ae..1157b5591a 100644 Binary files a/core/assets/maps/karst.msav and b/core/assets/maps/karst.msav differ diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index dcbb0e4b7a..bb558a57cc 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -2823,7 +2823,7 @@ public class UnitTypes{ }}); } - bullet = new BasicBulletType(8f, 280f){{ + bullet = new BasicBulletType(8f, 330f){{ sprite = "missile-large"; width = 12f; height = 20f; @@ -2879,8 +2879,8 @@ public class UnitTypes{ weaveScale = (3f + s/2f) / 1.2f; weaveMag = i * (4f - fin * 2f); - splashDamage = 40f; - splashDamageRadius = 25f; + splashDamage = 60f; + splashDamageRadius = 30f; despawnEffect = new ExplosionEffect(){{ lifetime = 50f; waveStroke = 4f; @@ -3431,7 +3431,7 @@ public class UnitTypes{ }}); } - bullet = new ArtilleryBulletType(5.5f, 300){{ + bullet = new ArtilleryBulletType(5.5f, 280){{ collidesTiles = collides = true; lifetime = 75f; shootEffect = Fx.shootBigColor; @@ -3466,7 +3466,7 @@ public class UnitTypes{ sparkStroke = 3f; }}; - splashDamage = 90f; + splashDamage = 85f; splashDamageRadius = 20f; fragBullets = 15; @@ -3475,7 +3475,7 @@ public class UnitTypes{ fragLifeMin = 0.3f; despawnShake = 5f; - fragBullet = new BasicBulletType(5.5f, 55){{ + fragBullet = new BasicBulletType(5.5f, 50){{ pierceCap = 2; pierceBuilding = true; @@ -3501,7 +3501,7 @@ public class UnitTypes{ collidesAir = false; despawnEffect = Fx.none; - splashDamage = 50f; + splashDamage = 46f; splashDamageRadius = 30f; hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{ @@ -3571,7 +3571,7 @@ public class UnitTypes{ shoot = new ShootSpread(2, 11f); - bullet = new BasicBulletType(5f, 18){{ + bullet = new BasicBulletType(5f, 17){{ homingPower = 0.19f; homingDelay = 4f; width = 7f;