diff --git a/core/src/io/anuke/mindustry/content/fx/BlockFx.java b/core/src/io/anuke/mindustry/content/fx/BlockFx.java index 269d1c94d8..ff390d4558 100644 --- a/core/src/io/anuke/mindustry/content/fx/BlockFx.java +++ b/core/src/io/anuke/mindustry/content/fx/BlockFx.java @@ -84,56 +84,56 @@ public class BlockFx extends FxList implements ContentList{ pulverize = new Effect(40, e -> { Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> { Draw.color(Palette.stoneGray); - Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f + 0.5f, 45); + Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45); Draw.reset(); }); }); pulverizeRed = new Effect(40, e -> { Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> { Draw.color(Palette.redDust, Palette.stoneGray, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f + 0.5f, 45); + Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45); Draw.reset(); }); }); pulverizeRedder = new Effect(40, e -> { Angles.randLenVectors(e.id, 5, 3f + e.fin() * 9f, (x, y) -> { Draw.color(Palette.redderDust, Palette.stoneGray, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2.5f + 0.5f, 45); + Fill.square(e.x + x, e.y + y, e.fout() * 2.5f + 0.5f, 45); Draw.reset(); }); }); pulverizeSmall = new Effect(30, e -> { Angles.randLenVectors(e.id, 3, e.fin() * 5f, (x, y) -> { Draw.color(Palette.stoneGray); - Fill.poly(e.x + x, e.y + y, 4, e.fout() * 1f + 0.5f, 45); + Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45); Draw.reset(); }); }); pulverizeMedium = new Effect(30, e -> { Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> { Draw.color(Palette.stoneGray); - Fill.poly(e.x + x, e.y + y, 4, e.fout() * 1f + 0.5f, 45); + Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45); Draw.reset(); }); }); producesmoke = new Effect(12, e -> { Angles.randLenVectors(e.id, 8, 4f + e.fin() * 18f, (x, y) -> { Draw.color(Color.WHITE, Palette.accent, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, 1f + e.fout() * 3f, 45); + Fill.square(e.x + x, e.y + y, 1f + e.fout() * 3f, 45); Draw.reset(); }); }); smeltsmoke = new Effect(15, e -> { Angles.randLenVectors(e.id, 6, 4f + e.fin() * 5f, (x, y) -> { Draw.color(Color.WHITE, e.color, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, 0.5f + e.fout() * 2f, 45); + Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45); Draw.reset(); }); }); formsmoke = new Effect(40, e -> { Angles.randLenVectors(e.id, 6, 5f + e.fin() * 8f, (x, y) -> { Draw.color(Palette.plasticSmoke, Color.LIGHT_GRAY, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, 0.2f + e.fout() * 2f, 45); + Fill.square(e.x + x, e.y + y, 0.2f + e.fout() * 2f, 45); Draw.reset(); }); }); @@ -200,28 +200,28 @@ public class BlockFx extends FxList implements ContentList{ mine = new Effect(20, e -> { Angles.randLenVectors(e.id, 6, 3f + e.fin() * 6f, (x, y) -> { Draw.color(e.color, Color.LIGHT_GRAY, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f, 45); + Fill.square(e.x + x, e.y + y, e.fout() * 2f, 45); Draw.reset(); }); }); mineBig = new Effect(30, e -> { Angles.randLenVectors(e.id, 6, 4f + e.fin() * 8f, (x, y) -> { Draw.color(e.color, Color.LIGHT_GRAY, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f + 0.2f, 45); + Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.2f, 45); Draw.reset(); }); }); mineHuge = new Effect(40, e -> { Angles.randLenVectors(e.id, 8, 5f + e.fin() * 10f, (x, y) -> { Draw.color(e.color, Color.LIGHT_GRAY, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f + 0.5f, 45); + Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45); Draw.reset(); }); }); smelt = new Effect(20, e -> { Angles.randLenVectors(e.id, 6, 2f + e.fin() * 5f, (x, y) -> { Draw.color(Color.WHITE, e.color, e.fin()); - Fill.poly(e.x + x, e.y + y, 4, 0.5f + e.fout() * 2f, 45); + Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45); Draw.reset(); }); });