mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-10 10:47:13 +07:00
Bugfixes
This commit is contained in:
parent
37999e0870
commit
67a12eecad
@ -443,6 +443,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Show FPS
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setting.vsync.name = VSync
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setting.lasers.name = Show Power Lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Show Minimap
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setting.musicvol.name = Music Volume
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setting.mutemusic.name = Mute Music
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@ -40,6 +40,7 @@ addplayers = Přidat/Odebrat hráče
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customgame = Vlastní hra
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newgame = New Game
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none = <none>
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minimap = Minimap
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close = Zavřít
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quit = Ukončit
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maps = Mapy
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Ukázat snímky/sekundu
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setting.vsync.name = Vertikální synchronizace
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setting.lasers.name = Ukázat laser energie
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Ukázat minimapu
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setting.musicvol.name = Hlasitost hudby
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setting.mutemusic.name = Ztišit hudbu
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@ -40,6 +40,7 @@ addplayers = Hinzufügen/Entfernen von Spielern
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customgame = Benutzerdefiniertes Spiel
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newgame = New Game
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none = <nichts>
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minimap = Minimap
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close = Schließen
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quit = Verlassen
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maps = Karten
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Zeige FPS
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setting.vsync.name = VSync
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setting.lasers.name = Zeige Stromlaser
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Zeige die Minimap
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setting.musicvol.name = Musiklautstärke
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setting.mutemusic.name = Musik stummschalten
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@ -40,6 +40,7 @@ addplayers = Agregar/Quitar Jugadores
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customgame = Partida personalizada
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newgame = New Game
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none = <no hay>
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minimap = Minimap
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close = Cerrar
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quit = Salir
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maps = Mapas
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Mostrar FPS
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setting.vsync.name = VSync
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setting.lasers.name = Mostrar Energía de los Láseres
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Mostrar Minimapa
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setting.musicvol.name = Volumen de la Música
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setting.mutemusic.name = Silenciar Musica
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@ -40,6 +40,7 @@ addplayers = Ajouter/Enlever des joueurs
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customgame = Partie personnalisée
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newgame = New Game
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none = <vide>
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minimap = Minimap
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close = Fermer
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quit = Quitter
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maps = Cartes
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Afficher FPS
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setting.vsync.name = VSync
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setting.lasers.name = Afficher les rayons des lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = montrer la minimap
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setting.musicvol.name = volume de la musique
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setting.mutemusic.name = Couper la musique
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@ -40,6 +40,7 @@ addplayers = Ajouter/Enlever des joueurs
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customgame = Partie personnalisée
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newgame = New Game
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none = <Vide>
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minimap = Minimap
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close = Fermer
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quit = Quitter
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maps = Cartes
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Afficher FPS
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setting.vsync.name = VSync
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setting.lasers.name = Afficher les rayons des lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Montrer la minimap
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setting.musicvol.name = Volume de la musique
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setting.mutemusic.name = Couper la musique
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@ -40,6 +40,7 @@ addplayers = Tambah/Hapus Pemain
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customgame = Game Bebas
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newgame = New Game
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none = <kosong>
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minimap = Minimap
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close = Tutup
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quit = Keluar
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maps = Peta
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Tunjukkan FPS
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setting.vsync.name = VSync
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setting.lasers.name = Tampilkan Laser Tenaga
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Show Minimap
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setting.musicvol.name = Volume Musik
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setting.mutemusic.name = Bisukan Musik
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@ -40,6 +40,7 @@ addplayers = Aggiungi/rimuovi giocatori
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customgame = Gioco personalizzato
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newgame = New Game
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none = <Niente . . . >
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minimap = Minimap
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close = Chiuso
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quit = Esci
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maps = Mappe
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Mostra FPS
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setting.vsync.name = VSync
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setting.lasers.name = Mostra Laser Energetici
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Mostra minimappa
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setting.musicvol.name = Volume Musica
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setting.mutemusic.name = Silenzia musica
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@ -40,6 +40,7 @@ addplayers = プレイヤーを追加/削除
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customgame = カスタムゲーム
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newgame = 新しいゲーム
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none = <なし>
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minimap = Minimap
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close = 閉じる
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quit = 終了
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maps = マップ
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = FPSを表示
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setting.vsync.name = VSync
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setting.lasers.name = 電力レーザーを表示
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = ミニマップを表示
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setting.musicvol.name = 音楽 音量
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setting.mutemusic.name = 音楽をミュート
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@ -40,6 +40,7 @@ addplayers = 플레이어 추가/제거
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customgame = 커스텀 게임
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newgame = 새 게임
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none = <없음>
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minimap = Minimap
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close = 닫기
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quit = 나가기
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maps = 맵
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@ -432,6 +433,7 @@ setting.borderless.name = 테두리 없는 창모드
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setting.fps.name = FPS 표시
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setting.vsync.name = VSync 활성화
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setting.lasers.name = 전력 노드 레이저 표시
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = 미니맵 보기
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setting.musicvol.name = 음악 크기
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setting.mutemusic.name = 음소거
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@ -40,6 +40,7 @@ addplayers = Add/Remove Players
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customgame = Custom Game
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newgame = New Game
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none = <none>
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minimap = Minimap
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close = Close
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quit = Quit
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maps = Maps
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Show FPS
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setting.vsync.name = VSync
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setting.lasers.name = Show Power Lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Show Minimap
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setting.musicvol.name = Music Volume
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setting.mutemusic.name = Mute Music
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@ -40,6 +40,7 @@ addplayers = Dodaj/Usuń graczy
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customgame = Własna Gra
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newgame = Nowa Gra
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none = <żadne>
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minimap = Minimap
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close = Zamknij
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quit = Wyjdź
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maps = Mapy
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Widoczny licznik FPS
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setting.vsync.name = Synchronizacja pionowa
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setting.lasers.name = Pokaż lasery zasilające
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Pokaż Minimapę
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setting.musicvol.name = Głośność muzyki
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setting.mutemusic.name = Wycisz muzykę
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@ -40,6 +40,7 @@ addplayers = Adicionar/Remover Jogador
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customgame = Jogo Customizado
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newgame = Novo Jogo
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none = <none>
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minimap = Minimap
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close = Fechar
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quit = Sair
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maps = Mapas
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Mostrar FPS
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setting.vsync.name = VSync
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setting.lasers.name = Mostrar lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Mostrar minimapa
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setting.musicvol.name = Volume da Música
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setting.mutemusic.name = Desligar Música
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@ -40,6 +40,7 @@ addplayers = Доб/удалить игроков
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customgame = Пользовательская игра
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newgame = Новая игра
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none = <нет>
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minimap = Minimap
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close = Закрыть
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quit = Выход
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maps = Карты
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@ -432,6 +433,7 @@ setting.borderless.name = Окно без границ
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setting.fps.name = Показывать FPS
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setting.vsync.name = Верт. синхронизация
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setting.lasers.name = Показывать энергию лазеров
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Показать миникарту
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setting.musicvol.name = Громкость музыки
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setting.mutemusic.name = Заглушить музыку
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@ -40,6 +40,7 @@ addplayers = Oyuncu ekle/cikar
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customgame = Ozel oyun
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newgame = New Game
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none = <none>
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minimap = Minimap
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close = Kapat
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quit = Cik
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maps = Haritalar
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = FPS'i goster
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setting.vsync.name = VSync
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setting.lasers.name = Guc lazerlerini goster
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Haritayi goster
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setting.musicvol.name = Ses yuksekligi
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setting.mutemusic.name = Sesi kapat
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@ -40,6 +40,7 @@ addplayers = Oyuncu ekle/cikar
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customgame = Ozel oyun
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newgame = New Game
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none = <none>
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minimap = Minimap
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close = Kapat
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quit = Çık
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maps = Haritalar
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Saniyede ... Kare göstermek
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setting.vsync.name = VSync
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setting.lasers.name = Güç Lazerleri Göster
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Show Minimap
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setting.musicvol.name = Müzik sesi
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setting.mutemusic.name = Müziği Kapat
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@ -40,6 +40,7 @@ addplayers = Дод/Видалити гравців
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customgame = Користувальницька гра
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newgame = Нова гра
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none = <нічого>
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minimap = Minimap
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close = Закрити
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quit = Вийти
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maps = Мапи
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@ -432,6 +433,7 @@ setting.borderless.name = Вікно без полів
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setting.fps.name = Показувати FPS
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setting.vsync.name = Вертикальна синхронізація
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setting.lasers.name = Показувати енергію лазерів
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Показати мінімапу
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setting.musicvol.name = Гучність музики
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setting.mutemusic.name = Заглушити музику
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@ -40,6 +40,7 @@ addplayers = 增加/删除玩家
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customgame = 自定义游戏
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newgame = 新游戏
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none = <无>
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minimap = Minimap
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close = 关闭
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quit = 退出
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maps = 地图
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@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = 显示 FPS
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setting.vsync.name = 帧同步
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setting.lasers.name = 显示能量射线
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = 显示小地图
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setting.musicvol.name = 音乐音量
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setting.mutemusic.name = 静音
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@ -40,6 +40,7 @@ addplayers = 增加/移除玩家
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customgame = 自訂遊戲
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newgame = 新遊戲
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none = 〈沒有〉
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minimap = Minimap
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close = 關閉
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quit = 退出
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maps = 地圖
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@ -432,6 +433,7 @@ setting.borderless.name = 無邊框窗口
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setting.fps.name = 顯示FPS
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setting.vsync.name = 垂直同步
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setting.lasers.name = 顯示雷射光束
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = 顯示小地圖
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setting.musicvol.name = 音樂音量
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setting.mutemusic.name = 靜音
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@ -641,6 +641,8 @@ public class Blocks implements ContentList{
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int liquidRegion = reg("-liquid");
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int topRegion =reg("-top");
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drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top")};
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drawer = tile -> {
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GenericCrafterEntity entity = tile.entity();
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@ -666,6 +668,8 @@ public class Blocks implements ContentList{
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int rotatorRegion = reg("-rotator");
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drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-rotator")};
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drawer = tile -> {
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GenericCrafterEntity entity = tile.entity();
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@ -294,10 +294,12 @@ public class NetServer implements ApplicationListener{
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player.isShooting = shooting;
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player.getPlaceQueue().clear();
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for(BuildRequest req : requests){
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Tile tile = world.tile(req.x, req.y);
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if(tile == null) continue;
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//auto-skip done requests
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if(req.breaking && world.tile(req.x, req.y).block() == Blocks.air){
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if(req.breaking && tile.block() == Blocks.air){
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continue;
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}else if(!req.breaking && world.tile(req.x, req.y).block() == req.block && (!req.block.rotate || world.tile(req.x, req.y).getRotation() == req.rotation)){
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}else if(!req.breaking && tile.block() == req.block && (!req.block.rotate || tile.getRotation() == req.rotation)){
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continue;
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}
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player.getPlaceQueue().addLast(req);
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@ -47,6 +47,7 @@ public class Renderer implements ApplicationListener{
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public final BlockRenderer blocks = new BlockRenderer();
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public final MinimapRenderer minimap = new MinimapRenderer();
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public final OverlayRenderer overlays = new OverlayRenderer();
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public final Pixelator pixelator = new Pixelator();
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public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
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private Color clearColor;
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@ -132,8 +133,11 @@ public class Renderer implements ApplicationListener{
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}
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updateShake(0.75f);
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draw();
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if(pixelator.enabled()){
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pixelator.drawPixelate();
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}else{
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draw();
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}
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}
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}
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@ -139,6 +139,7 @@ public class BlockRenderer{
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shadowEvents.clear();
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Draw.proj(camera.projection());
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renderer.pixelator.rebind();
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}
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float ww = world.width() * tilesize, wh = world.height() * tilesize;
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@ -43,7 +43,7 @@ public enum CacheLayer{
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}
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void beginShader(){
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if(!Core.settings.getBool("animatedwater")) return;
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if(!Core.settings.getBool("animatedwater") || renderer.pixelator.enabled()) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.begin();
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@ -52,7 +52,7 @@ public enum CacheLayer{
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}
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void endShader(Shader shader){
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if(!Core.settings.getBool("animatedwater")) return;
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if(!Core.settings.getBool("animatedwater") || renderer.pixelator.enabled()) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.end();
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48
core/src/io/anuke/mindustry/graphics/Pixelator.java
Normal file
48
core/src/io/anuke/mindustry/graphics/Pixelator.java
Normal file
@ -0,0 +1,48 @@
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package io.anuke.mindustry.graphics;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.glutils.FrameBuffer;
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import io.anuke.arc.util.Disposable;
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import static io.anuke.mindustry.Vars.*;
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public class Pixelator implements Disposable{
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private FrameBuffer buffer = new FrameBuffer(2, 2);
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public void drawPixelate(){
|
||||
float px = Core.camera.position.x, py = Core.camera.position.y;
|
||||
Core.camera.position.set((int)px, (int)py + (Core.graphics.getHeight() % 2 == 0 ? 0 : 0.5f));
|
||||
|
||||
int w = (int)(Core.camera.width);
|
||||
int h = (int)(Core.camera.height);
|
||||
|
||||
if(buffer.getWidth() != w || buffer.getHeight() != h){
|
||||
buffer.resize(w, h);
|
||||
}
|
||||
|
||||
Draw.flush();
|
||||
buffer.begin();
|
||||
renderer.draw();
|
||||
Draw.flush();
|
||||
buffer.end();
|
||||
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
|
||||
|
||||
Core.camera.position.set(px, py);
|
||||
}
|
||||
|
||||
public void rebind(){
|
||||
if(enabled()){
|
||||
buffer.begin();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean enabled(){
|
||||
return Core.settings.getBool("pixelate");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose(){
|
||||
buffer.dispose();
|
||||
}
|
||||
}
|
@ -214,6 +214,7 @@ public class SettingsMenuDialog extends SettingsDialog{
|
||||
graphics.checkPref("indicators", true);
|
||||
graphics.checkPref("animatedwater", false);
|
||||
graphics.checkPref("lasers", true);
|
||||
graphics.checkPref("pixelate", false);
|
||||
}
|
||||
|
||||
private void back(){
|
||||
|
@ -166,9 +166,10 @@ public class HudFragment extends Fragment{
|
||||
IntFormat fps = new IntFormat("fps");
|
||||
IntFormat ping = new IntFormat("ping");
|
||||
|
||||
info.label(() -> ping.get(Net.getPing())).visible(Net::client).right();
|
||||
|
||||
info.label(() -> ping.get(Net.getPing())).visible(Net::client).left();
|
||||
info.row();
|
||||
info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).right();
|
||||
info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).left();
|
||||
});
|
||||
|
||||
//spawner warning
|
||||
|
Loading…
Reference in New Issue
Block a user