Fixed reserach cost of certain units

This commit is contained in:
Anuken 2022-05-06 19:12:48 -04:00
parent ed774a6aa2
commit 688e02c04a

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@ -2947,6 +2947,7 @@ public class UnitTypes{
shadowElevation = 0.1f;
groundLayer = Layer.legUnit - 1f;
targetAir = false;
researchCostMultiplier = 0f;
weapons.add(new Weapon("merui-weapon"){{
mirror = false;
@ -3487,6 +3488,7 @@ public class UnitTypes{
engineSize = 2f;
itemCapacity = 0;
useEngineElevation = false;
researchCostMultiplier = 0f;
//does this look better?
//engineColor = Pal.sapBullet;