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Don't draw shape parts at 0 rad/stroke
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@ -572,3 +572,4 @@
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63112=scathe|block-scathe-ui
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63111=scathe-missile|unit-scathe-missile-ui
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63110=ravage|block-ravage-ui
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63109=underflow-duct|block-underflow-duct-ui
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@ -66,10 +66,14 @@ public class HaloPart extends DrawPart{
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float pointRot = rot + shapeMoveRot * prog * sign + shapeRotation * sign + baseRot * sign;
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if(tri){
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Drawf.tri(shapeX, shapeY, rad, triLen, pointRot);
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if(rad > 0.001 && triLen > 0.001){
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Drawf.tri(shapeX, shapeY, rad, triLen, pointRot);
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}
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}else if(!hollow){
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Fill.poly(shapeX, shapeY, sides, rad, pointRot);
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}else{
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if(rad > 0.001){
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Fill.poly(shapeX, shapeY, sides, rad, pointRot);
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}
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}else if(str > 0.001){
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Lines.stroke(str);
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Lines.poly(shapeX, shapeY, sides, rad, pointRot);
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Lines.stroke(1f);
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@ -56,7 +56,7 @@ public class ShapePart extends DrawPart{
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}else{
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Fill.circle(rx, ry, rad);
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}
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}else{
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}else if(str > 0.0001f){
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Lines.stroke(str);
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if(!circle){
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Lines.poly(rx, ry, sides, rad, moveRot * prog * sign + params.rotation - 90 * sign + rotation * sign + baseRot * sign);
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