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Better Ammo Stats Display (#8429)
* Cleaner ammo stats based on unit factory recipe stats * Display suppression in bullet stats Also reword from "regen" to "repair" to more accurately convey that build towers are affected as well. * PointLaserBulletTypes don't display damage in dps * Display preview region instead of region * autoFixed
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@ -952,7 +952,7 @@ ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.shieldarc = Shield Arc
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield = Repair Suppression Field
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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bar.onlycoredeposit = Only Core Depositing Allowed
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@ -989,10 +989,11 @@ bar.strength = [stat]{0}[lightgray]x strength
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units.processorcontrol = [lightgray]Processor Controlled
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bullet.damage = [stat]{0}[lightgray] damage
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.armorpierce = [stat]armor piercing
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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@ -45,6 +45,11 @@ public class PointLaserBulletType extends BulletType{
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drawSize = 1000f;
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}
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@Override
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public float continuousDamage(){
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return damage / damageInterval * 60f;
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}
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@Override
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public float estimateDPS(){
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return damage * 100f / damageInterval * 3f;
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@ -292,15 +292,15 @@ public class StatValues{
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continue;
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}
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TextureRegion region = !weapon.name.equals("") && weapon.region.found() ? weapon.region : Core.atlas.find("clear");
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TextureRegion region = !weapon.name.isEmpty() ? Core.atlas.find(weapon.name + "-preview", weapon.region) : null;
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table.image(region).size(60).scaling(Scaling.bounded).right().top();
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table.table(Tex.underline, w -> {
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w.left().defaults().padRight(3).left();
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table.table(Styles.grayPanel, w -> {
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w.left().top().defaults().padRight(3).left();
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if(region != null && region.found()) w.image(region).size(60).scaling(Scaling.bounded).left().top();
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w.row();
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weapon.addStats(unit, w);
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}).padTop(-9).left();
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}).growX().pad(5).margin(10);
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table.row();
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}
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};
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@ -332,14 +332,16 @@ public class StatValues{
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continue;
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}
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//no point in displaying unit icon twice
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if(!compact && !(t instanceof Turret)){
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table.image(icon(t)).size(3 * 8).padRight(4).right().scaling(Scaling.fit).top();
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table.add(t.localizedName).padRight(10).left().top();
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}
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table.table(bt -> {
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table.table(Styles.grayPanel, bt -> {
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bt.left().top().defaults().padRight(3).left();
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//no point in displaying unit icon twice
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if(!compact && !(t instanceof Turret)){
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bt.table(title -> {
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title.image(icon(t)).size(3 * 8).padRight(4).right().scaling(Scaling.fit).top();
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title.add(t.localizedName).padRight(10).left().top();
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});
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bt.row();
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}
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if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){
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if(type.continuousDamage() > 0){
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@ -403,6 +405,10 @@ public class StatValues{
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sep(bt, "@bullet.armorpierce");
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}
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if(type.suppressionRange > 0){
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sep(bt, Core.bundle.format("bullet.suppression", Strings.autoFixed(type.suppressionDuration / 60f, 2), Strings.fixed(type.suppressionRange / tilesize, 1)));
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}
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if(type.status != StatusEffects.none){
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sep(bt, (type.status.minfo.mod == null ? type.status.emoji() : "") + "[stat]" + type.status.localizedName + (type.status.reactive ? "" : "[lightgray] ~ [stat]" + ((int)(type.statusDuration / 60f)) + "[lightgray] " + Core.bundle.get("unit.seconds")));
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}
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@ -442,8 +448,7 @@ public class StatValues{
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bt.row();
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bt.add(coll);
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}
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}).padTop(compact ? 0 : -9).padLeft(indent * 8).left().get().background(compact ? null : Tex.underline);
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}).padLeft(indent * 8).growX().pad(5).margin(compact ? 0 : 10);
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table.row();
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}
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};
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