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Fixed disappearing blocks / Unit tech tree entries
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@ -21,6 +21,9 @@ public class ErekirTechTree{
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costMultipliers.put(Items.thorium, 9);
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costMultipliers.put(Items.graphite, 9);
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//TODO remove
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Objective tmpNever = new Research(Items.fissileMatter);
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//TODO gate behind capture
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Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
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@ -202,6 +205,30 @@ public class ErekirTechTree{
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});
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});
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node(tankAssembler, Seq.with(new OnSector(four), new Research(constructor), new Research(slagCentrifuge), new Research(Liquids.gallium)), () -> {
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node(UnitTypes.vanquish, () -> {
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node(UnitTypes.conquer, Seq.with(tmpNever), () -> {
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});
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});
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node(shipAssembler, Seq.with(tmpNever), () -> {
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node(UnitTypes.quell, () -> {
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node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
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});
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});
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node(mechAssembler, () -> {
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node(UnitTypes.bulwark, () -> {
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node(UnitTypes.krepost, Seq.with(tmpNever), () -> {
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});
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});
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});
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});
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});
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//TODO more sectors
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node(onset, () -> {
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node(aware, Seq.with(new SectorComplete(onset), new Research(ductRouter)), () -> {
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