Added client implementation for 50 achievemenets

This commit is contained in:
Anuken 2019-09-13 22:02:13 -04:00
parent d4d060a500
commit 6c07c5006a
64 changed files with 516 additions and 106 deletions

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@ -11,11 +11,11 @@ import io.anuke.arc.util.*;
import io.anuke.mindustry.ai.*;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.impl.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.type.EffectEntity;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.input.*;

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@ -14,7 +14,6 @@ import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.*;

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@ -8,6 +8,7 @@ import io.anuke.arc.util.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
@ -1493,7 +1494,7 @@ public class Blocks implements ContentList{
}
@Override
public void init(Bullet b){
public void init(io.anuke.mindustry.entities.type.Bullet b){
for(int i = 0; i < rays; i++){
Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), rayLength - Math.abs(i - (rays / 2)) * 20f);
}

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@ -8,6 +8,7 @@ import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.world.*;

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@ -8,10 +8,13 @@ import io.anuke.mindustry.world.Block;
import static io.anuke.mindustry.content.Blocks.*;
public class TechTree implements ContentList{
public static Array<TechNode> all;
public static TechNode root;
@Override
public void load(){
all = new Array<>();
root = node(coreShard, () -> {
node(conveyor, () -> {
@ -326,6 +329,7 @@ public class TechTree implements ContentList{
context = this;
children.run();
context = last;
all.add(this);
}
}
}

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@ -3,6 +3,7 @@ package io.anuke.mindustry.content;
import io.anuke.arc.collection.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.type.base.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;

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@ -184,7 +184,7 @@ public class NetServer implements ApplicationListener{
platform.updateRPC();
Events.fire(new PlayerJoin(player));
Events.fire(new PlayerConnect(player));
});
net.handleServer(InvokePacket.class, (con, packet) -> {
@ -546,6 +546,8 @@ public class NetServer implements ApplicationListener{
player.con.hasConnected = true;
Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
Log.info("&lm[{1}] &y{0} has connected. ", player.name, player.uuid);
Events.fire(new PlayerJoin(player));
}
public boolean isWaitingForPlayers(){

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@ -16,9 +16,9 @@ import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.*;
import io.anuke.mindustry.entities.impl.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.EffectEntity;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.graphics.*;

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@ -14,6 +14,7 @@ import io.anuke.arc.freetype.FreeTypeFontGenerator.*;
import io.anuke.arc.freetype.FreetypeFontLoader.*;
import io.anuke.arc.function.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.Texture.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.input.*;
import io.anuke.arc.math.*;
@ -137,6 +138,8 @@ public class UI implements ApplicationListener, Loadable{
parameter.fontParameters.borderWidth = Scl.scl(2f);
parameter.fontParameters.spaceX -= parameter.fontParameters.borderWidth;
}
parameter.fontParameters.magFilter = TextureFilter.Linear;
parameter.fontParameters.minFilter = TextureFilter.Linear;
parameter.fontParameters.size = fontParameter().size;
return super.loadSync(manager, fileName, file, parameter);
}

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@ -1,6 +1,7 @@
package io.anuke.mindustry.entities;
import io.anuke.annotations.Annotations.Struct;
import io.anuke.arc.*;
import io.anuke.arc.collection.GridBits;
import io.anuke.arc.collection.IntQueue;
import io.anuke.arc.function.*;
@ -11,10 +12,11 @@ import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Bullets;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.gen.PropCell;
@ -187,6 +189,10 @@ public class Damage{
//TODO better velocity displacement
float dst = tr.set(entity.x - x, entity.y - y).len();
entity.velocity().add(tr.setLength((1f - dst / radius) * 2f / entity.mass()));
if(complete && damage >= 9999999f && entity == player){
Events.fire(Trigger.exclusionDeath);
}
};
rect.setSize(radius * 2).setCenter(x, y);

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@ -7,7 +7,7 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Position;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.type.EffectEntity;
import io.anuke.mindustry.entities.traits.ScaleTrait;
public class Effects{

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@ -4,6 +4,7 @@ import io.anuke.arc.graphics.g2d.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.gen.*;
//TODO scale velocity depending on fslope()
@ -20,7 +21,7 @@ public class ArtilleryBulletType extends BasicBulletType{
}
@Override
public void update(Bullet b){
public void update(io.anuke.mindustry.entities.type.Bullet b){
super.update(b);
if(b.timer.get(0, 3 + b.fslope() * 2f)){

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@ -4,6 +4,7 @@ import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.graphics.Pal;
/** An extended BulletType for most ammo-based bullets shot from turrets and units. */

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@ -7,6 +7,7 @@ import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;

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@ -4,6 +4,7 @@ import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.type.Bullet;
public abstract class FlakBulletType extends BasicBulletType{
protected static Rectangle rect = new Rectangle();

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@ -6,6 +6,7 @@ import io.anuke.arc.math.geom.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
@ -35,7 +36,7 @@ public class LiquidBulletType extends BulletType{
}
@Override
public void update(Bullet b){
public void update(io.anuke.mindustry.entities.type.Bullet b){
super.update(b);
if(liquid.canExtinguish()){
@ -49,7 +50,7 @@ public class LiquidBulletType extends BulletType{
}
@Override
public void draw(Bullet b){
public void draw(io.anuke.mindustry.entities.type.Bullet b){
Draw.color(liquid.color, Color.white, b.fout() / 100f);
Fill.circle(b.x, b.y, 0.5f + b.fout() * 2.5f);

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@ -6,6 +6,7 @@ import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
@ -23,7 +24,7 @@ public class MassDriverBolt extends BulletType{
}
@Override
public void draw(Bullet b){
public void draw(io.anuke.mindustry.entities.type.Bullet b){
float w = 11f, h = 13f;
Draw.color(Pal.bulletYellowBack);
@ -36,7 +37,7 @@ public class MassDriverBolt extends BulletType{
}
@Override
public void update(Bullet b){
public void update(io.anuke.mindustry.entities.type.Bullet b){
//data MUST be an instance of DriverBulletData
if(!(b.getData() instanceof DriverBulletData)){
hit(b);
@ -82,7 +83,7 @@ public class MassDriverBolt extends BulletType{
}
@Override
public void despawned(Bullet b){
public void despawned(io.anuke.mindustry.entities.type.Bullet b){
super.despawned(b);
if(!(b.getData() instanceof DriverBulletData)) return;

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@ -5,6 +5,7 @@ import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.Pal;

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@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.type.TimedEntity;
import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.graphics.Pal;

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@ -8,9 +8,9 @@ import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.impl.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.TimedEntity;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;

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@ -6,7 +6,7 @@ import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects.EffectRenderer;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.type.EffectEntity;
import io.anuke.mindustry.world.Tile;
/**

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@ -10,7 +10,7 @@ import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.type.TimedEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.graphics.Pal;

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@ -12,8 +12,8 @@ import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Bullets;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.type.TimedEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.TimeTrait;
import io.anuke.mindustry.entities.type.Unit;

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@ -14,11 +14,10 @@ import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.impl.SolidEntity;
import io.anuke.mindustry.entities.type.SolidEntity;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.TypeID;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;

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@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.impl;
package io.anuke.mindustry.entities.type;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.traits.Entity;

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@ -11,11 +11,12 @@ import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.units.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.defense.DeflectorWall.*;
import io.anuke.mindustry.world.blocks.units.CommandCenter.*;
import io.anuke.mindustry.world.blocks.units.UnitFactory.*;
import io.anuke.mindustry.world.meta.*;
@ -79,6 +80,17 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return type.typeID;
}
@Override
public void onHit(SolidTrait entity){
if(entity instanceof Bullet && ((Bullet)entity).getOwner() instanceof DeflectorEntity && player != null && getTeam() != player.getTeam()){
Core.app.post(() -> {
if(isDead()){
Events.fire(Trigger.phaseDeflectHit);
}
});
}
}
public @Nullable Tile getSpawner(){
return world.tile(spawner);
}

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@ -1,23 +1,19 @@
package io.anuke.mindustry.entities.bullet;
package io.anuke.mindustry.entities.type;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.annotations.Annotations.*;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.impl.SolidEntity;
import io.anuke.arc.util.pooling.Pool.*;
import io.anuke.arc.util.pooling.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.bulletGroup;
import static io.anuke.mindustry.Vars.world;
import static io.anuke.mindustry.Vars.*;
public class Bullet extends SolidEntity implements DamageTrait, ScaleTrait, Poolable, DrawTrait, VelocityTrait, TimeTrait, TeamTrait, AbsorbTrait{
public Interval timer = new Interval(3);

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@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.impl;
package io.anuke.mindustry.entities.type;
import io.anuke.mindustry.entities.traits.*;

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@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.impl;
package io.anuke.mindustry.entities.type;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.pooling.Pool.Poolable;

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@ -15,7 +15,6 @@ import io.anuke.mindustry.content.*;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;

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@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.impl;
package io.anuke.mindustry.entities.type;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.entities.traits.SolidTrait;

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@ -8,8 +8,6 @@ import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.*;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.impl.BaseEntity;
import io.anuke.mindustry.entities.traits.HealthTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.game.*;

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@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.impl;
package io.anuke.mindustry.entities.type;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.mindustry.entities.traits.ScaleTrait;

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@ -11,7 +11,6 @@ import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.impl.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.units.*;
import io.anuke.mindustry.game.EventType.*;
@ -110,6 +109,10 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
drownTime = 0f;
status.clear();
Events.fire(new UnitDestroyEvent(this));
if(explosiveness > 7f && this == player){
Events.fire(Trigger.suicideBomb);
}
}
@Override
@ -310,6 +313,9 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
if(drownTime >= 0.999f && !net.client()){
damage(health + 1);
if(this == player){
Events.fire(Trigger.drown);
}
}
float px = x, py = y;

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@ -3,21 +3,29 @@ package io.anuke.mindustry.game;
import io.anuke.annotations.Annotations.*;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.units.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.entities.type.Player;
public class EventType{
//events that occur very often
public enum Trigger{
shock,
phaseDeflectHit,
impactPower,
thoriumReactorOverheat,
itemLaunch,
fireExtinguish,
newGame
newGame,
tutorialComplete,
flameAmmo,
turretCool,
enablePixelation,
drown,
exclusionDeath,
suicideBomb
}
public static class WinEvent{}
@ -30,6 +38,16 @@ public class EventType{
public static class MapPublishEvent{}
public static class CommandIssueEvent{
public final Tile tile;
public final UnitCommand command;
public CommandIssueEvent(Tile tile, UnitCommand command){
this.tile = tile;
this.command = command;
}
}
public static class PlayerChatEvent{
public final Player player;
public final String message;
@ -149,6 +167,14 @@ public class EventType{
}
}
public static class ResearchEvent{
public final UnlockableContent content;
public ResearchEvent(UnlockableContent content){
this.content = content;
}
}
/**
* Called when block building begins by placing down the BuildBlock.
* The tile's block will nearly always be a BuildBlock.
@ -215,10 +241,29 @@ public class EventType{
}
}
public static class UnitCreateEvent{
public final BaseUnit unit;
public UnitCreateEvent(BaseUnit unit){
this.unit = unit;
}
}
public static class ResizeEvent{
}
public static class MechChangeEvent{
public final Player player;
public final Mech mech;
public MechChangeEvent(Player player, Mech mech){
this.player = player;
this.mech = mech;
}
}
/** Called after connecting; when a player recieves world data and is ready to play.*/
public static class PlayerJoin{
public final Player player;
@ -226,7 +271,16 @@ public class EventType{
this.player = player;
}
}
/** Called when a player connects, but has not joined the game yet.*/
public static class PlayerConnect{
public final Player player;
public PlayerConnect(Player player){
this.player = player;
}
}
public static class PlayerLeave{
public final Player player;

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@ -177,6 +177,7 @@ public class Tutorial{
state.wave = 5;
//end tutorial, never show it again
Events.fire(Trigger.tutorialComplete);
Core.settings.put("playedtutorial", true);
Core.settings.save();
}

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@ -5,7 +5,7 @@ import io.anuke.annotations.Annotations.WriteClass;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.traits.ShooterTrait;

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@ -1,7 +1,7 @@
package io.anuke.mindustry.io.versions;
import io.anuke.arc.function.Supplier;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.base.*;

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@ -8,6 +8,7 @@ import io.anuke.mindustry.world.blocks.storage.*;
import static io.anuke.mindustry.Vars.*;
//TODO this class is a disappointment
public class Loadout extends Content{
private final Array<Tile> outArray = new Array<>();
private final IntMap<BlockEntry> entries = new IntMap<BlockEntry>(){{

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@ -13,6 +13,7 @@ import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.gen.*;
import static io.anuke.mindustry.Vars.net;

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@ -14,6 +14,7 @@ import io.anuke.arc.scene.ui.TextButton.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.ui.*;
@ -287,7 +288,11 @@ public class SettingsMenuDialog extends SettingsDialog{
}
graphics.checkPref("bloom", false, val -> renderer.toggleBloom(val));
graphics.checkPref("lasers", true);
graphics.checkPref("pixelate", false);
graphics.checkPref("pixelate", false, val -> {
if(val){
Events.fire(Trigger.enablePixelation);
}
});
graphics.checkPref("linear", false, b -> {
for(Texture tex : Core.atlas.getTextures()){

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@ -15,6 +15,7 @@ import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.content.TechTree.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;
@ -235,6 +236,7 @@ public class TechTreeDialog extends FloatingDialog{
rebuild();
Core.scene.act();
Sounds.unlock.play();
Events.fire(new ResearchEvent(node.block));
}
void rebuild(){

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@ -17,9 +17,9 @@ import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.pooling.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;

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@ -86,7 +86,6 @@ public class Build{
}
}
Tile tile = world.tile(x, y);
if(tile == null) return false;

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@ -1,15 +1,13 @@
package io.anuke.mindustry.world.blocks.defense;
import io.anuke.arc.graphics.Blending;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.tilesize;
@ -67,7 +65,7 @@ public class DeflectorWall extends Wall{
}
//bullet.updateVelocity();
bullet.resetOwner(entity, Team.derelict);
bullet.resetOwner(entity, entity.getTeam());
bullet.scaleTime(1f);
bullet.deflect();

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@ -8,9 +8,9 @@ import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.impl.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.BaseEntity;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.consumers.*;

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@ -1,7 +1,7 @@
package io.anuke.mindustry.world.blocks.defense;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.graphics.Pal;

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@ -3,7 +3,7 @@ package io.anuke.mindustry.world.blocks.defense.turrets;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.entities.Predict;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.world.Tile;

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@ -1,15 +1,16 @@
package io.anuke.mindustry.world.blocks.defense.turrets;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.consumers.*;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import io.anuke.mindustry.world.meta.*;
import static io.anuke.mindustry.Vars.tilesize;
@ -35,6 +36,15 @@ public class CooledTurret extends Turret{
stats.add(BlockStat.boostEffect, 1f + maxUsed * coolantMultiplier, StatUnit.timesSpeed);
}
@Override
public void handleLiquid(Tile tile, Tile source, Liquid liquid, float amount){
if(tile.entity.liquids.currentAmount() <= 0.001f){
Events.fire(Trigger.turretCool);
}
super.handleLiquid(tile, source, liquid, amount);
}
@Override
protected void updateShooting(Tile tile){
super.updateShooting(tile);

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@ -4,6 +4,7 @@ import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.EventType.*;
@ -111,6 +112,10 @@ public class ItemTurret extends CooledTurret{
TurretEntity entity = tile.entity();
if(entity == null) return;
if(item == Items.pyratite){
Events.fire(Trigger.flameAmmo);
}
BulletType type = ammo.get(item);
entity.totalAmmo += type.ammoMultiplier;

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@ -4,7 +4,7 @@ import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Liquid;

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@ -15,7 +15,7 @@ import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.type.TileEntity;

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@ -11,8 +11,8 @@ import io.anuke.arc.util.pooling.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;

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@ -72,7 +72,7 @@ public class CoreBlock extends StorageBlock{
@Override
public int getMaximumAccepted(Tile tile, Item item){
CoreEntity entity = tile.entity();
return item.type == ItemType.material ? entity.storageCapacity : entity.storageCapacity;
return item.type == ItemType.material ? entity.storageCapacity : 0;
}
@Override

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@ -48,7 +48,7 @@ public class LaunchPad extends StorageBlock{
public void draw(Tile tile){
super.draw(tile);
float progress = Mathf.clamp((tile.entity.items.total() / (float)itemCapacity) * ((tile.entity.timer.getTime(timerLaunch) / (launchTime / tile.entity.timeScale))));
float progress = Mathf.clamp(Mathf.clamp((tile.entity.items.total() / (float)itemCapacity)) * ((tile.entity.timer.getTime(timerLaunch) / (launchTime / tile.entity.timeScale))));
float scale = size / 3f;
Lines.stroke(2f);
@ -59,7 +59,7 @@ public class LaunchPad extends StorageBlock{
if(tile.entity.cons.valid()){
for(int i = 0; i < 3; i++){
float f = (Time.time() / 100f + i * 0.5f) % 1f;
float f = (Time.time() / 200f + i * 0.5f) % 1f;
Lines.stroke(((2f * (2f - Math.abs(0.5f - f) * 2f)) - 2f + 0.2f));
Lines.poly(tile.drawx(), tile.drawy(), 4, (1f - f) * 10f * scale);

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@ -59,7 +59,7 @@ public class Unloader extends Block{
if(tile.entity.timer.get(timerUnload, speed / entity.timeScale) && tile.entity.items.total() == 0){
for(Tile other : tile.entity.proximity()){
if(other.interactable(tile.getTeam()) && other.block().unloadable && entity.items.total() == 0 &&
if(other.interactable(tile.getTeam()) && other.block().unloadable && other.block().hasItems && entity.items.total() == 0 &&
((entity.sortItem == null && other.entity.items.total() > 0) || hasItem(other, entity.sortItem))){
offloadNear(tile, removeItem(other, entity.sortItem));
}

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@ -14,6 +14,7 @@ import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.units.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.ui.*;
@ -105,6 +106,8 @@ public class CommandCenter extends Block{
for(BaseUnit unit : unitGroups[team.ordinal()].all()){
unit.onCommand(command);
}
Events.fire(new CommandIssueEvent(tile, command));
}
@Override

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@ -1,6 +1,7 @@
package io.anuke.mindustry.world.blocks.units;
import io.anuke.annotations.Annotations.*;
import io.anuke.arc.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
@ -9,6 +10,7 @@ import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;
@ -68,10 +70,14 @@ public class MechPad extends Block{
boolean resetSpawner = !entity.sameMech && entity.player.mech == mech;
entity.player.mech = !entity.sameMech && entity.player.mech == mech ? Mechs.starter : mech;
Player player = entity.player;
entity.progress = 0;
entity.player.onRespawn(tile);
if(resetSpawner) entity.player.lastSpawner = null;
entity.player = null;
Events.fire(new MechChangeEvent(player, player.mech));
}
protected static boolean checkValidTap(Tile tile, Player player){

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@ -2,7 +2,7 @@ package io.anuke.mindustry.world.blocks.units;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.*;
import io.anuke.arc.collection.EnumSet;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
@ -10,6 +10,7 @@ import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.graphics.Shaders;
@ -60,6 +61,7 @@ public class UnitFactory extends Block{
unit.set(tile.drawx() + Mathf.range(4), tile.drawy() + Mathf.range(4));
unit.add();
unit.velocity().y = factory.launchVelocity;
Events.fire(new UnitCreateEvent(unit));
}
}

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@ -1,35 +1,84 @@
package io.anuke.mindustry.desktop.steam;
import io.anuke.arc.function.*;
public enum SAchievement{
completeTutorial,
kill1kEnemies(SStat.enemiesDestroyed, 1000),
kill100kEnemies(SStat.enemiesDestroyed, 1000 * 100),
launch10kItems(SStat.itemsLaunched, 1000 * 10),
launch1milItems(SStat.itemsLaunched, 1000 * 1000),
beat10Attack(SStat.attacksWon, 10),
win10PvPMatches(SStat.pvpsWon, 10),
defeatAttack5Waves,
launch30Times(SStat.timesLaunched, 30),
survive100Waves(SStat.maxWavesSurvived, 100),
survive500Waves(SStat.maxWavesSurvived, 500),
researchAll,
useAllMechs,
shockWetEnemy,
killEnemyPhaseWall,
researchLaunchPad,
researchRouter,
place10kBlocks(SStat.blocksBuilt, 10 * 1000),
destroy1kBlocks(SStat.blocksDestroyed, 1000),
overheatReactorCampaign(SStat.reactorsOverheated, 1),
make10maps(SStat.mapsMade, 10),
downloadMapWorkshop,
publishMap(SStat.mapsPublished, 1),
defeatBoss(SStat.bossesDefeated, 1),
configAllZones,
drop10kitems,
powerupImpactReactor,
obtainThorium,
obtainTitanium,
suicideBomb,
buildDaggerFactory,
issueAttackcommand,
active100Units(SStat.maxUnitActive, 100),
active10Phantoms,
active50Crawlers,
build1000Units,
earnSRank,
earnSSRank,
dieExclusion,
drown,
fillCoreAllCampaign,
hostServer10,
buildMeltdownSpectre,
launchItemPad,
skipLaunching2Death,
chainRouters,
survive10WavesNoBlocks,
useFlameAmmo,
coolTurret,
enablePixelation,
;
private final BooleanProvider completed;
private final SStat stat;
private final int statGoal;
public static final SAchievement[] all = values();
SAchievement(BooleanProvider completed){
this.completed = completed;
}
/** Creates an achievement that is triggered when this stat reaches a number.*/
SAchievement(SStat stat, int required){
this(() -> stat.get() >= required);
SAchievement(SStat stat, int goal){
this.stat = stat;
this.statGoal = goal;
}
public void checkCompletion(){
if(!achieved() && conditionsMet()){
SAchievement(){
this(null, 0);
}
public void complete(){
if(!achieved()){
SVars.stats.stats.setAchievement(name());
SVars.stats.stats.storeStats();
}
}
public void checkCompletion(){
//TODO
}
public boolean achieved(){
return SVars.stats.stats.isAchieved(name(), false);
}
public boolean conditionsMet(){
return completed.get();
}
}

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@ -5,6 +5,7 @@ public enum SStat{
attacksWon,
pvpsWon,
gamesWon,
timesLaunched,
maxWavesSurvived,
zoneMechsUsed,
enemiesDestroyed,
@ -26,6 +27,12 @@ public enum SStat{
return SVars.stats.stats.getStatI(name(), 0);
}
public void max(int amount){
if(amount > get()){
add(amount - get());
}
}
public void add(int amount){
SVars.stats.stats.setStatI(name(), get() + amount);
SVars.stats.onUpdate();

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@ -1,24 +1,256 @@
package io.anuke.mindustry.desktop.steam;
import com.codedisaster.steamworks.*;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.units.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Stats.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.desktop.steam.SAchievement.*;
@SuppressWarnings("unchecked")
public class SStats implements SteamUserStatsCallback{
public final SteamUserStats stats = new SteamUserStats(this);
//todo store stats periodically
private boolean updated = false;
private ObjectSet<String> mechs = new ObjectSet<>();
public SStats(){
stats.requestCurrentStats();
Events.on(ClientLoadEvent.class, e -> {
mechs = Core.settings.getObject("mechs", ObjectSet.class, ObjectSet::new);
Core.app.addListener(new ApplicationListener(){
Interval i = new Interval();
@Override
public void update(){
if(i.get(60f / 4f)){
checkUpdate();
}
}
});
});
}
public void onUpdate(){
this.updated = true;
}
private void registerEvents(){
private void checkUpdate(){
if(campaign()){
SStat.maxUnitActive.max(unitGroups[player.getTeam().ordinal()].size());
if(unitGroups[player.getTeam().ordinal()].count(u -> u.getType() == UnitTypes.phantom) >= 10){
active10Phantoms.achieved();
}
if(unitGroups[player.getTeam().ordinal()].count(u -> u.getType() == UnitTypes.crawler) >= 50){
active50Crawlers.achieved();
}
for(Tile tile : state.teams.get(player.getTeam()).cores){
if(!content.items().contains(i -> i.type == ItemType.material && tile.entity.items.get(i) < tile.block().itemCapacity)){
fillCoreAllCampaign.achieved();
break;
}
}
}
}
private void registerEvents(){
Events.on(UnitDestroyEvent.class, e -> {
if(ncustom()){
if(e.unit.getTeam() != Vars.player.getTeam()){
SStat.enemiesDestroyed.add();
if(e.unit instanceof BaseUnit && ((BaseUnit)e.unit).isBoss()){
SStat.bossesDefeated.add();
}
}
}
});
Events.on(ZoneConfigureCompleteEvent.class, e -> {
if(!content.zones().contains(z -> !z.canConfigure())){
configAllZones.achieved();
}
});
Events.on(Trigger.newGame, () -> Core.app.post(() -> {
if(campaign() && player.getClosestCore() != null && player.getClosestCore().items.total() >= 10 * 1000){
drop10kitems.achieved();
}
}));
Events.on(CommandIssueEvent.class, e -> {
if(campaign() && e.command == UnitCommand.attack){
issueAttackcommand.achieved();
}
});
Events.on(BlockBuildEndEvent.class, e -> {
if(campaign() && e.player == player && !e.breaking){
SStat.blocksBuilt.add();
if(e.tile.block() == Blocks.router && e.tile.entity.proximity().contains(t -> t.block() == Blocks.router)){
chainRouters.achieved();
}
if(e.tile.block() == Blocks.daggerFactory){
buildDaggerFactory.achieved();
}
if(e.tile.block() == Blocks.meltdown || e.tile.block() == Blocks.spectre){
if(e.tile.block() == Blocks.meltdown && !Core.settings.getBool("meltdownp", false)){
Core.settings.putSave("meltdownp", true);
}
if(e.tile.block() == Blocks.spectre && !Core.settings.getBool("spectrep", false)){
Core.settings.putSave("spectrep", true);
}
if(Core.settings.getBool("meltdownp", false) && Core.settings.getBool("spectrep", false)){
buildMeltdownSpectre.achieved();
}
}
}
});
Events.on(BlockDestroyEvent.class, e -> {
if(campaign() && e.tile.getTeam() != player.getTeam()){
SStat.blocksDestroyed.add();
}
});
Events.on(MapMakeEvent.class, e -> SStat.mapsMade.add());
Events.on(MapPublishEvent.class, e -> SStat.mapsPublished.add());
Events.on(UnlockEvent.class, e -> {
if(e.content == Items.thorium) obtainThorium.achieved();
if(e.content == Items.titanium) obtainTitanium.achieved();
});
Events.on(Trigger.exclusionDeath, dieExclusion::achieved);
Events.on(Trigger.drown, drown::achieved);
Events.on(Trigger.impactPower, powerupImpactReactor::achieved);
Events.on(Trigger.flameAmmo, useFlameAmmo::achieved);
Events.on(Trigger.turretCool, coolTurret::achieved);
Events.on(Trigger.enablePixelation, enablePixelation::achieved);
Events.on(Trigger.suicideBomb, suicideBomb::achieved);
Events.on(Trigger.thoriumReactorOverheat, SStat.reactorsOverheated::add);
Events.on(Trigger.tutorialComplete, completeTutorial::achieved);
Events.on(Trigger.shock, shockWetEnemy::achieved);
Events.on(Trigger.phaseDeflectHit, killEnemyPhaseWall::achieved);
Events.on(Trigger.itemLaunch, launchItemPad::achieved);
Events.on(UnitCreateEvent.class, e -> {
if(campaign() && e.unit.getTeam() == player.getTeam()){
SStat.unitsBuilt.add();
}
});
Events.on(LoseEvent.class, e -> {
if(campaign()){
if(world.getZone().metCondition() && (state.wave - world.getZone().conditionWave) / world.getZone().launchPeriod >= 1){
skipLaunching2Death.achieved();
}
}
});
Events.on(LaunchEvent.class, e -> {
int total = 0;
for(Item item : Vars.content.items()){
total += Vars.state.stats.itemsDelivered.get(item, 0);
}
SStat.timesLaunched.add();
SStat.itemsLaunched.add(total);
});
Events.on(WaveEvent.class, e -> {
if(ncustom()){
SStat.maxWavesSurvived.max(Vars.state.wave);
if(state.stats.buildingsBuilt == 0 && state.wave >= 10){
survive10WavesNoBlocks.achieved();
}
}
});
Events.on(PlayerJoin.class, e -> {
if(Vars.net.server()){
SStat.maxPlayersServer.max(Vars.playerGroup.size());
}
});
Events.on(ResearchEvent.class, e -> {
if(e.content == Blocks.router) researchRouter.achieved();
if(e.content == Blocks.launchPad) researchLaunchPad.achieved();
if(!TechTree.all.contains(t -> t.block.locked())){
researchAll.achieved();
}
});
Events.on(WinEvent.class, e -> {
if(campaign()){
if(Vars.state.wave <= 5){
defeatAttack5Waves.achieved();
}
if(Vars.state.rules.attackMode){
SStat.attacksWon.add();
}
RankResult result = state.stats.calculateRank(world.getZone(), state.launched);
if(result.rank == Rank.S) earnSRank.achieved();
if(result.rank == Rank.SS) earnSSRank.achieved();
}
if(state.rules.pvp){
SStat.pvpsWon.add();
}
});
Events.on(MechChangeEvent.class, e -> {
if(campaign()){
if(mechs.add(e.mech.name)){
SStat.zoneMechsUsed.max(mechs.size);
Core.settings.putObject("mechs", mechs);
Core.settings.save();
}
}
});
}
private boolean ncustom(){
return campaign();
}
private boolean campaign(){
return Vars.world.isZone();
}
@Override

View File

@ -31,7 +31,7 @@ public class SWorkshop implements SteamUGCCallback{
@Override
public void onSubscribeItem(SteamPublishedFileID publishedFileID, SteamResult result){
SAchievement.downloadMapWorkshop.achieved();
}
@Override
@ -110,6 +110,7 @@ public class SWorkshop implements SteamUGCCallback{
@Override
public void onDownloadItemResult(int appID, SteamPublishedFileID publishedFileID, SteamResult result){
SAchievement.downloadMapWorkshop.achieved();
ItemInstallInfo info = new ItemInstallInfo();
ugc.getItemInstallInfo(publishedFileID, info);
Log.info("Item downloaded to {0}", info.getFolder());

View File

@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=41590404d0897e36fbe82cf9975d0af1c8e3397a
archash=128a1ae19bb28b1aebeb9732bf178688fd129b23