More ammo types for titan/diffuse

This commit is contained in:
Anuken 2025-01-05 21:15:08 -05:00
parent f07d1505fc
commit 6c1952c674
2 changed files with 69 additions and 2 deletions

View File

@ -4091,6 +4091,37 @@ public class Blocks{
trailLength = 3;
hitEffect = despawnEffect = Fx.hitSquaresColor;
buildingDamageMultiplier = 0.2f;
}},
Items.oxide, new BasicBulletType(8f, 90){{
knockback = 3f;
width = 25f;
hitSize = 7f;
height = 20f;
shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareSparse;
ammoMultiplier = 2;
hitColor = backColor = trailColor = Color.valueOf("a0b380");
frontColor = Color.valueOf("e4ffd6");
trailWidth = 6f;
trailLength = 3;
hitEffect = despawnEffect = Fx.hitSquaresColor;
buildingDamageMultiplier = 0.2f;
}},
Items.silicon, new BasicBulletType(8f, 33){{
knockback = 2f;
width = 25f;
hitSize = 7f;
height = 20f;
homingPower = 0.045f;
shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareSparse;
ammoMultiplier = 1;
hitColor = backColor = trailColor = Color.valueOf("858a9b");
frontColor = Color.valueOf("dae1ee");
trailWidth = 6f;
trailLength = 6;
hitEffect = despawnEffect = Fx.hitSquaresColor;
buildingDamageMultiplier = 0.2f;
}}
);
@ -4219,7 +4250,7 @@ public class Blocks{
requirements(Category.turret, with(Items.tungsten, 250, Items.silicon, 300, Items.thorium, 400));
ammo(
//TODO 1 more ammo type, decide on base type
//TODO another ammo type
Items.thorium, new ArtilleryBulletType(2.5f, 350, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
despawnEffect = Fx.none;
@ -4247,6 +4278,41 @@ public class Blocks{
shootEffect = Fx.shootTitan;
smokeEffect = Fx.shootSmokeTitan;
trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
shrinkX = 0.2f;
shrinkY = 0.1f;
buildingDamageMultiplier = 0.3f;
}},
Items.carbide, new ArtilleryBulletType(2.5f, 500, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
despawnEffect = Fx.none;
knockback = 3f;
lifetime = 140f;
height = 19f;
width = 17f;
splashDamageRadius = 55f;
splashDamage = 600f;
rangeChange = 8f*8f;
scaledSplashDamage = true;
backColor = hitColor = trailColor = Color.valueOf("ab8ec5");
frontColor = Color.white;
ammoMultiplier = 1f;
hitSound = Sounds.titanExplosion;
status = StatusEffects.blasted;
trailLength = 32;
trailWidth = 3.35f;
trailSinScl = 2.5f;
trailSinMag = 0.5f;
trailEffect = Fx.disperseTrail;
trailInterval = 2f;
despawnShake = 7f;
shootEffect = Fx.shootTitan;
smokeEffect = Fx.shootSmokeTitan;
trailRotation = true;
trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
shrinkX = 0.2f;
shrinkY = 0.1f;

View File

@ -13,6 +13,7 @@ public class ArtilleryBulletType extends BasicBulletType{
collides = false;
collidesAir = false;
scaleLife = true;
trailRotation = false;
hitShake = 1f;
hitSound = Sounds.explosion;
hitEffect = Fx.flakExplosion;
@ -52,7 +53,7 @@ public class ArtilleryBulletType extends BasicBulletType{
super.update(b);
if(b.timer(0, (3 + b.fslope() * 2f) * trailMult)){
trailEffect.at(b.x, b.y, b.fslope() * trailSize, backColor);
trailEffect.at(b.x, b.y, trailRotation ? b.rotation() : b.fslope() * trailSize, backColor);
}
}
}