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More ammo types for titan/diffuse
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@ -4091,6 +4091,37 @@ public class Blocks{
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trailLength = 3;
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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buildingDamageMultiplier = 0.2f;
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}},
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Items.oxide, new BasicBulletType(8f, 90){{
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knockback = 3f;
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width = 25f;
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hitSize = 7f;
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height = 20f;
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shootEffect = Fx.shootBigColor;
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smokeEffect = Fx.shootSmokeSquareSparse;
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ammoMultiplier = 2;
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hitColor = backColor = trailColor = Color.valueOf("a0b380");
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frontColor = Color.valueOf("e4ffd6");
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trailWidth = 6f;
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trailLength = 3;
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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buildingDamageMultiplier = 0.2f;
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}},
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Items.silicon, new BasicBulletType(8f, 33){{
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knockback = 2f;
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width = 25f;
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hitSize = 7f;
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height = 20f;
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homingPower = 0.045f;
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shootEffect = Fx.shootBigColor;
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smokeEffect = Fx.shootSmokeSquareSparse;
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ammoMultiplier = 1;
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hitColor = backColor = trailColor = Color.valueOf("858a9b");
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frontColor = Color.valueOf("dae1ee");
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trailWidth = 6f;
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trailLength = 6;
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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buildingDamageMultiplier = 0.2f;
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}}
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);
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@ -4219,7 +4250,7 @@ public class Blocks{
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requirements(Category.turret, with(Items.tungsten, 250, Items.silicon, 300, Items.thorium, 400));
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ammo(
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//TODO 1 more ammo type, decide on base type
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//TODO another ammo type
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Items.thorium, new ArtilleryBulletType(2.5f, 350, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
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despawnEffect = Fx.none;
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@ -4247,6 +4278,41 @@ public class Blocks{
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootSmokeTitan;
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trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
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shrinkX = 0.2f;
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shrinkY = 0.1f;
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buildingDamageMultiplier = 0.3f;
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}},
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Items.carbide, new ArtilleryBulletType(2.5f, 500, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
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despawnEffect = Fx.none;
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knockback = 3f;
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lifetime = 140f;
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height = 19f;
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width = 17f;
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splashDamageRadius = 55f;
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splashDamage = 600f;
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rangeChange = 8f*8f;
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scaledSplashDamage = true;
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backColor = hitColor = trailColor = Color.valueOf("ab8ec5");
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frontColor = Color.white;
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ammoMultiplier = 1f;
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hitSound = Sounds.titanExplosion;
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status = StatusEffects.blasted;
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trailLength = 32;
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trailWidth = 3.35f;
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trailSinScl = 2.5f;
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trailSinMag = 0.5f;
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trailEffect = Fx.disperseTrail;
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trailInterval = 2f;
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despawnShake = 7f;
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootSmokeTitan;
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trailRotation = true;
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trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
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shrinkX = 0.2f;
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shrinkY = 0.1f;
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@ -13,6 +13,7 @@ public class ArtilleryBulletType extends BasicBulletType{
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collides = false;
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collidesAir = false;
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scaleLife = true;
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trailRotation = false;
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hitShake = 1f;
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hitSound = Sounds.explosion;
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hitEffect = Fx.flakExplosion;
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@ -52,7 +53,7 @@ public class ArtilleryBulletType extends BasicBulletType{
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super.update(b);
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if(b.timer(0, (3 + b.fslope() * 2f) * trailMult)){
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trailEffect.at(b.x, b.y, b.fslope() * trailSize, backColor);
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trailEffect.at(b.x, b.y, trailRotation ? b.rotation() : b.fslope() * trailSize, backColor);
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}
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}
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}
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