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https://github.com/Anuken/Mindustry.git
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Slightly more reasonable waves
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parent
1cdea49383
commit
6c3372e71c
@ -36,8 +36,8 @@ public class Vars implements Loadable{
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public static boolean loadLocales = true;
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/** Whether the logger is loaded. */
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public static boolean loadedLogger = false, loadedFileLogger = false;
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/** Whether to show the cliff button in the editor*/
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public static boolean addCliffButton = false;
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/** Whether to enable various experimental features (e.g. cliffs) */
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public static boolean experimental = false;
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/** Maximum extra padding around deployment schematics. */
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public static final int maxLoadoutSchematicPad = 5;
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/** Maximum schematic size.*/
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@ -570,7 +570,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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}).growX().top();
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}
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if(addCliffButton){
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if(experimental){
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mid.row();
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mid.table(t -> {
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@ -34,9 +34,7 @@ public class WaveInfoDialog extends BaseDialog{
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super("@waves.title");
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shown(this::setup);
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hidden(() -> {
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state.rules.spawns = groups;
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});
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hidden(() -> state.rules.spawns = groups);
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addCloseListener();
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@ -96,6 +94,14 @@ public class WaveInfoDialog extends BaseDialog{
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view(1);
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}
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});
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if(experimental){
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buttons.button("Random", Icon.refresh, () -> {
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groups.clear();
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groups = DefaultWaves.generate(1f / 10f);
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updateWaves();
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}).width(200f);
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}
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}
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void view(int amount){
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@ -262,9 +262,7 @@ public class DefaultWaves{
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{dagger, mace, fortress, scepter, reign},
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{nova, pulsar, quasar, vela, corvus},
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{crawler, atrax, spiroct, arkyid, toxopid},
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//{risso, minke, bryde, sei, omura}, //questionable choices
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{flare, horizon, difficulty > 0.5 ? poly : zenith, quad, quad},
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{flare, horizon, zenith, antumbra, eclipse}
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{flare, horizon, rand.chance(0.2) && difficulty > 0.5 ? poly : zenith, rand.chance(0.5) ? quad : antumbra, rand.chance(0.1) ? quad : eclipse}
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};
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//required progression:
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@ -276,6 +274,7 @@ public class DefaultWaves{
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int cap = 150;
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float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
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float[] scaling = {1, 1, 1.5f, 3f, 4f};
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Intc createProgression = start -> {
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//main sequence
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@ -284,18 +283,19 @@ public class DefaultWaves{
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for(int i = start; i < cap;){
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int f = i;
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int next = rand.random(8, 16);
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int next = rand.random(8, 16) + curTier * 4;
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float shieldAmount = Math.max((i - shieldStart) * shieldsPerWave, 0);
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int space = start == 0 ? 1 : rand.random(1, 2);
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int ctier = curTier;
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//main progression
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out.add(new SpawnGroup(curSpecies[Math.min(curTier, curSpecies.length - 1)]){{
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unitAmount = f == 0 ? 1 : 10;
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unitAmount = f == start ? 1 : 6 / (int)scaling[ctier];
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begin = f;
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end = f + next >= cap ? never : f + next;
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max = 14;
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unitScaling = rand.random(1f, 3f);
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unitScaling = (difficulty < 0.4f ? rand.random(2f, 4f) : rand.random(1f, 3f)) * scaling[ctier];
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shields = shieldAmount;
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shieldScaling = shieldsPerWave;
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spacing = space;
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@ -303,18 +303,18 @@ public class DefaultWaves{
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//extra progression that tails out, blends in
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out.add(new SpawnGroup(curSpecies[Math.min(curTier, curSpecies.length - 1)]){{
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unitAmount = 6;
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begin = f + next;
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end = f + next + rand.random(8, 12);
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max = 11;
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unitScaling = rand.random(2f);
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spacing = rand.random(2, 3);
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shields = shieldAmount;
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unitAmount = 3 / (int)scaling[ctier];
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begin = f + next - 1;
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end = f + next + rand.random(6, 10);
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max = 6;
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unitScaling = rand.random(1f, 2f);
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spacing = rand.random(2, 4);
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shields = shieldAmount/2f;
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shieldScaling = shieldsPerWave;
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}});
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i += next;
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if(curTier < 3 || rand.chance(0.2)){
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i += next + 1;
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if(curTier < 3 || rand.chance(0.05)){
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curTier ++;
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}
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@ -330,11 +330,11 @@ public class DefaultWaves{
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createProgression.get(0);
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int step = 5 + rand.random(3);
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int step = 5 + rand.random(5);
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while(step <= cap){
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createProgression.get(step);
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step += (int)(rand.random(13, 25) * Mathf.lerp(1f, 0.5f, difficulty));
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step += (int)(rand.random(15, 30) * Mathf.lerp(1f, 0.5f, difficulty));
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}
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int bossWave = (int)(rand.random(30, 60) * Mathf.lerp(1f, 0.7f, difficulty));
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