mirror of
https://github.com/Anuken/Mindustry.git
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Filter localization / Ore filter / Pick tool ore compatibility
This commit is contained in:
parent
e7ffbd817c
commit
6cef301b94
@ -242,6 +242,21 @@ editor.mapname = Map Name:
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editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.selectmap = Select a map to load:
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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width = Width:
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height = Height:
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menu = Menu
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@ -209,6 +209,9 @@ editor.elevation = Výška
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Generovat
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editor.resize = Změnit velikost
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editor.loadmap = Načíst mapu
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@ -237,6 +240,21 @@ editor.mapname = Jméno mapy:
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editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
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editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
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editor.selectmap = Vyber mapu k načtení:
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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width = Šířka:
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height = Výška:
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menu = Hlavní menu
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@ -596,6 +614,7 @@ block.thorium-wall-large.name = Velká thoriová stěna
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block.door.name = Dveře
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block.door-large.name = Velké dveře
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block.duo.name = Duo
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block.scatter.name = Scatter
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block.hail.name = Hail
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block.lancer.name = Lancer
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block.conveyor.name = Dopravník
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@ -758,6 +777,7 @@ block.overdrive-projector.description = Zrychluje funkce blízkých struktůr ja
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block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
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block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
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block.duo.description = Malá, levná střílna.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
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block.hail.description = Malá artilérní střílna.
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block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
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@ -209,6 +209,9 @@ editor.elevation = Höhe
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Generieren
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editor.resize = Grösse\nanpassen
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editor.loadmap = Karte\nladen
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@ -237,6 +240,21 @@ editor.mapname = Karten Name
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editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
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editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
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editor.selectmap = Wähle eine Karte zum Laden:
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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width = Breite:
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height = Höhe:
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menu = Menü
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@ -596,6 +614,7 @@ block.thorium-wall-large.name = Große Thorium-Mauer
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block.door.name = Tür
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block.door-large.name = Große Tür
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block.duo.name = Duo
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block.scatter.name = Scatter
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block.hail.name = Hail
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block.lancer.name = Lancer
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block.conveyor.name = Förderband
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@ -758,6 +777,7 @@ block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegele
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block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich selbst, durch das Blöcke und Einheiten vor Schaden beschützt werden.
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block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
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block.duo.description = Ein kleiner, günstiger Geschützturm.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = Ein kleiner Geschützturm, der Lichtbögen in Richtung des Gegners schießt.
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block.hail.description = Ein kleiner Artillerie-Geschützturm.
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block.lancer.description = Ein mittelgroßer Geschützturm, der sich auflädt und Elektrizitätsstrahlen verschießt.
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@ -209,6 +209,9 @@ editor.elevation = Elevación
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Generar
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editor.resize = Cambiar Tamaño
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editor.loadmap = Cargar Mapa
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@ -237,6 +240,21 @@ editor.mapname = Nombre del Mapa:
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editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
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editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
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editor.selectmap = Selecciona un mapa para cargar:
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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width = Ancho:
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height = Alto:
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menu = Menu
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@ -596,6 +614,7 @@ block.thorium-wall-large.name = Pared de Torio grande
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block.door.name = Puerta
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block.door-large.name = Puerta Larga
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block.duo.name = Dúo
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block.scatter.name = Scatter
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block.hail.name = Granizo
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block.lancer.name = Lancero
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block.conveyor.name = Cinta Transportadora
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@ -758,6 +777,7 @@ block.overdrive-projector.description = Aumenta la velocidad de edificios cercan
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block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
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block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
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block.duo.description = Una torre pequeña y barata.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = Una torre pequeña que disapra electricidad en un arco aleatorio al enemigo.
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block.hail.description = Una torre de artillería pequeña.
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block.lancer.description = Una torre de tamaño mediano que dispara rayos cargados eléctricamente.
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@ -209,6 +209,9 @@ editor.elevation = Élevation
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Générer
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editor.resize = Redimensionner
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editor.loadmap = Charger une carte
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@ -237,6 +240,21 @@ editor.mapname = Nom de la carte²:
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editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
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editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
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editor.selectmap = Séléctionnez une carte:
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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width = Largeur:
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height = Hauteur:
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menu = Menu
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@ -596,6 +614,7 @@ block.thorium-wall-large.name = Mur en Thorium large
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block.door.name = Porte
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block.door-large.name = Grande porte
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block.duo.name = Duo
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block.scatter.name = Scatter
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block.hail.name = Hail
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block.lancer.name = Lancier
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block.conveyor.name = Convoyeur
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@ -758,6 +777,7 @@ block.overdrive-projector.description = Accélère les batiments autour de lui,
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block.force-projector.description = Crée un champ de force hexagonal autour de lui qui protège les batiments et les unités à l'intérieur de prendre des dégâts à cause des balles.
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block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisble pour l'ennemi.
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block.duo.description = une petite tourelle avec un coût faible .
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = une petite tourelle tirant des arcs électrques vers les ennemis.
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block.hail.description = une petite tourelle d'artillerie.
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block.lancer.description = une tourelle de taille moyenne tirant des rayons chargés en électricité.
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@ -209,6 +209,9 @@ editor.elevation = Élévation
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Générer
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editor.resize = Redimensionner
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editor.loadmap = Charger une carte
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@ -237,6 +240,21 @@ editor.mapname = Nom de la carte:
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editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
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editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
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editor.selectmap = Sélectionnez une carte à charger:
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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width = Largeur:
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height = Hauteur:
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menu = Menu
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@ -596,6 +614,7 @@ block.thorium-wall-large.name = Mur en Thorium large
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block.door.name = Porte
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block.door-large.name = Grande porte
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block.duo.name = Duo
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block.scatter.name = Scatter
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block.hail.name = Hail
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block.lancer.name = Lancer
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block.conveyor.name = Transporteur
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@ -758,6 +777,7 @@ block.overdrive-projector.description = Augmente la vitesse des bâtiments à pr
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block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
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block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
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block.duo.description = Une petite tourelle pas chère.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
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block.hail.description = Une petite tourelle d'artillerie.
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block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
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@ -209,6 +209,9 @@ editor.elevation = Elevation
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Hasilkan
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editor.resize = Ubah ukuran
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editor.loadmap = Buka Peta
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@ -237,6 +240,21 @@ editor.mapname = Nama Peta:
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editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.selectmap = Pilih peta yang akan dimuat:
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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width = Lebar:
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height = Tinggi:
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menu = Menu
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@ -596,6 +614,7 @@ block.thorium-wall-large.name = Large Thorium Wall
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block.door.name = pintu
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block.door-large.name = pintu besar
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block.duo.name = Duo
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block.scatter.name = Scatter
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block.hail.name = Hail
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block.lancer.name = Lancer
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block.conveyor.name = konveyor
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@ -758,6 +777,7 @@ block.overdrive-projector.description = Increases the speed of nearby buildings
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block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
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block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
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block.duo.description = A small, cheap turret.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
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block.hail.description = A small artillery turret.
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block.lancer.description = A medium-sized turret which shoots charged electricity beams.
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@ -209,6 +209,9 @@ editor.elevation = Elevazione
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Genera
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editor.resize = Ridimensiona
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editor.loadmap = Carica\nmappa
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@ -237,6 +240,21 @@ editor.mapname = Nome Mappa:
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editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
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editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
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editor.selectmap = Seleziona una mappa da caricare:
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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width = Larghezza:
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height = Altezza:
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menu = Menu
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@ -596,6 +614,7 @@ block.thorium-wall-large.name = Muro grande di torio
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block.door.name = porta
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block.door-large.name = Porta grande
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block.duo.name = Duo
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block.scatter.name = Scatter
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block.hail.name = Bombardiere
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block.lancer.name = Idrogetto
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block.conveyor.name = trasportatore
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@ -758,6 +777,7 @@ block.overdrive-projector.description = Increases the speed of nearby buildings
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block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
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block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
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block.duo.description = A small, cheap turret.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
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block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = 標高
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = 生成
|
||||
editor.resize = リサイズ
|
||||
editor.loadmap = マップを読み込む
|
||||
@ -237,6 +240,21 @@ editor.mapname = マップ名:
|
||||
editor.overwrite = [accent]警告!\n存在するマップを上書きします。
|
||||
editor.overwrite.confirm = [scarlet]警告![] この名前のマップがすでに存在します。上書きしてもよろしいですか?
|
||||
editor.selectmap = 読み込むマップを選択:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = 幅:
|
||||
height = 高さ:
|
||||
menu = メニュー
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = 大きなトリウムの壁
|
||||
block.door.name = ドア
|
||||
block.door-large.name = 大きなドア
|
||||
block.duo.name = デュオ
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = ヘイル
|
||||
block.lancer.name = ランサー
|
||||
block.conveyor.name = コンベアー
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = ドリルやコンベアなど、近く
|
||||
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
||||
block.shock-mine.description = 敵が踏むと、ダメージを与えます。敵には見えません。
|
||||
block.duo.description = 小さく安価なターレットです。
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = 小型の電撃ターレットです。敵に向かってランダムな半円状に電撃を放ちます。
|
||||
block.hail.description = 小型の砲撃ターレットです。
|
||||
block.lancer.description = チャージビームを放つ中型ターレットです。
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = 지형 높이
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = 생성
|
||||
editor.resize = 맵 크기조정
|
||||
editor.loadmap = 맵 불러오기
|
||||
@ -237,6 +240,21 @@ editor.mapname = 맵 이름:
|
||||
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||
editor.selectmap = 불러올 맵 선택:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = 넓이:
|
||||
height = 높이:
|
||||
menu = 메뉴
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = 대형 토륨벽
|
||||
block.door.name = 문
|
||||
block.door-large.name = 대형문
|
||||
block.duo.name = 듀오
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = 헤일
|
||||
block.lancer.name = 랜서
|
||||
block.conveyor.name = 컨베이어
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = 드릴과 컨베이어와 같은 인근
|
||||
block.force-projector.description = 총알에게서 내부의 건물과 유닛을 보호하면서 그 주위에 육각형 보호막을 만듭니다.
|
||||
block.shock-mine.description = 지뢰를 밟는 적에게 피해를 줍니다. 적에게는 거의 보이지 않습니다.
|
||||
block.duo.description = 작고 싼 터렛.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = 적을 향해 무작위 각도로 전기를 쏘는 작은 터렛.
|
||||
block.hail.description = 작은 포병 터렛.
|
||||
block.lancer.description = 충전된 전기빔을 쏘는 중형 터렛.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = Elevation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Generate
|
||||
editor.resize = Resize
|
||||
editor.loadmap = Load Map
|
||||
@ -237,6 +240,21 @@ editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Select a map to load:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = Large Thorium Wall
|
||||
block.door.name = Door
|
||||
block.door-large.name = Large Door
|
||||
block.duo.name = Duo
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = Increases the speed of nearby buildings
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||
block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = Poziom terenu
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Generuj
|
||||
editor.resize = Zmień rozmiar
|
||||
editor.loadmap = Załaduj mapę
|
||||
@ -237,6 +240,21 @@ editor.mapname = Nazwa mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||
editor.selectmap = Wybierz mapę do załadowania:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = Szerokość:
|
||||
height = Wysokość:
|
||||
menu = Menu
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = Duża Torowa Ściana
|
||||
block.door.name = Drzwi
|
||||
block.door-large.name = Duże drzwi
|
||||
block.duo.name = Podwójne działko
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Święte działko
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Przenośnik
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = Increases the speed of nearby buildings
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||
block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = Elevação
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Gerar
|
||||
editor.resize = Redimen\n sionar
|
||||
editor.loadmap = Carregar\n Mapa
|
||||
@ -237,6 +240,21 @@ editor.mapname = Nome do Mapa:
|
||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||
editor.selectmap = Selecione uma mapa para carregar:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = Largura:
|
||||
height = Altura:
|
||||
menu = Menu
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = Parede larga de tório
|
||||
block.door.name = Porta
|
||||
block.door-large.name = Porta Grande
|
||||
block.duo.name = Dupla
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancador
|
||||
block.conveyor.name = Esteira
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = Aumenta a velocidade de unidades proxima
|
||||
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
||||
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
||||
block.duo.description = Uma torre pequena e barata.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arc aleatoriamente no inimigo.
|
||||
block.hail.description = Uma pequena torre de artilharia.
|
||||
block.lancer.description = Uma torre de Tamanho-Medio que atira raios de eletricidade.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = Возвышенность
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Создать
|
||||
editor.resize = Изменить \nразмер
|
||||
editor.loadmap = Загрузить\nкарту
|
||||
@ -237,6 +240,21 @@ editor.mapname = Название карты:
|
||||
editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||
editor.selectmap = Выберите карту для загрузки:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
menu = Меню
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = Большая ториевая стена
|
||||
block.door.name = Дверь
|
||||
block.door-large.name = Большая дверь
|
||||
block.duo.name = Двойная турель
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Град
|
||||
block.lancer.name = Копейщик
|
||||
block.conveyor.name = Конвейер
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = Ускоряет в небольшом
|
||||
block.force-projector.description = Создаёт в небольшом радиусе силовое поле, которое защищает от атак противника.
|
||||
block.shock-mine.description = Поставьте её на землю. Она бьётся ЭЛЕКТРИЧЕСТВОМ О_О
|
||||
block.duo.description = Маленькая и дешёвая турель.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = Турель с малым радиусом атаки. В качестве патронов требует воду или криогенную жидкость. Также нужна энергия.
|
||||
block.hail.description = Дальнобойная начальная турель.\nИспользует в качестве снарядов плотный сплав, кремний и пиротит.\nДля ускорения стрельбы можно подвести воду и криогенную жидкость.
|
||||
block.lancer.description = Турель, которая стреляет лазером на среднее расстояние.\nИспользует в качестве снарядов энергию.\nДля ускорения стрельбы можно подвести воду или криогенную жидкость.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = Yukseklik
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Yarat
|
||||
editor.resize = Boyutunu degistir
|
||||
editor.loadmap = Harita yukle
|
||||
@ -237,6 +240,21 @@ editor.mapname = Harita ismi:
|
||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||
editor.selectmap = Yukleyecek bir harita sec:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = Genislik:
|
||||
height = Yukseklik:
|
||||
menu = Menu
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = genis toryum duvari
|
||||
block.door.name = kapi
|
||||
block.door-large.name = genis kapi
|
||||
block.duo.name = ikili
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = yagdirici
|
||||
block.lancer.name = Lazer topu
|
||||
block.conveyor.name = konvenyor
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = Increases the speed of nearby buildings
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||
block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = Elevation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Üretmek
|
||||
editor.resize = Yeniden Boyutlandırma
|
||||
editor.loadmap = Harita Yükle
|
||||
@ -237,6 +240,21 @@ editor.mapname = Harita Adı
|
||||
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Yüklenecek bir harita seçin:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = Genişliği:
|
||||
height = Boy:
|
||||
menu = Menü
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = Large Thorium Wall
|
||||
block.door.name = kapı
|
||||
block.door-large.name = büyük kapı
|
||||
block.duo.name = Duo
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = konveyör
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = Increases the speed of nearby buildings
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||
block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = Висота
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Створити
|
||||
editor.resize = Змінити \nрозмір
|
||||
editor.loadmap = Завантажити мапу
|
||||
@ -237,6 +240,21 @@ editor.mapname = Название карты:
|
||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту.
|
||||
editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||
editor.selectmap = Виберіть мапу для завантаження:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = Ширина:
|
||||
height = Висота:
|
||||
menu = Меню
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = Велика торієва стіна
|
||||
block.door.name = Двері
|
||||
block.door-large.name = Великі двері
|
||||
block.duo.name = Подвійна
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Град
|
||||
block.lancer.name = Списоносець
|
||||
block.conveyor.name = Конвеєр
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = Прискорює в невеликом
|
||||
block.force-projector.description = Створює в невеликому радіусі силове поле, яке захищає від атак супротивника.
|
||||
block.shock-mine.description = Поставте її на землю. Вона б'ється ЕЛЕКТРИКОЮ О_О
|
||||
block.duo.description = Маленька і дешева турель.\nДля прискорення стрільби можна підвести воду або кріогенну рідина.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = Турель с малым радиусом атаки.\nДля прискорення стрільби можна підвести воду або кріогенну рідину.
|
||||
block.hail.description = Далекобійна початкова турель.\nДля прискорення стрільби можна підвести воду або кріогенну рідину.
|
||||
block.lancer.description = Турель, яка стріляє лазером на середню відстань.\nДля прискорення стрільби можна підвести воду або кріогенну рідину.
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = 高度
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = 生成
|
||||
editor.resize = 调整
|
||||
editor.loadmap = 载入地图
|
||||
@ -237,6 +240,21 @@ editor.mapname = 地图名字:
|
||||
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||
editor.overwrite.confirm = [scarlet]警告![] 存在同名地图,确定要覆盖?
|
||||
editor.selectmap = 选择一个地图加载:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = 宽度:
|
||||
height = 高度:
|
||||
menu = 菜单
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = 大型钍墙
|
||||
block.door.name = 门
|
||||
block.door-large.name = 大门
|
||||
block.duo.name = 双管炮
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = 冰雹炮
|
||||
block.lancer.name = 蓝瑟炮
|
||||
block.conveyor.name = 传送带
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = 提高附近建筑物的速度,如钻
|
||||
block.force-projector.description = 自身周围创建一个六边形力场,保护建筑物和内部单位免受子弹的伤害。
|
||||
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
||||
block.duo.description = 小而便宜的炮塔。
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = 小型炮塔,发射电弧。
|
||||
block.hail.description = 小型炮兵炮台。
|
||||
block.lancer.description = 中型炮塔,发射带电的电子束。
|
||||
|
@ -209,6 +209,9 @@ editor.elevation = 高度
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = 產生
|
||||
editor.resize = 調整大小
|
||||
editor.loadmap = 載入地圖
|
||||
@ -237,6 +240,21 @@ editor.mapname = 地圖名稱:
|
||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||
editor.selectmap = 選取要載入的地圖:
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.floor = Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
width = 寬度:
|
||||
height = 長度:
|
||||
menu = 主選單
|
||||
@ -596,6 +614,7 @@ block.thorium-wall-large.name = 大型釷牆
|
||||
block.door.name = 門
|
||||
block.door-large.name = 大門
|
||||
block.duo.name = 雙炮
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = 冰雹炮
|
||||
block.lancer.name = 藍瑟炮
|
||||
block.conveyor.name = 輸送帶
|
||||
@ -758,6 +777,7 @@ block.overdrive-projector.description = 提高附近建築物的速度,如鑽
|
||||
block.force-projector.description = 在自身周圍形成一個六角形力場,保護內部的建築物和單位免受子彈的傷害。
|
||||
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
||||
block.duo.description = 一種小而便宜的砲塔。
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = 一種向敵人射出隨機電弧的小砲塔。
|
||||
block.hail.description = 一種小型火砲。
|
||||
block.lancer.description = 一種射出電子束的中型砲塔。
|
||||
|
Binary file not shown.
Binary file not shown.
@ -32,7 +32,7 @@ public enum EditorTool{
|
||||
block = tile.block();
|
||||
}
|
||||
|
||||
editor.drawBlock = block == Blocks.air ? floor : block;
|
||||
editor.drawBlock = block == Blocks.air ? tile.ore() == Blocks.air ? floor : tile.ore() : block;
|
||||
}
|
||||
},
|
||||
pencil{
|
||||
|
@ -32,7 +32,7 @@ public class MapGenerateDialog extends FloatingDialog{
|
||||
private GenerateInput input = new GenerateInput();
|
||||
private Array<GenerateFilter> filters = new Array<>();
|
||||
private int scaling = mobile ? 3 : 1;
|
||||
private Supplier<GenerateFilter>[] filterTypes = new Supplier[]{NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new, RiverNoiseFilter::new};
|
||||
private Supplier<GenerateFilter>[] filterTypes = new Supplier[]{NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new, RiverNoiseFilter::new, OreFilter::new};
|
||||
private Table filterTable;
|
||||
|
||||
private AsyncExecutor executor = new AsyncExecutor(1);
|
||||
@ -61,8 +61,6 @@ public class MapGenerateDialog extends FloatingDialog{
|
||||
}
|
||||
|
||||
void setup(){
|
||||
filters.clear();
|
||||
|
||||
if(pixmap != null){
|
||||
pixmap.dispose();
|
||||
texture.dispose();
|
||||
@ -156,9 +154,10 @@ public class MapGenerateDialog extends FloatingDialog{
|
||||
}
|
||||
|
||||
void showAdd(){
|
||||
FloatingDialog selection = new FloatingDialog("");
|
||||
FloatingDialog selection = new FloatingDialog("$add");
|
||||
selection.setFillParent(false);
|
||||
selection.cont.defaults().size(210f, 60f);
|
||||
int i = 0;
|
||||
for(Supplier<GenerateFilter> gen : filterTypes){
|
||||
GenerateFilter filter = gen.get();
|
||||
selection.cont.addButton(filter.name(), () -> {
|
||||
@ -167,7 +166,7 @@ public class MapGenerateDialog extends FloatingDialog{
|
||||
update();
|
||||
selection.hide();
|
||||
});
|
||||
selection.cont.row();
|
||||
if(++i % 2 == 0) selection.cont.row();
|
||||
}
|
||||
|
||||
selection.addCloseButton();
|
||||
|
@ -15,6 +15,7 @@ import io.anuke.mindustry.world.blocks.OreBlock;
|
||||
public abstract class FilterOption{
|
||||
public static final Predicate<Block> floorsOnly = b -> (b instanceof Floor && !(b instanceof OreBlock)) && Core.atlas.isFound(b.icon(Icon.full));
|
||||
public static final Predicate<Block> wallsOnly = b -> (!b.synthetic() && !(b instanceof Floor)) && Core.atlas.isFound(b.icon(Icon.full));
|
||||
public static final Predicate<Block> oresOnly = b -> b instanceof OreBlock && Core.atlas.isFound(b.icon(Icon.full));
|
||||
|
||||
public abstract void build(Table table);
|
||||
public Runnable changed = () -> {};
|
||||
@ -35,7 +36,7 @@ public abstract class FilterOption{
|
||||
|
||||
@Override
|
||||
public void build(Table table){
|
||||
table.add(name);
|
||||
table.add("$filter.option." + name);
|
||||
table.row();
|
||||
Slider slider = table.addSlider(min, max, (max-min)/200f, setter).growX().get();
|
||||
slider.setValue(getter.get());
|
||||
@ -78,7 +79,7 @@ public abstract class FilterOption{
|
||||
dialog.show();
|
||||
}).pad(4).margin(12f);
|
||||
|
||||
table.add(name);
|
||||
table.add("$filter.option." + name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
32
core/src/io/anuke/mindustry/editor/generation/OreFilter.java
Normal file
32
core/src/io/anuke/mindustry/editor/generation/OreFilter.java
Normal file
@ -0,0 +1,32 @@
|
||||
package io.anuke.mindustry.editor.generation;
|
||||
|
||||
import io.anuke.mindustry.content.Blocks;
|
||||
import io.anuke.mindustry.editor.generation.FilterOption.BlockOption;
|
||||
import io.anuke.mindustry.editor.generation.FilterOption.SliderOption;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
|
||||
import static io.anuke.mindustry.editor.generation.FilterOption.*;
|
||||
|
||||
public class OreFilter extends GenerateFilter{
|
||||
float scl = 40, threshold = 0.8f, octaves = 3f, falloff = 0.5f;
|
||||
Block ore = Blocks.oreCopper;
|
||||
|
||||
{
|
||||
options(
|
||||
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
|
||||
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
|
||||
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
|
||||
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
|
||||
new BlockOption("ore", () -> ore, b -> ore = b, oresOnly)
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(){
|
||||
float noise = noise(in.x, in.y, scl, 1f, octaves, falloff);
|
||||
|
||||
if(noise > threshold && !in.srcfloor.isLiquid){
|
||||
in.ore = ore;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,14 +10,15 @@ import static io.anuke.mindustry.editor.generation.FilterOption.floorsOnly;
|
||||
import static io.anuke.mindustry.editor.generation.FilterOption.wallsOnly;
|
||||
|
||||
public class TerrainFilter extends GenerateFilter{
|
||||
float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, circleScl = 2.1f;
|
||||
float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f;
|
||||
Block floor = Blocks.stone, block = Blocks.rocks;
|
||||
|
||||
{
|
||||
options(
|
||||
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
|
||||
new SliderOption("mag", () -> magnitude, f -> magnitude = f, 0f, 2f),
|
||||
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
|
||||
new SliderOption("circle scale", () -> circleScl, f -> circleScl = f, 0f, 3f),
|
||||
new SliderOption("circle-scale", () -> circleScl, f -> circleScl = f, 0f, 3f),
|
||||
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
|
||||
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
|
||||
new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly),
|
||||
@ -27,7 +28,7 @@ public class TerrainFilter extends GenerateFilter{
|
||||
|
||||
@Override
|
||||
public void apply(){
|
||||
float noise = noise(in.x, in.y, scl, 1f, octaves, falloff) + Mathf.dst((float) in.x / in.editor.width(), (float) in.y / in.editor.height(), 0.5f, 0.5f) * circleScl;
|
||||
float noise = noise(in.x, in.y, scl, magnitude, octaves, falloff) + Mathf.dst((float) in.x / in.editor.width(), (float) in.y / in.editor.height(), 0.5f, 0.5f) * circleScl;
|
||||
|
||||
in.floor = floor;
|
||||
in.ore = Blocks.air;
|
||||
|
Loading…
Reference in New Issue
Block a user