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Added PowerLaser type
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package io.anuke.mindustry.world.blocks.types.distribution;
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import com.badlogic.gdx.math.GridPoint2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.World;
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import io.anuke.mindustry.world.blocks.types.PowerAcceptor;
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import io.anuke.mindustry.world.blocks.types.PowerBlock;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Geometry;
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public class PowerLaser extends PowerBlock{
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public int laserRange = 4;
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public float powerAmount = 0.01f;
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public PowerLaser(String name) {
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super(name);
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rotate = true;
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}
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@Override
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public void drawOver(Tile tile){
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Tile target = target(tile);
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if(target != null){
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Draw.laser("laser", "laserend", tile.worldx(), tile.worldy(), target.worldx(), target.worldy());
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}else{
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Angles.translation(tile.rotation*90, laserRange*Vars.tilesize);
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Draw.laser("laser", "laserend", tile.worldx(), tile.worldy(), tile.worldx() + Angles.x(), tile.worldy() + Angles.y());
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}
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}
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@Override
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public void update(Tile tile){
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PowerEntity entity = tile.entity();
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Tile target = target(tile);
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PowerAcceptor p = (PowerAcceptor)target.block();
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if(p.acceptsPower(target) && entity.power >= powerAmount){
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entity.power -= (powerAmount - p.addPower(target, powerAmount));
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}
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}
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private Tile target(Tile tile){
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GridPoint2 point = Geometry.getD4Points()[tile.rotation];
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int i = 0;
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for(i = 1; i < laserRange; i ++){
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Tile other = World.tile(tile.x + i * point.x, tile.y + i * point.y);
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if(other != null && other.block() instanceof PowerAcceptor){
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return other;
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}
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}
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return null;
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}
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}
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