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https://github.com/Anuken/Mindustry.git
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Implemented nuclear reactor functionality and explosiveness
This commit is contained in:
parent
63d8aed9a5
commit
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core/assets-raw/sprites/blocks/nuclearreactor-center.png
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core/assets-raw/sprites/blocks/nuclearreactor-center.png
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core/assets-raw/sprites/blocks/nuclearreactor-lights.png
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core/assets-raw/sprites/blocks/nuclearreactor-lights.png
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@ -12,7 +12,6 @@ import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.ProductionBlocks;
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import io.anuke.mindustry.world.blocks.types.Wall;
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import io.anuke.ucore.core.Effects;
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@ -63,11 +62,8 @@ public class TileEntity extends Entity{
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Block block = tile.block();
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block.onDestroyed(tile);
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for(Tile other : tile.getLinkedTiles()){
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other.setBlock(Blocks.air);
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}
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tile.setBlock(Blocks.air);
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Vars.world.removeBlock(tile);
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}
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public void collision(Bullet other){
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@ -105,6 +101,10 @@ public class TileEntity extends Entity{
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return sum;
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}
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public int getItem(Item item){
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return items.get(item, 0);
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}
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public boolean hasItem(Item item){
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return items.get(item, 0) > 0;
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}
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@ -3,6 +3,7 @@ package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.entities.Entities;
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@ -11,6 +12,15 @@ import io.anuke.ucore.util.Mathf;
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//TODO
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public class DamageArea{
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public static void damageEntities(float x, float y, float radius, int damage){
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damage(true, x, y, radius, damage);
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if(!Vars.android){
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Player player = Vars.player;
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int amount = calculateDamage(x, y, player.x, player.y, radius, damage);
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player.damage(amount);
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}
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}
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public static void damage(boolean enemies, float x, float y, float radius, int damage){
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if(enemies){
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@ -35,6 +45,12 @@ public class DamageArea{
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}
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}
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}
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if(!Vars.android){
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Player player = Vars.player;
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int amount = calculateDamage(x, y, player.x, player.y, radius, damage);
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player.damage(amount);
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}
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}
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}
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@ -26,6 +26,33 @@ public class Fx{
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});
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}),
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reactorsmoke = new Effect(17, e -> {
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Angles.randLenVectors(e.id, 4, e.ifract()*8f, (x, y)->{
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float size = 1f+e.fract()*5f;
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Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Draw.rect("circle", e.x + x, e.y + y, size, size);
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Draw.reset();
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});
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}),
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nuclearsmoke = new Effect(40, e -> {
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Angles.randLenVectors(e.id, 4, e.ifract()*13f, (x, y)->{
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float size = e.sfract()*4f;
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Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Draw.rect("circle", e.x + x, e.y + y, size, size);
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Draw.reset();
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});
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}),
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nuclearcloud = new Effect(90, e -> {
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Angles.randLenVectors(e.id, 10, e.powfract()*90f, (x, y)->{
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float size = e.fract()*14f;
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Draw.color(Color.LIME, Color.GRAY, e.ifract());
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Draw.rect("circle", e.x + x, e.y + y, size, size);
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Draw.reset();
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});
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}),
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chainshot = new Effect(9f, e -> {
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Draw.color(Color.WHITE, lightOrange, e.ifract());
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Draw.thick(e.fract()*4f);
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@ -86,6 +113,13 @@ public class Fx{
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Draw.reset();
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}),
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nuclearShockwave = new Effect(10f, e -> {
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Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
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Draw.thick(e.fract()*3f + 0.2f);
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Draw.polygon(40, e.x, e.y, e.ifract()*140f);
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Draw.reset();
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}),
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shockwaveSmall = new Effect(10f, e -> {
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Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
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Draw.thick(e.fract()*2f + 0.1f);
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@ -17,7 +17,7 @@ import io.anuke.ucore.util.Mathf;
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public class Shield extends Entity{
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public boolean active;
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public boolean hitPlayers = true;
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public boolean hitPlayers = false;
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private float uptime = 0f;
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private final Tile tile;
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@ -73,7 +73,7 @@ public class Tile{
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if(dst > rad || (dx == 0 && dy == 0)) continue;
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Tile other = Vars.world.tile(x + dx, y + dy);
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if(other.entity != null){
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if(other != null && other.entity != null){
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other.entity.damage((int)(amount * Mathf.lerp(1f-dst/rad, 1f, falloff)));
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}
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}
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@ -339,6 +339,19 @@ public class World extends Module{
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}
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}
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public void removeBlock(Tile tile){
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if(!tile.block().isMultiblock() && !tile.isLinked()){
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tile.setBlock(Blocks.air);
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}else{
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Tile target = tile.isLinked() ? tile.getLinked() : tile;
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Array<Tile> removals = target.getLinkedTiles();
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for(Tile toremove : removals){
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//note that setting a new block automatically unlinks it
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toremove.setBlock(Blocks.air);
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}
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}
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}
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public boolean validBreak(int x, int y){
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Tile tile = tile(x, y);
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@ -44,7 +44,7 @@ public class DistributionBlocks{
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//TODO
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pulseconveyor = new Conveyor("poweredconveyor"){{
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health = 90;
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health = 75;
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speed = 0.09f;
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description = "Moves items even faster.";
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formalName = "pulse conveyor";
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@ -257,20 +257,14 @@ public class ProductionBlocks{
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fullDescription = "Generates small amounts of power from the radioactive decay of uranium. Outputs power as lasers to its 4 sides.";
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}
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},
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nuclearReactor = new LiquidItemPowerGenerator("nuclearreactor"){
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nuclearReactor = new NuclearReactor("nuclearreactor"){
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{
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//TODO
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formalName = "nuclear reactor";
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width = 3;
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height = 3;
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generateLiquid = Liquid.water;
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generateItem = Item.uranium;
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itemCapacity = 60;
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itemInput = 6;
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inputLiquid = 2f;
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health = 500;
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breaktime *= 2.2f;
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powerCapacity = 100f;
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health = 600;
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breaktime *= 2.3f;
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description = "Generates power from uranium + water.";
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fullDescription = "The ultimate power generator. Highly volatile. Generates power from uranium. Requires constant cooling in the form of water. "
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+ "Will explode violently if insufficient amounts of coolant are supplied. ";
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@ -147,7 +147,6 @@ public class WeaponBlocks{
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range = 70;
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reload = 15f;
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bullet = BulletType.shell;
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ammo = Item.coal;
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health = 140;
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fullDescription = "Advanced multi-target turret. Uses power. Medium range. Never misses."
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+ "Average to low damage, but can hit multiple enemies simultaneously with chain lighting.";
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@ -189,6 +188,7 @@ public class WeaponBlocks{
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health = 430;
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width = height = 2;
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shootCone = 9f;
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ammoMultiplier = 8;
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shots = 2;
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fullDescription = "The ultimate rapid-fire turret. Uses uranium as ammo. Shoots large slugs at a high fire rate. "
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+ "Medium range. Spans multiple tiles. Extremely tough.";
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@ -223,7 +223,7 @@ public class WeaponBlocks{
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bullet = BulletType.titanshell;
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ammo = Item.uranium;
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health = 800;
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ammoMultiplier = 5;
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ammoMultiplier = 4;
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width = height = 3;
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rotatespeed = 0.07f;
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shootCone = 9f;
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@ -38,7 +38,9 @@ public class RepairTurret extends PowerTurret{
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public void update(Tile tile){
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PowerTurretEntity entity = tile.entity();
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if(entity.power < powerUsed) return;
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if(entity.power < powerUsed){
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return;
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}
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if(Timers.get(entity, "blocktarget", targetInterval)){
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entity.blockTarget = Vars.world.findTileTarget(tile.worldx(), tile.worldy(), tile, range, true);
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@ -70,9 +72,9 @@ public class RepairTurret extends PowerTurret{
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@Override
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public void drawOver(Tile tile){
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TurretEntity entity = tile.entity();
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PowerTurretEntity entity = tile.entity();
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if(entity.blockTarget != null && Angles.angleDist(entity.angleTo(entity.blockTarget), entity.rotation) < 10){
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if(entity.power >= powerUsed && entity.blockTarget != null && Angles.angleDist(entity.angleTo(entity.blockTarget), entity.rotation) < 10){
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Tile targetTile = entity.blockTarget.tile;
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Vector2 offset = targetTile.block().getPlaceOffset();
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float x = tile.worldx(), y = tile.worldy();
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@ -31,7 +31,7 @@ public class ShieldBlock extends PowerBlock{
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}
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if(entity.power > powerPerDamage){
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if(!entity.shield.active && entity.power > powerDrain * Timers.delta() * 10f){
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if(!entity.shield.active && entity.power > powerPerDamage * 8f){
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entity.shield.add();
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}
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@ -14,9 +14,7 @@ import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.*;
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public class Generator extends PowerBlock{
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public static final int powerTime = 2;
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@ -118,13 +116,15 @@ public class Generator extends PowerBlock{
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Tile target = laserTarget(tile, rotation);
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if(target != null){
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Tmp.v1.set(Angles.translation(rotation * 90, target.block().width * Vars.tilesize/2 + 2f));
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Angles.translation(rotation * 90, width * Vars.tilesize/2 + 2f);
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Draw.tint(Hue.mix(Color.GRAY, Color.WHITE, 0.902f + Mathf.sin(Timers.time(), 1.7f, 0.08f)));
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float r = 0f;
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Draw.laser("laser", "laserend", tile.worldx() + Angles.x() + Mathf.range(r), tile.worldy() + Angles.y() + Mathf.range(r), target.worldx() - Angles.x() + Mathf.range(r), target.worldy() - Angles.y() + Mathf.range(r), 0.7f + Mathf.sin(Timers.time(), 2f, 0.1f * 0));
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Draw.laser("laser", "laserend", tile.worldx() + Angles.x() + Mathf.range(r), tile.worldy() + Angles.y() + Mathf.range(r),
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target.worldx() - Tmp.v1.x + Mathf.range(r), target.worldy() - Tmp.v1.y + Mathf.range(r), 0.7f + Mathf.sin(Timers.time(), 2f, 0.1f * 0));
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Draw.color();
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}
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@ -48,14 +48,17 @@ public class LiquidPowerGenerator extends Generator implements LiquidAcceptor{
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if(entity.liquid == null) return;
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Vector2 offset = getPlaceOffset();
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Draw.color(entity.liquid.color);
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Draw.alpha(entity.liquidAmount / liquidCapacity);
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Draw.rect("blank", tile.worldx() + offset.x, tile.worldy() + offset.y, 2, 2);
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drawLiquidCenter(tile);
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Draw.color();
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}
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public void drawLiquidCenter(Tile tile){
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Vector2 offset = getPlaceOffset();
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Draw.rect("black", tile.worldx() + offset.x, tile.worldy() + offset.y, 2, 2);
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}
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@Override
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public void update(Tile tile){
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LiquidPowerEntity entity = tile.entity();
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@ -1,10 +1,170 @@
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package io.anuke.mindustry.world.blocks.types.production;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.effect.DamageArea;
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import io.anuke.mindustry.entities.effect.Fx;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.Liquid;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Tmp;
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public class NuclearReactor extends LiquidItemPowerGenerator{
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protected Color coolColor = new Color(1, 1, 1, 0f);
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protected Color hotColor = Color.valueOf("ff9575a3");
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protected int fuelUseTime = 120; //time to consume 1 fuel
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protected float powerMultiplier = 0.08f; //power per frame, depends on full capacity
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protected float heating = 0.007f; //heating per frame
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protected float coolantPower = 0.007f; //how much heat decreases per coolant unit
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protected float smokeThreshold = 0.3f; //threshold at which block starts smoking
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protected int explosionRadius = 19;
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protected int explosionDamage = 128;
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protected float flashThreshold = 0.5f;
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//TODO make it explode when broken
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public NuclearReactor(String name) {
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super(name);
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generateItem = Item.uranium;
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generateLiquid = Liquid.water;
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itemCapacity = 30;
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liquidCapacity = 50;
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explosionEffect = Fx.nuclearShockwave;
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explosive = true;
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powerCapacity = 80f;
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}
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@Override
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public void update(Tile tile){
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NuclearReactorEntity entity = tile.entity();
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int fuel = entity.getItem(generateItem);
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float fullness = (float)fuel / itemCapacity;
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if(fuel > 0){
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entity.heat += fullness * heating;
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entity.power += powerMultiplier * fullness;
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if(Timers.get(tile, "fuelRemove", fuelUseTime)){
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entity.removeItem(generateItem, 1);
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}
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}
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if(entity.liquidAmount > 0){
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float maxCool = Math.min(entity.liquidAmount * coolantPower, entity.heat);
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entity.heat -= maxCool; //TODO steam when cooling large amounts?
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entity.liquidAmount -= maxCool / coolantPower;
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}
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if(entity.heat > smokeThreshold){
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float smoke = 1.0f + (entity.heat - smokeThreshold) / (1f - smokeThreshold); //ranges from 1.0 to 2.0
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if(Mathf.chance(smoke / 20.0 * Timers.delta())){
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Effects.effect(Fx.reactorsmoke, tile.worldx() + Mathf.range(width * Vars.tilesize / 2f),
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tile.worldy() + Mathf.random(height * Vars.tilesize / 2f));
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}
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}
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if(entity.heat >= 1f){
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onDestroyed(tile);
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Vars.world.removeBlock(tile);
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}else{
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distributeLaserPower(tile);
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}
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}
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@Override
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public void drawLiquidCenter(Tile tile){
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Vector2 offset = getPlaceOffset();
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Draw.rect(name + "-center", tile.worldx() + offset.x, tile.worldy() + offset.y);
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}
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@Override
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public void onDestroyed(Tile tile){
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super.onDestroyed(tile);
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int waves = 6;
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float delay = 8f;
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for(int i = 0; i < waves; i ++){
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float rad = (float)i /waves * explosionRadius;
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Timers.run(i * delay, ()->{
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tile.damageNearby((int)rad, explosionDamage / waves, 0.4f);
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});
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}
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Effects.shake(6f, 16f, tile.worldx(), tile.worldy());
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Effects.effect(explosionEffect, tile.worldx(), tile.worldy());
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for(int i = 0; i < 6; i ++){
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Timers.run(Mathf.random(40), ()->{
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Effects.effect(Fx.nuclearcloud, tile.worldx(), tile.worldy());
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});
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}
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DamageArea.damageEntities(tile.worldx(), tile.worldy(), explosionRadius * Vars.tilesize, explosionDamage * 4);
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for(int i = 0; i < 20; i ++){
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Timers.run(Mathf.random(50), ()->{
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Tmp.v1.setToRandomDirection().setLength(Mathf.random(40f));
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Effects.effect(Fx.explosion, Tmp.v1.x + tile.worldx(), Tmp.v1.y + tile.worldy());
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});
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}
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for(int i = 0; i < 70; i ++){
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Timers.run(Mathf.random(80), ()->{
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Tmp.v1.setToRandomDirection().setLength(Mathf.random(120f));
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Effects.effect(Fx.nuclearsmoke, Tmp.v1.x + tile.worldx(), Tmp.v1.y + tile.worldy());
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});
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}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPixelOverlay(Tile tile){
|
||||
super.drawPixelOverlay(tile);
|
||||
|
||||
NuclearReactorEntity entity = tile.entity();
|
||||
|
||||
float fract = entity.heat;
|
||||
if(fract > 0)
|
||||
fract = Mathf.clamp(fract + 0.2f, 0.24f, 1f);
|
||||
|
||||
Vector2 offset = getPlaceOffset();
|
||||
|
||||
Vars.renderer.drawBar(Color.ORANGE, tile.worldx() + offset.x,
|
||||
tile.worldy() + Vars.tilesize * height/2f + 10 + offset.y, fract);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Tile tile){
|
||||
super.draw(tile);
|
||||
|
||||
NuclearReactorEntity entity = tile.entity();
|
||||
Vector2 offset = getPlaceOffset();
|
||||
|
||||
Draw.color(coolColor, hotColor, entity.heat);
|
||||
Draw.rect("white", tile.worldx() + offset.x, tile.worldy() + offset.y, width * Vars.tilesize, height * Vars.tilesize);
|
||||
|
||||
if(entity.heat > flashThreshold){
|
||||
float flash = 9f - ((entity.heat - flashThreshold) / (1f - flashThreshold)) * 4f;
|
||||
Draw.color(Color.RED, Color.YELLOW, Mathf.absin(Timers.time(), flash, 1f));
|
||||
Draw.alpha(0.6f);
|
||||
Draw.rect(name + "-lights", tile.worldx() + offset.x, tile.worldy() + offset.y);
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
public TileEntity getEntity(){
|
||||
return new NuclearReactorEntity();
|
||||
}
|
||||
|
||||
public static class NuclearReactorEntity extends LiquidPowerEntity{
|
||||
public float heat;
|
||||
}
|
||||
|
||||
}
|
||||
|
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Loading…
Reference in New Issue
Block a user