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Removed some unused content
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@ -146,15 +146,10 @@ public class Blocks{
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//tankReconstructor, shipReconstructor, mechReconstructor,
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//tankReconstructor, shipReconstructor, mechReconstructor,
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tankAssembler, shipAssembler, mechAssembler,
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tankAssembler, shipAssembler, mechAssembler,
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//TODO maybe making it 5x5 would be more appropriate, seems kinda cheap.
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basicAssemblerModule,
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basicAssemblerModule,
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//TODO
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unitRepairTower,
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unitRepairTower,
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//TODO remove
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droneCenter,
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//payloads
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//payloads
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payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, payloadPropulsionTower, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
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payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, payloadPropulsionTower, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
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@ -4367,17 +4362,6 @@ public class Blocks{
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size = 5;
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size = 5;
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}};
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}};
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//TODO setup, sprite, balance... or just scrap it completely.
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if(false)
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droneCenter = new DroneCenter("drone-center"){{
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requirements(Category.units, with(Items.graphite, 10));
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size = 3;
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consumePower(3f);
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droneType = UnitTypes.effectDrone;
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}};
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unitRepairTower = new RepairTower("unit-repair-tower"){{
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unitRepairTower = new RepairTower("unit-repair-tower"){{
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requirements(Category.units, with(Items.graphite, 90, Items.silicon, 90, Items.tungsten, 80));
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requirements(Category.units, with(Items.graphite, 90, Items.silicon, 90, Items.tungsten, 80));
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@ -77,7 +77,7 @@ public class UnitTypes{
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public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
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public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
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//special tethered (has payload capability, because it's necessary sometimes)
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//special tethered (has payload capability, because it's necessary sometimes)
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public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone, effectDrone;
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public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone;
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//tank
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//tank
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public static @EntityDef({Unitc.class, Tankc.class}) UnitType stell, locus, precept, vanquish, conquer;
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public static @EntityDef({Unitc.class, Tankc.class}) UnitType stell, locus, precept, vanquish, conquer;
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@ -4218,23 +4218,6 @@ public class UnitTypes{
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envDisabled = Env.none;
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envDisabled = Env.none;
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}};
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}};
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effectDrone = new ErekirUnitType("effect-drone"){{
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flying = true;
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drag = 0.08f;
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speed = 3f;
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drawCell = false;
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logicControllable = playerControllable = allowedInPayloads = isEnemy = false;
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hidden = true;
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engineSize = 0f;
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float es = 2.5f, ew = 14.5f / 4f;
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setEnginesMirror(
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new UnitEngine(ew, ew, es, 45f),
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new UnitEngine(ew, -ew, es, 315f)
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);
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}};
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//endregion
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//endregion
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}
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}
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}
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}
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@ -25,4 +25,4 @@ org.gradle.caching=true
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#used for slow jitpack builds; TODO see if this actually works
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#used for slow jitpack builds; TODO see if this actually works
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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archash=f77ad872f8
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archash=de2c33931c
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