diff --git a/core/assets-raw/sprites/units/arkyid-cell.png b/core/assets-raw/sprites/units/arkyid-cell.png index 0806581f78..2cfccc7afb 100644 Binary files a/core/assets-raw/sprites/units/arkyid-cell.png and b/core/assets-raw/sprites/units/arkyid-cell.png differ diff --git a/core/assets-raw/sprites/units/arkyid-leg-base.png b/core/assets-raw/sprites/units/arkyid-leg-base.png index 5586043b4a..114665d7a1 100644 Binary files a/core/assets-raw/sprites/units/arkyid-leg-base.png and b/core/assets-raw/sprites/units/arkyid-leg-base.png differ diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index 85407f4c33..f7fda72b92 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -27,7 +27,7 @@ public class UnitTypes implements ContentList{ public static @EntityDef({Unitc.class, Legsc.class}) UnitType atrax; //legs + building - public static @EntityDef({Unitc.class, Legsc.class, Builderc.class}) UnitType spiroct, arkyid; + public static @EntityDef({Unitc.class, Legsc.class, Builderc.class}) UnitType spiroct, arkyid, toxopid; //air (no special traits) public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra; @@ -379,8 +379,8 @@ public class UnitTypes implements ContentList{ arkyid = new UnitType("arkyid"){{ drag = 0.1f; speed = 0.5f; - hitsize = 9f; - health = 7000; + hitsize = 21f; + health = 7600; armor = 6f; legCount = 6; @@ -404,13 +404,13 @@ public class UnitTypes implements ContentList{ groundLayer = Layer.legUnit; BulletType sapper = new SapBulletType(){{ - sapStrength = 0.6f; + sapStrength = 0.8f; length = 55f; - damage = 25; + damage = 35; shootEffect = Fx.shootSmall; hitColor = color = Color.valueOf("bf92f9"); despawnEffect = Fx.none; - width = 0.54f; + width = 0.55f; lifetime = 30f; knockback = -1f; }}; @@ -457,7 +457,7 @@ public class UnitTypes implements ContentList{ width = height = 19f; collidesTiles = false; ammoMultiplier = 4f; - splashDamageRadius = 90f; + splashDamageRadius = 95f; splashDamage = 55f; backColor = Pal.sapBulletBack; frontColor = lightningColor = Pal.sapBullet;