Fixed floor rendering

This commit is contained in:
Anuken 2018-05-02 00:19:38 -04:00
parent c3967c79c9
commit 72fc673020
3 changed files with 46 additions and 172 deletions

View File

@ -70,7 +70,7 @@ public class Pathfinder {
}
private void clear(){
Timers.markNs();
Timers.mark();
weights = new float[Team.values().length][0][0];
blocked.clear();
@ -119,6 +119,6 @@ public class Pathfinder {
}
}
Log.info("Elapsed calculation time: {0}", Timers.elapsedNs());
Log.info("Elapsed calculation time: {0}", Timers.elapsed());
}
}

View File

@ -3,12 +3,11 @@ package io.anuke.mindustry.editor;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.IntSet;
import com.badlogic.gdx.utils.IntSet.IntSetIterator;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.io.MapTileData.TileDataMarker;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.IndexedRenderer;
@ -73,8 +72,6 @@ public class MapRenderer {
}
Graphics.begin();
long i = Timers.elapsed();
}
public void updatePoint(int x, int y){

View File

@ -1,11 +1,10 @@
package io.anuke.mindustry.graphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.*;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.IntSet;
import com.badlogic.gdx.utils.IntSet.IntSetIterator;
@ -13,14 +12,17 @@ import com.badlogic.gdx.utils.async.AsyncExecutor;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.Floor;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.CacheBatch;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.world;
@ -29,8 +31,8 @@ public class FloorRenderer {
private final static int chunksize = 32;
private AsyncExecutor executor = new AsyncExecutor(8);
private ShaderProgram program = createDefaultShader();
private Chunk[][] cache;
private CacheBatch cbatch;
private IntSet drawnLayerSet = new IntSet();
private IntArray drawnLayers = new IntArray();
@ -40,12 +42,6 @@ public class FloorRenderer {
public void drawFloor(){
int chunksx = world.width() / chunksize, chunksy = world.height() / chunksize;
if(cache == null || cache.length != chunksx || cache[0].length != chunksy){
cache = new Chunk[chunksx][chunksy];
}
OrthographicCamera camera = Core.camera;
int crangex = (int)(camera.viewportWidth * camera.zoom / (chunksize * tilesize))+1;
@ -77,21 +73,11 @@ public class FloorRenderer {
if (!Mathf.inBounds(worldx, worldy, cache))
continue;
if (cache[worldx][worldy] == null) {
cache[worldx][worldy] = new Chunk();
executor.submit(() -> cacheChunk(worldx, worldy));
continue;
}
Chunk chunk = cache[worldx][worldy];
if (!chunk.rendered) {
continue;
}
//loop through all layers, and add layer index if it exists
for(int i = 0; i < layers - 1; i ++){
if(chunk.lengths[i] > 0){
if(chunk.caches[i] != -1){
drawnLayerSet.add(i);
}
}
@ -119,16 +105,14 @@ public class FloorRenderer {
}
public void beginDraw(){
Core.atlas.getTextures().first().bind();
Gdx.gl.glEnable(GL20.GL_BLEND);
cbatch.setProjectionMatrix(Core.camera.combined);
cbatch.beginDraw();
program.begin();
program.setUniformMatrix("u_projTrans", Core.camera.combined);
program.setUniformi("u_texture", 0);
Gdx.gl.glEnable(GL20.GL_BLEND);
}
public void endDraw(){
program.end();
cbatch.endDraw();
}
public void drawLayer(DrawLayer layer){
@ -144,15 +128,12 @@ public class FloorRenderer {
int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
if(!Mathf.inBounds(worldx, worldy, cache) || cache[worldx][worldy] == null || !cache[worldx][worldy].rendered){
if(!Mathf.inBounds(worldx, worldy, cache)){
continue;
}
Chunk chunk = cache[worldx][worldy];
chunk.mesh.render(program, GL20.GL_TRIANGLES,
chunk.offsets[layer.ordinal()] / vsize,
chunk.lengths[layer.ordinal()] / vsize);
cbatch.drawCache(chunk.caches[layer.ordinal()]);
}
}
@ -165,34 +146,18 @@ public class FloorRenderer {
Draw.color();
}
private Chunk cacheChunk(int cx, int cy){
private void cacheChunk(int cx, int cy){
Chunk chunk = cache[cx][cy];
chunk.vertices = new float[DrawLayer.values().length*chunksize*chunksize*vsize*4*6];
for(DrawLayer layer : DrawLayer.values()){
cacheChunkLayer(cx, cy, chunk, layer);
}
Timers.run(0f, () -> {
chunk.mesh = new Mesh(true, chunk.vertices.length, 0,
new VertexAttribute(Usage.Position, 2, "a_position"),
new VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0"));
chunk.mesh.setVertices(chunk.vertices, 0, chunk.idx);
chunk.rendered = true;
});
return chunk;
}
private void cacheChunkLayer(int cx, int cy, Chunk chunk, DrawLayer layer){
float[] vertices = chunk.vertices;
chunk.offsets[layer.ordinal()] = chunk.idx;
int idx = chunk.idx;
TextureRegion region = new TextureRegion(Core.atlas.getTextures().first());
IntArray edges = new IntArray();
Graphics.useBatch(cbatch);
cbatch.begin();
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
@ -200,136 +165,48 @@ public class FloorRenderer {
if(tile == null) continue;
if(tile.floor().drawLayer == layer && tile.block().drawLayer != DrawLayer.walls){
idx = drawFloor(tile, idx, region, vertices, false, edges);
tile.floor().draw(tile);
}else if(tile.floor().drawLayer.ordinal() < layer.ordinal() && tile.block().drawLayer != DrawLayer.walls && layer != DrawLayer.walls){
idx = drawFloor(tile, idx, region, vertices, true, edges);
tile.floor().drawNonLayer(tile);
}
if(tile.block().drawLayer == layer && layer == DrawLayer.walls){
Block block = tile.block();
idx = draw(vertices,
idx,
Draw.region(block.variants > 0 ? (block.name() + MathUtils.random(1, block.variants)) : block.name()),
tile.worldx(),
tile.worldy());
block.draw(tile);
}
}
}
chunk.lengths[layer.ordinal()] = idx - chunk.offsets[layer.ordinal()];
chunk.idx = idx;
}
private int drawFloor(Tile tile, int idx, TextureRegion region, float[] vertices, boolean edgesOnly, IntArray edges){
MathUtils.random.setSeed(tile.id());
Block block = tile.floor();
if(!edgesOnly) {
TextureRegion base = Draw.region(block.variants > 0 ? (block.name() + MathUtils.random(1, block.variants)) : block.name());
idx = draw(vertices, idx, base, tile.worldx(), tile.worldy());
}
for(int dx = -1; dx <= 1; dx ++){
for(int dy = -1; dy <= 1; dy ++){
if(dx == 0 && dy == 0) continue;
Tile other = world.tile(tile.x+dx, tile.y+dy);
if(other == null) continue;
Block floor = other.floor();
if(floor.id <= block.id || !((Floor)block).blends.test(floor) || (floor.drawLayer.ordinal() > block.drawLayer.ordinal() && !edgesOnly) ||
(edgesOnly && floor.drawLayer == block.drawLayer)) continue;
TextureRegion result = Draw.hasRegion(floor.name() + "edge") ? Draw.region(floor.name() + "edge") :
Draw.region(floor.edge + "edge");
int sx = -dx*8+2, sy = -dy*8+2;
int x = Mathf.clamp(sx, 0, 12);
int y = Mathf.clamp(sy, 0, 12);
int w = Mathf.clamp(sx+8, 0, 12) - x, h = Mathf.clamp(sy+8, 0, 12) - y;
float rx = Mathf.clamp(dx*8, 0, 8-w);
float ry = Mathf.clamp(dy*8, 0, 8-h);
region.setTexture(result.getTexture());
region.setRegion(result.getRegionX()+x, result.getRegionY()+y+h, w, -h);
idx = drawc(vertices, idx, region, tile.worldx()-4 + rx, tile.worldy()-4 + ry, w, h);
}
}
return idx;
}
private int draw(float[] vertices, int idx, TextureRegion region, float x, float y){
return drawc(vertices, idx, region, x - tilesize/2f, y - tilesize/2f, tilesize, tilesize);
}
private int drawc(float[] vertices, int idx, TextureRegion region, float x, float y, float width, float height){
final float fx2 = x + width;
final float fy2 = y + height;
final float u = region.getU();
final float v = region.getV2();
final float u2 = region.getU2();
final float v2 = region.getV();
vertices[idx ++] = x;
vertices[idx ++] = y;
vertices[idx ++] = u;
vertices[idx ++] = v;
vertices[idx ++] = x;
vertices[idx ++] = fy2;
vertices[idx ++] = u;
vertices[idx ++] = v2;
vertices[idx ++] = fx2;
vertices[idx ++] = fy2;
vertices[idx ++] = u2;
vertices[idx ++] = v2;
vertices[idx ++] = x;
vertices[idx ++] = y;
vertices[idx ++] = u;
vertices[idx ++] = v;
vertices[idx ++] = fx2;
vertices[idx ++] = y;
vertices[idx ++] = u2;
vertices[idx ++] = v;
vertices[idx ++] = fx2;
vertices[idx ++] = fy2;
vertices[idx ++] = u2;
vertices[idx ++] = v2;
return idx;
cbatch.end();
Graphics.popBatch();
chunk.caches[layer.ordinal()] = cbatch.getLastCache();
}
private class Chunk{
float[] vertices;
int[] offsets = new int[DrawLayer.values().length];
int[] lengths = new int[DrawLayer.values().length];
int idx = 0;
boolean rendered;
Mesh mesh;
int[] caches = new int[DrawLayer.values().length];
}
public void clearTiles(){
if(cache != null){
for(int x = 0; x < cache.length; x ++){
for(int y = 0; y < cache[0].length; y ++){
if(cache[x][y] != null && cache[x][y].mesh != null){
cache[x][y].mesh.dispose();
cache[x][y] = null;
if(cbatch != null) cbatch.dispose();
Timers.mark();
int chunksx = world.width() / chunksize, chunksy = world.height() / chunksize;
cache = new Chunk[chunksx][chunksy];
cbatch = new CacheBatch(world.width()*world.height()*4*4);
Log.info("Time to create: {0}", Timers.elapsed());
for (int x = 0; x < chunksx; x++) {
for (int y = 0; y < chunksy; y++) {
cache[x][y] = new Chunk();
Arrays.fill(cache[x][y].caches, -1);
cacheChunk(x, y);
}
}
}
}
cache = null;
Log.info("Time to cache: {0}", Timers.elapsed());
}
static ShaderProgram createDefaultShader () {