mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-03-13 19:39:04 +07:00
Fixed floor rendering
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parent
c3967c79c9
commit
72fc673020
@ -70,7 +70,7 @@ public class Pathfinder {
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}
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private void clear(){
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Timers.markNs();
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Timers.mark();
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weights = new float[Team.values().length][0][0];
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blocked.clear();
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@ -119,6 +119,6 @@ public class Pathfinder {
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}
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}
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Log.info("Elapsed calculation time: {0}", Timers.elapsedNs());
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Log.info("Elapsed calculation time: {0}", Timers.elapsed());
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}
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}
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@ -3,12 +3,11 @@ package io.anuke.mindustry.editor;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.utils.IntSet.IntSetIterator;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.io.MapTileData.TileDataMarker;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.IndexedRenderer;
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@ -73,8 +72,6 @@ public class MapRenderer {
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}
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Graphics.begin();
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long i = Timers.elapsed();
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}
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public void updatePoint(int x, int y){
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@ -1,11 +1,10 @@
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package io.anuke.mindustry.graphics;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.*;
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import com.badlogic.gdx.graphics.VertexAttributes.Usage;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.utils.IntSet.IntSetIterator;
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@ -13,14 +12,17 @@ import com.badlogic.gdx.utils.async.AsyncExecutor;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.CacheBatch;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Mathf;
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import java.util.Arrays;
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import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Vars.world;
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@ -29,8 +31,8 @@ public class FloorRenderer {
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private final static int chunksize = 32;
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private AsyncExecutor executor = new AsyncExecutor(8);
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private ShaderProgram program = createDefaultShader();
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private Chunk[][] cache;
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private CacheBatch cbatch;
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private IntSet drawnLayerSet = new IntSet();
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private IntArray drawnLayers = new IntArray();
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@ -40,12 +42,6 @@ public class FloorRenderer {
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public void drawFloor(){
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int chunksx = world.width() / chunksize, chunksy = world.height() / chunksize;
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if(cache == null || cache.length != chunksx || cache[0].length != chunksy){
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cache = new Chunk[chunksx][chunksy];
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}
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OrthographicCamera camera = Core.camera;
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int crangex = (int)(camera.viewportWidth * camera.zoom / (chunksize * tilesize))+1;
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@ -77,21 +73,11 @@ public class FloorRenderer {
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if (!Mathf.inBounds(worldx, worldy, cache))
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continue;
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if (cache[worldx][worldy] == null) {
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cache[worldx][worldy] = new Chunk();
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executor.submit(() -> cacheChunk(worldx, worldy));
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continue;
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}
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Chunk chunk = cache[worldx][worldy];
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if (!chunk.rendered) {
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continue;
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}
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//loop through all layers, and add layer index if it exists
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for(int i = 0; i < layers - 1; i ++){
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if(chunk.lengths[i] > 0){
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if(chunk.caches[i] != -1){
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drawnLayerSet.add(i);
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}
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}
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@ -119,16 +105,14 @@ public class FloorRenderer {
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}
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public void beginDraw(){
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Core.atlas.getTextures().first().bind();
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Gdx.gl.glEnable(GL20.GL_BLEND);
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cbatch.setProjectionMatrix(Core.camera.combined);
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cbatch.beginDraw();
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program.begin();
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program.setUniformMatrix("u_projTrans", Core.camera.combined);
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program.setUniformi("u_texture", 0);
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Gdx.gl.glEnable(GL20.GL_BLEND);
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}
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public void endDraw(){
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program.end();
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cbatch.endDraw();
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}
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public void drawLayer(DrawLayer layer){
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@ -144,15 +128,12 @@ public class FloorRenderer {
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int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
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int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
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if(!Mathf.inBounds(worldx, worldy, cache) || cache[worldx][worldy] == null || !cache[worldx][worldy].rendered){
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if(!Mathf.inBounds(worldx, worldy, cache)){
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continue;
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}
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Chunk chunk = cache[worldx][worldy];
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chunk.mesh.render(program, GL20.GL_TRIANGLES,
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chunk.offsets[layer.ordinal()] / vsize,
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chunk.lengths[layer.ordinal()] / vsize);
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cbatch.drawCache(chunk.caches[layer.ordinal()]);
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}
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}
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@ -165,34 +146,18 @@ public class FloorRenderer {
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Draw.color();
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}
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private Chunk cacheChunk(int cx, int cy){
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private void cacheChunk(int cx, int cy){
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Chunk chunk = cache[cx][cy];
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chunk.vertices = new float[DrawLayer.values().length*chunksize*chunksize*vsize*4*6];
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for(DrawLayer layer : DrawLayer.values()){
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cacheChunkLayer(cx, cy, chunk, layer);
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}
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Timers.run(0f, () -> {
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chunk.mesh = new Mesh(true, chunk.vertices.length, 0,
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new VertexAttribute(Usage.Position, 2, "a_position"),
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new VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0"));
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chunk.mesh.setVertices(chunk.vertices, 0, chunk.idx);
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chunk.rendered = true;
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});
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return chunk;
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}
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private void cacheChunkLayer(int cx, int cy, Chunk chunk, DrawLayer layer){
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float[] vertices = chunk.vertices;
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chunk.offsets[layer.ordinal()] = chunk.idx;
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int idx = chunk.idx;
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TextureRegion region = new TextureRegion(Core.atlas.getTextures().first());
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IntArray edges = new IntArray();
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Graphics.useBatch(cbatch);
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cbatch.begin();
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for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
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for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
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@ -200,136 +165,48 @@ public class FloorRenderer {
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if(tile == null) continue;
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if(tile.floor().drawLayer == layer && tile.block().drawLayer != DrawLayer.walls){
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idx = drawFloor(tile, idx, region, vertices, false, edges);
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tile.floor().draw(tile);
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}else if(tile.floor().drawLayer.ordinal() < layer.ordinal() && tile.block().drawLayer != DrawLayer.walls && layer != DrawLayer.walls){
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idx = drawFloor(tile, idx, region, vertices, true, edges);
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tile.floor().drawNonLayer(tile);
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}
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if(tile.block().drawLayer == layer && layer == DrawLayer.walls){
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Block block = tile.block();
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idx = draw(vertices,
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idx,
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Draw.region(block.variants > 0 ? (block.name() + MathUtils.random(1, block.variants)) : block.name()),
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tile.worldx(),
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tile.worldy());
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block.draw(tile);
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}
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}
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}
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chunk.lengths[layer.ordinal()] = idx - chunk.offsets[layer.ordinal()];
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chunk.idx = idx;
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}
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private int drawFloor(Tile tile, int idx, TextureRegion region, float[] vertices, boolean edgesOnly, IntArray edges){
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MathUtils.random.setSeed(tile.id());
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Block block = tile.floor();
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if(!edgesOnly) {
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TextureRegion base = Draw.region(block.variants > 0 ? (block.name() + MathUtils.random(1, block.variants)) : block.name());
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idx = draw(vertices, idx, base, tile.worldx(), tile.worldy());
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}
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for(int dx = -1; dx <= 1; dx ++){
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for(int dy = -1; dy <= 1; dy ++){
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if(dx == 0 && dy == 0) continue;
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Tile other = world.tile(tile.x+dx, tile.y+dy);
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if(other == null) continue;
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Block floor = other.floor();
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if(floor.id <= block.id || !((Floor)block).blends.test(floor) || (floor.drawLayer.ordinal() > block.drawLayer.ordinal() && !edgesOnly) ||
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(edgesOnly && floor.drawLayer == block.drawLayer)) continue;
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TextureRegion result = Draw.hasRegion(floor.name() + "edge") ? Draw.region(floor.name() + "edge") :
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Draw.region(floor.edge + "edge");
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int sx = -dx*8+2, sy = -dy*8+2;
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int x = Mathf.clamp(sx, 0, 12);
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int y = Mathf.clamp(sy, 0, 12);
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int w = Mathf.clamp(sx+8, 0, 12) - x, h = Mathf.clamp(sy+8, 0, 12) - y;
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float rx = Mathf.clamp(dx*8, 0, 8-w);
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float ry = Mathf.clamp(dy*8, 0, 8-h);
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region.setTexture(result.getTexture());
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region.setRegion(result.getRegionX()+x, result.getRegionY()+y+h, w, -h);
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idx = drawc(vertices, idx, region, tile.worldx()-4 + rx, tile.worldy()-4 + ry, w, h);
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}
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}
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return idx;
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}
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private int draw(float[] vertices, int idx, TextureRegion region, float x, float y){
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return drawc(vertices, idx, region, x - tilesize/2f, y - tilesize/2f, tilesize, tilesize);
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}
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private int drawc(float[] vertices, int idx, TextureRegion region, float x, float y, float width, float height){
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final float fx2 = x + width;
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final float fy2 = y + height;
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final float u = region.getU();
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final float v = region.getV2();
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final float u2 = region.getU2();
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final float v2 = region.getV();
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vertices[idx ++] = x;
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vertices[idx ++] = y;
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vertices[idx ++] = u;
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vertices[idx ++] = v;
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vertices[idx ++] = x;
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vertices[idx ++] = fy2;
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vertices[idx ++] = u;
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vertices[idx ++] = v2;
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vertices[idx ++] = fx2;
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vertices[idx ++] = fy2;
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vertices[idx ++] = u2;
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vertices[idx ++] = v2;
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vertices[idx ++] = x;
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vertices[idx ++] = y;
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vertices[idx ++] = u;
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vertices[idx ++] = v;
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vertices[idx ++] = fx2;
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vertices[idx ++] = y;
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vertices[idx ++] = u2;
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vertices[idx ++] = v;
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vertices[idx ++] = fx2;
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vertices[idx ++] = fy2;
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vertices[idx ++] = u2;
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vertices[idx ++] = v2;
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return idx;
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cbatch.end();
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Graphics.popBatch();
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chunk.caches[layer.ordinal()] = cbatch.getLastCache();
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}
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private class Chunk{
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float[] vertices;
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int[] offsets = new int[DrawLayer.values().length];
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int[] lengths = new int[DrawLayer.values().length];
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int idx = 0;
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boolean rendered;
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Mesh mesh;
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int[] caches = new int[DrawLayer.values().length];
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}
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public void clearTiles(){
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if(cache != null){
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for(int x = 0; x < cache.length; x ++){
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for(int y = 0; y < cache[0].length; y ++){
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if(cache[x][y] != null && cache[x][y].mesh != null){
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cache[x][y].mesh.dispose();
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cache[x][y] = null;
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if(cbatch != null) cbatch.dispose();
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Timers.mark();
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int chunksx = world.width() / chunksize, chunksy = world.height() / chunksize;
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cache = new Chunk[chunksx][chunksy];
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cbatch = new CacheBatch(world.width()*world.height()*4*4);
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Log.info("Time to create: {0}", Timers.elapsed());
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for (int x = 0; x < chunksx; x++) {
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for (int y = 0; y < chunksy; y++) {
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cache[x][y] = new Chunk();
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Arrays.fill(cache[x][y].caches, -1);
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cacheChunk(x, y);
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}
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}
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}
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}
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cache = null;
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Log.info("Time to cache: {0}", Timers.elapsed());
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}
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static ShaderProgram createDefaultShader () {
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