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Finished first draft of ItemLiquidGenerator through TDD
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@ -45,8 +45,12 @@ public abstract class ItemLiquidGenerator extends ItemGenerator{
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}
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}
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//liquid takes priority over solids
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entity.productionEfficiency = 0.0f;
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// Note: Do not use this delta when calculating the amount of power or the power efficiency, but use it for resource consumption if necessary.
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// Power amount is delta'd by PowerGraph class already.
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float calculationDelta = entity.delta();
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//liquid takes priority over solids
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if(liquid != null && entity.liquids.get(liquid) >= 0.001f && entity.cons.valid()){
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float baseLiquidEfficiency = getLiquidEfficiency(liquid) * this.liquidPowerMultiplier;
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float maximumPossible = maxLiquidGenerate * calculationDelta;
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@ -62,22 +66,16 @@ public abstract class ItemLiquidGenerator extends ItemGenerator{
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}
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}else if(entity.cons.valid()){
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// TODO: Adapt to new power system
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//float maxPower = Math.min(powerCapacity - entity.power.amount, powerOutput * entity.delta()) * entity.efficiency;
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if(entity.generateTime <= 0f && entity.items.total() > 0){
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Effects.effect(generateEffect, tile.worldx() + Mathf.range(3f), tile.worldy() + Mathf.range(3f));
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Item item = entity.items.take();
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// TODO: Adapt to new power system
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//entity.efficiency = getItemEfficiency(item);
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entity.productionEfficiency = getItemEfficiency(item);
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entity.explosiveness = item.explosiveness;
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entity.generateTime = 1f;
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}
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if(entity.generateTime > 0f){
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entity.generateTime -= 1f / itemDuration * entity.delta();
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// TODO: Adapt to new power system
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//entity.power.amount += maxPower;
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entity.generateTime = Mathf.clamp(entity.generateTime);
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if(Mathf.chance(entity.delta() * 0.06 * Mathf.clamp(entity.explosiveness - 0.25f))){
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@ -1,5 +1,7 @@
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package power;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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@ -8,22 +10,25 @@ import io.anuke.mindustry.world.blocks.power.BurnerGenerator;
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import io.anuke.mindustry.world.blocks.power.ItemGenerator;
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import io.anuke.mindustry.world.blocks.power.ItemLiquidGenerator;
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import io.anuke.mindustry.world.blocks.power.PowerGenerator;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.api.*;
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import static org.junit.jupiter.api.Assumptions.assumeTrue;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.DynamicTest.dynamicTest;
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/** This class tests the abstract ItemLiquidGenerator class and maybe some of its dependencies. */
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/**
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* This class tests ItemLiquidGenerators. Currently, testing is only performed on the BurnerGenerator subclass,
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* which means only power calculations based on flammability are tested.
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*/
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public class ItemLiquidGeneratorTests extends PowerTestFixture{
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private ItemLiquidGenerator generator;
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private Tile tile;
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private ItemGenerator.ItemGeneratorEntity entity;
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private final float fakeLiquidPowerMultiplier = 2.0f;
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private final float fakeMaxLiquidGenerate = 0.5f;
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private final float fakeItemDuration = 0.5f;
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private final float maximumLiquidUsage = 0.5f;
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@BeforeEach
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public void createBurnerGenerator(){
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@ -32,26 +37,78 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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powerProduction = 0.1f;
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itemDuration = 60f;
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liquidPowerMultiplier = fakeLiquidPowerMultiplier;
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maxLiquidGenerate = fakeMaxLiquidGenerate;
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itemDuration = fakeItemDuration;
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maxLiquidGenerate = maximumLiquidUsage;
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}};
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tile = createFakeTile(0, 0, generator);
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entity = tile.entity();
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}
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@Test
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void testLiquidConsumption(){
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final float providedUsage = 0.1f;
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final float expectedEfficiency = providedUsage / fakeMaxLiquidGenerate * fakeLiquidPowerMultiplier * Liquids.oil.flammability;
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/** Tests the consumption and efficiency when being supplied with liquids. */
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@TestFactory
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DynamicTest[] testLiquidConsumption(){
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return new DynamicTest[]{
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dynamicTest("01", () -> test_liquidConsumption(Liquids.oil, 0.0f, "No liquids provided")),
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dynamicTest("02", () -> test_liquidConsumption(Liquids.oil, maximumLiquidUsage / 4.0f, "Low oil provided")),
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dynamicTest("03", () -> test_liquidConsumption(Liquids.oil, maximumLiquidUsage * 1.0f, "Sufficient oil provided")),
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dynamicTest("04", () -> test_liquidConsumption(Liquids.oil, maximumLiquidUsage * 2.0f, "Excess oil provided"))
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// Note: The generator will decline any other liquid since it's not flammable
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};
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}
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entity.liquids.add(Liquids.oil, providedUsage);
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void test_liquidConsumption(Liquid liquid, float availableLiquidAmount, String parameterDescription){
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final float expectedEfficiency = Math.min(1.0f, availableLiquidAmount / maximumLiquidUsage) * fakeLiquidPowerMultiplier * liquid.flammability;
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final float expectedRemainingLiquidAmount = liquid.flammability > 0f ? Math.max(0.0f, availableLiquidAmount - maximumLiquidUsage) : availableLiquidAmount;
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assertTrue(generator.acceptLiquid(tile, null, liquid, availableLiquidAmount), parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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// Reset liquids since BeforeEach will not be called between dynamic tests
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for(Liquid tmpLiquid : Vars.content.liquids()){
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entity.liquids.reset(tmpLiquid, 0.0f);
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}
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entity.liquids.add(liquid, availableLiquidAmount);
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entity.cons.update(tile.entity);
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assumeTrue(entity.cons.valid());
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assertTrue(entity.cons.valid());
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// Perform an update on the generator once - This should use up all oil and produce a fraction of what's possible
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// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
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generator.update(tile);
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assertEquals(0.0f, entity.liquids.get(Liquids.oil));
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assertEquals(expectedEfficiency, entity.productionEfficiency);
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assertEquals(expectedRemainingLiquidAmount, entity.liquids.get(liquid), parameterDescription + ": Remaining liquid amount mismatch.");
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assertEquals(expectedEfficiency, entity.productionEfficiency, parameterDescription + ": Efficiency mismatch.");
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}
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/** Tests the consumption and efficiency when being supplied with items. */
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@TestFactory
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DynamicTest[] testItemConsumption(){
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return new DynamicTest[]{
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dynamicTest("01", () -> test_itemConsumption(Items.coal, 0, "No items provided")),
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dynamicTest("02", () -> test_itemConsumption(Items.coal, 1, "Sufficient coal provided")),
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dynamicTest("03", () -> test_itemConsumption(Items.coal, 10, "Excess coal provided")),
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dynamicTest("04", () -> test_itemConsumption(Items.blastCompound, 1, "Blast compound provided")),
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//dynamicTest("03", () -> test_itemConsumption(Items.plastanium, 1, "Plastanium provided")), // Not accepted by generator due to low flammability
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dynamicTest("05", () -> test_itemConsumption(Items.biomatter, 1, "Biomatter provided")),
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dynamicTest("06", () -> test_itemConsumption(Items.pyratite, 1, "Pyratite provided"))
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};
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}
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void test_itemConsumption(Item item, int amount, String parameterDescription){
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final float expectedEfficiency = Math.min(1.0f, amount > 0 ? item.flammability : 0f);
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final float expectedRemainingItemAmount = Math.max(0, amount - 1);
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assertTrue(generator.acceptItem(item, tile, null), parameterDescription + ": Items which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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// Reset items since BeforeEach will not be called between dynamic tests
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entity.items.clear();
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if(amount > 0){
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entity.items.add(item, amount);
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}
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entity.cons.update(tile.entity);
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assertTrue(entity.cons.valid());
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// Perform an update on the generator once - This should use up one or zero items - dependent on if the item is accepted and available or not.
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generator.update(tile);
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assertEquals(expectedRemainingItemAmount, entity.items.get(item), parameterDescription + ": Remaining item amount mismatch.");
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assertEquals(expectedEfficiency, entity.productionEfficiency, parameterDescription + ": Efficiency mismatch.");
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}
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}
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