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Final attempts at implementing Windows/GWT controller support
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@ -9,6 +9,9 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Buttons;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.controllers.Controller;
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import com.badlogic.gdx.controllers.ControllerAdapter;
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import com.badlogic.gdx.controllers.Controllers;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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@ -77,7 +80,7 @@ public class Control extends Module{
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if(Mindustry.args.contains("-debug", false))
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Vars.debug = true;
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Inputs.useControllers(!gwt);
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Inputs.useControllers(false);
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log("Total blocks loaded: " + Block.getAllBlocks().size);
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@ -4,6 +4,9 @@ import static io.anuke.mindustry.Vars.*;
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import static io.anuke.ucore.scene.actions.Actions.*;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.controllers.Controller;
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import com.badlogic.gdx.controllers.ControllerAdapter;
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import com.badlogic.gdx.controllers.Controllers;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Colors;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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@ -317,6 +320,7 @@ public class UI extends SceneModule{
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updateItems();
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build.end();
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}
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void invalidateAll(){
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