mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-21 03:58:05 +07:00
Reduced multithreaded conveyor corruption, improved interpolation
This commit is contained in:
parent
f4227b99ff
commit
757f4f5a53
@ -217,7 +217,7 @@ setting.sensitivity.name=Controller Sensitivity
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setting.saveinterval.name=Autosave Interval
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setting.seconds={0} Seconds
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setting.fullscreen.name=Fullscreen
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setting.multithread.name=Multithreading [scarlet](unstable!)
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setting.multithread.name=Multithreading [scarlet](extremely unstable!)
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setting.fps.name=Show FPS
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setting.vsync.name=VSync
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setting.lasers.name=Show Power Lasers
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@ -268,13 +268,6 @@ public class Control extends Module{
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Entities.collisions().setCollider(tilesize, world::solid);
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Platform.instance.updateRPC();
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//TODO remove
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/*
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Timers.runTask(2, () -> {
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state.set(State.playing);
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SaveIO.loadFromSlot(0);
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});*/
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}
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@Override
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@ -11,6 +11,7 @@ public class ThreadHandler {
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private final ThreadProvider impl;
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private float delta = 1f;
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private long frame = 0;
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private float framesSinceUpdate;
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private boolean enabled;
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private final Object updateLock = new Object();
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@ -30,9 +31,15 @@ public class ThreadHandler {
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return frame;
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}
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public float getFramesSinceUpdate(){
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return framesSinceUpdate;
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}
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public void handleRender(){
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if(!enabled) return;
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framesSinceUpdate += Timers.delta();
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synchronized (updateLock) {
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rendered = true;
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updateLock.notify();
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@ -64,7 +71,6 @@ public class ThreadHandler {
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while (true) {
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long time = TimeUtils.millis();
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logic.update();
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//impl.sleep(130);
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long elapsed = TimeUtils.timeSinceMillis(time);
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long target = (long) (1000 / 60f);
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@ -83,6 +89,7 @@ public class ThreadHandler {
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}
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frame ++;
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framesSinceUpdate = 0;
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}
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} catch (InterruptedException ex) {
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Log.info("Stopping logic thread.");
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@ -9,21 +9,26 @@ import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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public class Bullet extends BulletEntity{
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public boolean absorbed = false;
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public Bullet(BulletType type, Entity owner, float x, float y, float angle){
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super(type, owner, angle);
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set(x, y);
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this.type = type;
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}
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public void absorb(){
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absorbed = true;
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remove();
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}
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public void draw(){
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type.draw(this);
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//interpolate position linearly at low tick speeds
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if(SyncEntity.isSmoothing()){
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x += threads.getFramesSinceUpdate() * velocity.x;
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y += threads.getFramesSinceUpdate() * velocity.y;
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type.draw(this);
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x -= threads.getFramesSinceUpdate() * velocity.x;
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y -= threads.getFramesSinceUpdate() * velocity.y;
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}else{
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type.draw(this);
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}
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}
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public float drawSize(){
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@ -2,7 +2,6 @@ package io.anuke.mindustry.entities;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.net.Net;
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@ -275,32 +274,15 @@ public class Player extends SyncEntity{
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this.health = health;
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this.dashing = dashing == 1;
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interpolator.targetrot = angle;
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interpolator.time = 0f;
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interpolator.last.set(this.x, this.y);
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interpolator.target.set(x, y);
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interpolator.spacing = Math.min(Math.max(((TimeUtils.timeSinceMillis(time) / 1000f) * 60f), 4f), 10);
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interpolator.read(this.x, this.y, x, y, angle, time);
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}
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@Override
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public void interpolate() {
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super.interpolate();
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Interpolator i = interpolator;
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i.time += 1f / i.spacing * Timers.delta();
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Mathf.lerp2(movement.set(i.last), i.target, i.time);
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x = movement.x;
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y = movement.y;
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if(i.target.dst(x, y) > 128){
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set(i.target.x, i.target.y);
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i.time = 0f;
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i.last.set(i.target);
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}
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angle = Mathf.lerpAngDelta(angle, i.targetrot, 0.6f);
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float tx = x + Angles.trnsx(angle + 180f, 3f);
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float ty = y + Angles.trnsy(angle + 180f, 3f);
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@ -2,8 +2,11 @@ package io.anuke.mindustry.entities;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.ObjectIntMap;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.DestructibleEntity;
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import io.anuke.ucore.util.Mathf;
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@ -16,9 +19,8 @@ public abstract class SyncEntity extends DestructibleEntity{
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protected transient Interpolator interpolator = new Interpolator();
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//for interpolating at low tick speeds.
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private transient Vector2 tpos = new Vector2(-999, -999);
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private transient float tang = 0f;
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//smoothed position/angle
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private Vector3 spos = new Vector3();
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public float angle;
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@ -27,12 +29,23 @@ public abstract class SyncEntity extends DestructibleEntity{
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setWriteSize(Player.class, 4 + 4 + 4 + 2 + 1);
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}
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public static boolean isSmoothing(){
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return threads.isEnabled() && threads.getFPS() <= Gdx.graphics.getFramesPerSecond() / 2f;
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}
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public abstract void writeSpawn(ByteBuffer data);
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public abstract void readSpawn(ByteBuffer data);
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public abstract void write(ByteBuffer data);
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public abstract void read(ByteBuffer data, long time);
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public abstract void interpolate();
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public void interpolate(){
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interpolator.update();
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x = interpolator.pos.x;
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y = interpolator.pos.y;
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angle = interpolator.angle;
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}
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@Override
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public final void draw(){
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@ -40,15 +53,13 @@ public abstract class SyncEntity extends DestructibleEntity{
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//interpolates data at low tick speeds.
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if(isSmoothing()){
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if(tpos.dst(x, y) > 100){
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tpos.set(x, y);
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if(Vector2.dst(spos.x, spos.y, x, y) > 128){
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spos.set(x, y, angle);
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}
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tpos.x = Mathf.lerpDelta(tpos.x, x, 0.3f);
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tpos.y = Mathf.lerpDelta(tpos.y, y, 0.3f);
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tang = Mathf.lerpAngDelta(tang, angle, 0.3f);
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this.x = tpos.x;
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this.y = tpos.y;
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this.angle = tang;
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this.x = spos.x = Mathf.lerpDelta(spos.x, x, 0.2f);
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this.y = spos.y = Mathf.lerpDelta(spos.y, y, 0.2f);
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this.angle = spos.z = Mathf.lerpAngDelta(spos.z, angle, 0.3f);
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}
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drawSmooth();
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@ -58,12 +69,8 @@ public abstract class SyncEntity extends DestructibleEntity{
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this.angle = angle;
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}
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private boolean isSmoothing(){
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return threads.isEnabled() && threads.getFPS() <= Gdx.graphics.getFramesPerSecond() / 2f;
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}
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public Vector2 getDrawPosition(){
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return isSmoothing() ? tpos : tpos.set(x, y);
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public Vector3 getDrawPosition(){
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return isSmoothing() ? spos : spos.set(x, y, angle);
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}
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public void drawSmooth(){}
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@ -91,12 +98,40 @@ public abstract class SyncEntity extends DestructibleEntity{
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return (T)this;
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}
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public class Interpolator {
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public static class Interpolator {
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//used for movement
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public Vector2 target = new Vector2();
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public Vector2 last = new Vector2();
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public Vector2 vec = new Vector2();
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public float targetrot;
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public float spacing = 1f;
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public float time;
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//current state
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public Vector2 pos = new Vector2();
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public float angle;
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public void read(float cx, float cy, float x, float y, float angle, long sent){
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targetrot = angle;
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time = 0f;
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last.set(cx, cy);
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target.set(x, y);
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spacing = Math.min(Math.max(((TimeUtils.timeSinceMillis(sent) / 1000f) * 60f), 4f), 10);
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}
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public void update(){
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time += 1f / spacing * Timers.delta();
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Mathf.lerp2(pos.set(last), target, time);
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angle = Mathf.lerpAngDelta(angle, targetrot, 0.6f);
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if(target.dst(pos) > 128){
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pos.set(target);
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last.set(target);
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time = 0f;
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}
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}
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}
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}
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@ -2,17 +2,17 @@ package io.anuke.mindustry.entities.enemies;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.SyncEntity;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.Entity;
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import io.anuke.ucore.entities.SolidEntity;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.*;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timer;
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import io.anuke.ucore.util.Translator;
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import java.nio.ByteBuffer;
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@ -141,25 +141,7 @@ public class Enemy extends SyncEntity {
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this.health = health;
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interpolator.targetrot = angle / 2f;
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interpolator.time = 0f;
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interpolator.last.set(this.x, this.y);
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interpolator.target.set(x, y);
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interpolator.spacing = Math.min(Math.max(((TimeUtils.timeSinceMillis(time) / 1000f) * 60f), 4f), 10f);
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}
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@Override
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public void interpolate() {
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Interpolator i = interpolator;
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i.time += 1f / i.spacing * Timers.delta();
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Mathf.lerp2(i.vec.set(i.last), i.target, i.time);
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x = i.vec.x;
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y = i.vec.y;
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angle = Mathf.lerpAngDelta(angle, i.targetrot, 0.6f);
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interpolator.read(this.x, this.y, x, y, angle, time);
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}
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public void shoot(BulletType bullet){
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@ -25,7 +25,7 @@ import java.io.IOException;
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import static io.anuke.mindustry.Vars.*;
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public class Net{
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public static final int version = 19;
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public static final int version = 20;
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private static boolean server;
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private static boolean active;
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@ -508,15 +508,15 @@ public class Packets {
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@Override
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public void write(ByteBuffer buffer) {
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buffer.putInt(position);
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buffer.put(rotation);
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buffer.putInt((rotation) | (position << 2));
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buffer.put(itemid);
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}
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@Override
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public void read(ByteBuffer buffer) {
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position = buffer.getInt();
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rotation = buffer.get();
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int i = buffer.getInt();
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rotation = (byte)(i & 0x3);
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position = i >> 2;
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itemid = buffer.get();
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}
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}
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@ -5,6 +5,7 @@ import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.resource.Liquid;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Mathf;
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@ -80,7 +81,7 @@ public class LiquidBlock extends Block implements LiquidAcceptor{
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LiquidAcceptor other = (LiquidAcceptor)next.block();
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float flow = Math.min(other.getLiquidCapacity(next) - other.getLiquid(next) - 0.001f,
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Math.min(entity.liquidAmount/flowfactor, entity.liquidAmount));
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Math.min(entity.liquidAmount/flowfactor * Timers.delta(), entity.liquidAmount));
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if(flow <= 0f || entity.liquidAmount < flow) return;
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@ -67,13 +67,13 @@ public class Conveyor extends Block{
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}
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@Override
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public synchronized void drawLayer(Tile tile){
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public void drawLayer(Tile tile){
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ConveyorEntity entity = tile.entity();
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byte rotation = tile.getRotation();
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for(int i = 0; i < entity.convey.size; i ++){
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ItemPos pos = drawpos.set(entity.convey.get(i));
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ItemPos pos = drawpos.set(entity.convey.get(i), ItemPos.drawShorts);
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if(pos.item == null) continue;
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@ -87,19 +87,16 @@ public class Conveyor extends Block{
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}
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@Override
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public synchronized void update(Tile tile){
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public void update(Tile tile){
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ConveyorEntity entity = tile.entity();
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entity.minitem = 1f;
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float shift = entity.elapsed * speed;
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int minremove = Integer.MAX_VALUE;
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for(int i = 0; i < entity.convey.size; i ++){
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long value = entity.convey.get(i);
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ItemPos pos = pos1.set(value);
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pos.y += shift;
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ItemPos pos = pos1.set(value, ItemPos.updateShorts);
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//..this should never happen, but in case it does, remove it and stop here
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if(pos.item == null){
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@ -107,7 +104,7 @@ public class Conveyor extends Block{
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break;
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}
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float nextpos = (i == entity.convey.size - 1 ? 100f : pos2.set(entity.convey.get(i + 1)).y) - itemSpace;
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float nextpos = (i == entity.convey.size - 1 ? 100f : pos2.set(entity.convey.get(i + 1), ItemPos.updateShorts).y) - itemSpace;
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float maxmove = Math.min(nextpos - pos.y, speed * Timers.delta());
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if(maxmove > minmove){
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@ -128,10 +125,8 @@ public class Conveyor extends Block{
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entity.minitem = pos.y;
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entity.convey.set(i, value);
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}
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}
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entity.elapsed = 0f;
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if(minremove != Integer.MAX_VALUE) entity.convey.truncate(minremove);
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}
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@ -187,7 +182,7 @@ public class Conveyor extends Block{
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public static class ConveyorEntity extends TileEntity{
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LongArray convey = new LongArray();
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float minitem = 1, elapsed;
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float minitem = 1;
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@Override
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public void write(DataOutputStream stream) throws IOException{
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@ -210,12 +205,6 @@ public class Conveyor extends Block{
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sort(convey.items, convey.size);
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}
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@Override
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public void readNetwork(DataInputStream stream, float elapsed) throws IOException{
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read(stream);
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this.elapsed = elapsed;
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}
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}
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private static void sort(long[] elements, int length){
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@ -243,8 +232,8 @@ public class Conveyor extends Block{
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}
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private static int compareItems(Long a, Long b){
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pos1.set(a);
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pos2.set(b);
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pos1.set(a, ItemPos.packShorts);
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pos2.set(b, ItemPos.packShorts);
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return Float.compare(pos1.y, pos2.y);
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}
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@ -253,14 +242,18 @@ public class Conveyor extends Block{
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private static short[] writeShort = new short[4];
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private static byte[] writeByte = new byte[4];
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private static short[] packShorts = new short[4];
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private static short[] drawShorts = new short[4];
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private static short[] updateShorts = new short[4];
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Item item;
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float x, y;
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byte seed;
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private ItemPos(){}
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ItemPos set(long lvalue){
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short[] values = Bits.getShorts(lvalue);
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ItemPos set(long lvalue, short[] values){
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Bits.getShorts(lvalue, values);
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if(values[0] >= Item.getAllItems().size || values[0] < 0)
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item = null;
|
||||
@ -278,7 +271,7 @@ public class Conveyor extends Block{
|
||||
}
|
||||
|
||||
static long packItem(Item item, float x, float y, byte seed){
|
||||
short[] shorts = Bits.getShorts();
|
||||
short[] shorts = packShorts;
|
||||
shorts[0] = (short)item.id;
|
||||
shorts[1] = (short)(x*Short.MAX_VALUE);
|
||||
shorts[2] = (short)((y - 1f)*Short.MAX_VALUE);
|
||||
|
@ -22,18 +22,6 @@ public class Junction extends Block{
|
||||
public boolean canReplace(Block other){
|
||||
return other instanceof Conveyor || other instanceof Router;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleItem(Item item, Tile tile, Tile source){
|
||||
JunctionEntity entity = tile.entity();
|
||||
boolean x = tile.x == source.x;
|
||||
long value = Bits.packLong(NumberUtils.floatToIntBits(Timers.time()), Bits.packInt((short)item.id, source.relativeTo(tile.x, tile.y)));
|
||||
if(x){
|
||||
entity.bx.add(value);
|
||||
}else {
|
||||
entity.by.add(value);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Tile tile){
|
||||
@ -64,6 +52,18 @@ public class Junction extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleItem(Item item, Tile tile, Tile source){
|
||||
JunctionEntity entity = tile.entity();
|
||||
boolean x = tile.x == source.x;
|
||||
long value = Bits.packLong(NumberUtils.floatToIntBits(Timers.time()), Bits.packInt((short)item.id, source.relativeTo(tile.x, tile.y)));
|
||||
if(x){
|
||||
entity.bx.add(value);
|
||||
}else {
|
||||
entity.by.add(value);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptItem(Item item, Tile tile, Tile source){
|
||||
JunctionEntity entity = tile.entity();
|
||||
@ -91,6 +91,7 @@ public class Junction extends Block{
|
||||
int index;
|
||||
|
||||
void add(long id){
|
||||
if(full()) return;
|
||||
items[index++] = id;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user