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Show controlled units on processor hover
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@ -8,6 +8,7 @@ import arc.struct.*;
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import arc.util.*;
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import arc.util.*;
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import arc.util.io.*;
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import arc.util.io.*;
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import mindustry.*;
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import mindustry.*;
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import mindustry.ai.types.*;
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import mindustry.core.*;
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import mindustry.core.*;
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import mindustry.gen.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.*;
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@ -431,6 +432,13 @@ public class LogicBlock extends Block{
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}
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}
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}
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}
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@Override
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public void drawSelect() {
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Groups.unit.each(u -> u.controller() instanceof LogicAI ai && ai.controller == this, unit -> {
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Drawf.square(unit.x, unit.y, unit.hitSize, unit.rotation + 45);
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});
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}
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public boolean validLink(Building other){
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public boolean validLink(Building other){
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return other != null && other.isValid() && other.team == team && other.within(this, range + other.block.size*tilesize/2f) && !(other instanceof ConstructBuild);
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return other != null && other.isValid() && other.team == team && other.within(this, range + other.block.size*tilesize/2f) && !(other instanceof ConstructBuild);
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}
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}
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