Phase tech tree fix

This commit is contained in:
Anuken 2022-05-04 00:57:00 -04:00
parent 7640fa0bf0
commit 771c2270df
2 changed files with 8 additions and 7 deletions

View File

@ -1401,7 +1401,7 @@ public class Blocks{
//TODO bad name, and there's no use for phase yet...
phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{
requirements(Category.crafting, with(Items.surgeAlloy, 70, Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.beryllium, 200));
requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200));
size = 3;
@ -4249,13 +4249,13 @@ public class Blocks{
}};
advancedReconstructor = new Reconstructor("advanced-reconstructor"){{
requirements(Category.units, with(Items.beryllium, 250, Items.oxide, 200, Items.tungsten, 200, Items.silicon, 400));
requirements(Category.units, with(Items.thorium, 250, Items.oxide, 200, Items.tungsten, 200, Items.silicon, 400));
regionSuffix = "-dark";
size = 5;
consumePower(5f);
consumeLiquid(Liquids.nitrogen, 10f / 60f);
consumeItems(with(Items.oxide, 20, Items.tungsten, 100));
consumeItems(with(Items.thorium, 80, Items.silicon, 100));
constructTime = 60f * 60f;

View File

@ -142,16 +142,17 @@ public class BulletType extends Content implements Cloneable{
public boolean fragOnHit = true;
/** If true, unit armor is ignored in damage calculations. Ignored for building armor. */
public boolean pierceArmor = false;
//additional effects
/** Whether status and despawnHit should automatically be set. */
public boolean setDefaults = true;
/** Degree spread range of fragmentation bullets. */
public float fragRandomSpread = 360f;
/** Uniform spread between each frag bullet in degrees. */
public float fragSpread = 0f;
/** Angle offset of fragmentation bullets. */
public float fragAngle = 0f;
/** Number of fragmentation bullets created. */
public int fragBullets = 9;
public float fragVelocityMin = 0.2f, fragVelocityMax = 1f, fragLifeMin = 1f, fragLifeMax = 1f;
public @Nullable BulletType fragBullet = null;
public float bulletInterval = 20f;