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Unified command
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@ -643,7 +643,7 @@ public class EntityProcess extends BaseProcessor{
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//assign IDs
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definitions.sort(Structs.comparing(t -> t.naming.toString()));
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for(EntityDefinition def : definitions){
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String name = def.naming.fullName();
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String name = def.name;
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if(map.containsKey(name)){
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def.classID = map.getInt(name);
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}else{
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@ -2,11 +2,11 @@
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alpha=0
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atrax=1
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block=2
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corvus=24
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flare=3
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mace=4
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mega=5
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mindustry.gen.BlockUnitUnit=2
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mindustry.gen.LegsUnit=24
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mindustry.gen.UnitEntity=3
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mindustry.gen.MechUnit=4
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mindustry.gen.BuilderMinerPayloadUnit=5
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mindustry.entities.comp.BuildingComp=6
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mindustry.entities.comp.BulletComp=7
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mindustry.entities.comp.DecalComp=8
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@ -20,12 +20,12 @@ mindustry.entities.comp.PuddleComp=13
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mindustry.type.Weather.WeatherStateComp=14
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mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
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mindustry.world.blocks.defense.ForceProjector.ForceDrawComp=22
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mono=16
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nova=17
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oct=26
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poly=18
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mindustry.gen.MinerUnit=16
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mindustry.gen.BuilderMechMinerUnit=17
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mindustry.gen.AmmoDistributeBuilderPayloadUnit=26
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mindustry.gen.BuilderMinerUnit=18
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pulsar=19
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quad=23
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risso=20
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spiroct=21
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vela=25
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mindustry.gen.BuilderPayloadUnit=23
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mindustry.gen.UnitWaterMove=20
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mindustry.gen.BuilderLegsUnit=21
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vela=25
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@ -0,0 +1 @@
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{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
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@ -0,0 +1 @@
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{fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
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@ -0,0 +1 @@
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{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
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