Update bundle_zh_TW.properties (#10225)

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levinkhho 2024-10-04 15:23:47 -04:00 committed by GitHub
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@ -707,9 +707,9 @@ objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightg
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
objective.enemiesapproaching = [accent]人在 [lightgray]{0} 到達[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemiesapproaching = [accent]人在 [lightgray]{0} 到達[]
objective.enemyescelating = [accent]敵人正在 [lightgray]{0} 加緊生產[]
objective.enemyairunits = [accent]敵人在 [lightgray]{0} 開始產生空中單位[]
objective.destroycore = [accent]摧毀敵人核心
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@ -792,11 +792,11 @@ threat.medium = 中
threat.high =
threat.extreme = 極高
threat.eradication = 毀滅性
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.casual = 休閒模式
difficulty.easy = 簡單模式
difficulty.normal = 普通模式
difficulty.hard = 困難模式
difficulty.eradication = 滅絕模式
planets = 行星
@ -1019,7 +1019,7 @@ stat.immunities = Immunities
stat.healing = 治癒
ability.forcefield = 防護罩
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.forcefield.description = 投射一個能吸收子彈的防護罩
ability.repairfield = 維修力場
ability.repairfield.description = Repairs nearby units
ability.statusfield = 狀態力場