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unitCrashDamage rule
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@ -617,7 +617,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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}
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}
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//if this unit crash landed (was flying), damage stuff in a radius
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//if this unit crash landed (was flying), damage stuff in a radius
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if(type.flying && !spawnedByCore && type.createWreck){
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if(type.flying && !spawnedByCore && type.createWreck && state.rules.unitCrashDamage){
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Damage.damage(team, x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f * state.rules.unitDamage(team), true, false, true);
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Damage.damage(team, x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f * state.rules.unitDamage(team), true, false, true);
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}
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}
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@ -51,6 +51,8 @@ public class Rules{
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public boolean damageExplosions = true;
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public boolean damageExplosions = true;
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/** Whether fire (and neoplasm spread) is enabled. */
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/** Whether fire (and neoplasm spread) is enabled. */
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public boolean fire = true;
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public boolean fire = true;
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/** Whether unit crash damage is enabled. */
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public boolean unitCrashDamage = true;
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/** Whether units use and require ammo. */
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/** Whether units use and require ammo. */
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public boolean unitAmmo = false;
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public boolean unitAmmo = false;
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/** EXPERIMENTAL! If true, blocks will update in units and share power. */
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/** EXPERIMENTAL! If true, blocks will update in units and share power. */
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