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Payload system rework (#2485)
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27d9f965be
commit
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@ -1035,7 +1035,7 @@ public class UnitTypes implements ContentList{
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rotateShooting = false;
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hitsize = 15f;
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engineSize = 3f;
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payloadCapacity = 4;
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payloadCapacity = 4 * 8;
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weapons.add(
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new Weapon("heal-weapon-mount"){{
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@ -8,16 +8,34 @@ import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.payloads.*;
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/** An entity that holds a payload. */
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@Component
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abstract class PayloadComp implements Posc, Rotc, Hitboxc{
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abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
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@Import float x, y, rotation;
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@Import UnitType type;
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Seq<Payload> payloads = new Seq<>();
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float payloadUsed(){
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return payloads.sumf(Payload::size);
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}
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boolean canPickup(Unit unit){
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return payloadUsed() + unit.hitSize <= type.payloadCapacity;
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}
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boolean canPickup(Building build){
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return payloadUsed() + build.block.size * Vars.tilesize <= type.payloadCapacity;
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}
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boolean canPickupPayload(Payload pay){
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return payloadUsed() + pay.size() <= type.payloadCapacity;
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}
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boolean hasPayload(){
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return payloads.size > 0;
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}
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@ -112,8 +112,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Unit unit = player.unit();
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Payloadc pay = (Payloadc)unit;
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if(target.isAI() && target.isGrounded() && pay.payloads().size < unit.type().payloadCapacity
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&& target.mass() < unit.mass()
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if(target.isAI() && target.isGrounded() && pay.canPickup(target)
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&& target.within(unit, unit.type().hitsize * 1.5f + target.type().hitsize)){
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pay.pickup(target);
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}
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@ -126,14 +125,14 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Unit unit = player.unit();
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Payloadc pay = (Payloadc)unit;
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if(tile != null && tile.team == unit.team && pay.payloads().size < unit.type().payloadCapacity
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if(tile != null && tile.team == unit.team && pay.canPickup(tile)
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&& unit.within(tile, tilesize * tile.block.size * 1.2f)){
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//pick up block directly
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if(tile.block().buildVisibility != BuildVisibility.hidden && tile.block().size <= 2 && tile.canPickup()){
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if(tile.block().buildVisibility != BuildVisibility.hidden && tile.canPickup()){
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pay.pickup(tile);
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}else{ //pick up block payload
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Payload current = tile.getPayload();
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if(current != null && current.canBeTaken(pay)){
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if(current != null && pay.canPickupPayload(current)){
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Payload taken = tile.takePayload();
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if(taken != null){
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pay.addPayload(taken);
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@ -339,15 +338,13 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(!(unit instanceof Payloadc)) return;
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Payloadc pay = (Payloadc)unit;
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if(pay.payloads().size >= unit.type().payloadCapacity) return;
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Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitsize * 2.5f, u -> u.isAI() && u.isGrounded() && u.mass() < unit.mass() && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
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Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitsize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
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if(target != null){
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Call.pickupUnitPayload(player, target);
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}else if(!pay.hasPayload()){
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}else{
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Building tile = world.buildWorld(pay.x(), pay.y());
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if(tile != null && tile.team == unit.team){
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if(tile != null && tile.team == unit.team && pay.canPickup(tile)){
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Call.pickupBlockPayload(player, tile);
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}
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}
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@ -356,10 +353,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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public void tryDropPayload(){
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Unit unit = player.unit();
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if(!(unit instanceof Payloadc)) return;
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Payloadc pay = (Payloadc)unit;
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Call.dropPayload(player, player.x, player.y);
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pay.dropLastPayload();
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}
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public float getMouseX(){
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@ -49,7 +49,7 @@ public class UnitType extends UnlockableContent{
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public boolean destructibleWreck = true;
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public float groundLayer = Layer.groundUnit;
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public float sway = 1f;
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public float payloadCapacity = 1;
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public float payloadCapacity = 8;
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public int commandLimit = 24;
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public float visualElevation = -1f;
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public boolean allowLegStep = false;
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@ -35,8 +35,8 @@ public class BlockPayload implements Payload{
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}
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@Override
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public boolean canBeTaken(Payloadc picker){
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return entity.block.size <= 2;
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public float size(){
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return entity.block.size * tilesize;
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}
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@Override
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@ -17,6 +17,9 @@ public interface Payload{
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/** draws this payload at a position. */
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void draw();
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/** @return hitbox size of the payload. */
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float size();
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/** @return whether this payload was dumped. */
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default boolean dump(){
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return false;
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@ -27,11 +30,6 @@ public interface Payload{
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return true;
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}
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/** @return whether the unit can pick up this payload. */
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default boolean canBeTaken(Payloadc picker){
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return true;
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}
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/** writes the payload for saving. */
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void write(Writes write);
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@ -20,11 +20,6 @@ public class UnitPayload implements Payload{
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return unit.hitSize <= 16f;
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}
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@Override
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public boolean canBeTaken(Payloadc picker){
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return unit.hitSize < picker.hitSize();
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}
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@Override
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public void write(Writes write){
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write.b(payloadUnit);
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@ -38,6 +33,11 @@ public class UnitPayload implements Payload{
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unit.rotation(rotation);
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}
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@Override
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public float size(){
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return unit.hitSize;
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}
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@Override
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public boolean dump(){
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//no client dumping
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