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Fixed in-editor blocks not being placeable on empty/space blocks
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@ -239,7 +239,7 @@ public class Build{
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(check.floor().isDeep() && !type.floating && !type.requiresWater && !type.placeableLiquid) || //deep water
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(type == check.block() && check.build != null && rotation == check.build.rotation && type.rotate && !((type == check.block && team != Team.derelict && check.team() == Team.derelict))) || //same block, same rotation
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!check.interactable(team) || //cannot interact
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!check.floor().placeableOn || //solid floor
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!check.floor().placeableOn && !type.ignoreBuildDarkness || //solid floor
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(!checkVisible && !check.block().alwaysReplace) || //replacing a block that should be replaced (e.g. payload placement)
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!(((type.canReplace(check.block()) || (type == check.block && team != Team.derelict && state.rules.derelictRepair && check.team() == Team.derelict)) || //can replace type OR can replace derelict block of same type
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(check.build instanceof ConstructBuild build && build.current == type && check.centerX() == tile.x && check.centerY() == tile.y)) && //same type in construction
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