Randomly Rotated Particle Weather Particles (#5020)

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MEEP of Faith 2021-04-10 06:12:51 -07:00 committed by GitHub
parent 56b8986a0b
commit 7e7e6b70e2
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 4 deletions

View File

@ -113,7 +113,8 @@ public class Weather extends UnlockableContent{
float density, float intensity, float opacity,
float windx, float windy,
float minAlpha, float maxAlpha,
float sinSclMin, float sinSclMax, float sinMagMin, float sinMagMax){
float sinSclMin, float sinSclMax, float sinMagMin, float sinMagMax,
boolean randomParticleRotation){
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(sizeMax * 1.5f);
@ -128,6 +129,7 @@ public class Weather extends UnlockableContent{
float x = (rand.random(0f, world.unitWidth()) + Time.time * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time * windy * scl);
float alpha = rand.random(minAlpha, maxAlpha);
float rotation = randomParticleRotation ? rand.random(0f, 360f) : 0f;
x += Mathf.sin(y, rand.random(sinSclMin, sinSclMax), rand.random(sinMagMin, sinMagMax));
@ -140,7 +142,7 @@ public class Weather extends UnlockableContent{
if(Tmp.r3.setCentered(x, y, size).overlaps(Tmp.r2)){
Draw.alpha(alpha * opacity);
Draw.rect(region, x, y, size, size);
Draw.rect(region, x, y, size, size, rotation);
}
}
}

View File

@ -16,7 +16,7 @@ public class ParticleWeather extends Weather{
public float sinSclMin = 30f, sinSclMax = 80f, sinMagMin = 1f, sinMagMax = 7f;
public Color noiseColor = color;
public boolean drawNoise = false, drawParticles = true, useWindVector = false;
public boolean drawNoise = false, drawParticles = true, useWindVector = false, randomParticleRotation = false;
public int noiseLayers = 1;
public float noiseLayerSpeedM = 1.1f, noiseLayerAlphaM = 0.8f, noiseLayerSclM = 0.99f, noiseLayerColorM = 1f;
public String noisePath = "noiseAlpha";
@ -84,7 +84,7 @@ public class ParticleWeather extends Weather{
}
if(drawParticles){
drawParticles(region, color, sizeMin, sizeMax, density, state.intensity, state.opacity, windx, windy, minAlpha, maxAlpha, sinSclMin, sinSclMax, sinMagMin, sinMagMax);
drawParticles(region, color, sizeMin, sizeMax, density, state.intensity, state.opacity, windx, windy, minAlpha, maxAlpha, sinSclMin, sinSclMax, sinMagMin, sinMagMax, randomParticleRotation);
}
}
}