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Added server MOTD
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@ -589,6 +589,10 @@ public class NetServer implements ApplicationListener{
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if(Config.showConnectMessages.bool()) Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
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if(Config.showConnectMessages.bool()) Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
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Log.info("&lm[{1}] &y{0} has connected. ", player.name, player.uuid);
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Log.info("&lm[{1}] &y{0} has connected. ", player.name, player.uuid);
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if(!Config.motd.string().equalsIgnoreCase("off")){
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player.sendMessage(Config.motd.string());
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}
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Events.fire(new PlayerJoin(player));
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Events.fire(new PlayerJoin(player));
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}
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}
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@ -330,7 +330,8 @@ public class Administration{
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socketInputPort("The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)),
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socketInputPort("The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)),
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socketInputAddress("The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)),
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socketInputAddress("The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)),
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allowCustomClients("Whether custom clients are allowed to connect.", !headless, "allow-custom"),
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allowCustomClients("Whether custom clients are allowed to connect.", !headless, "allow-custom"),
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whitelist("Whether the whitelist is used.", false);
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whitelist("Whether the whitelist is used.", false),
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motd("The message displayed to people on connection.", "off");
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public static final Config[] all = values();
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public static final Config[] all = values();
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