Implemented multi-cell sectors

This commit is contained in:
Anuken 2018-07-18 13:23:54 -04:00
parent 0b7decbfdd
commit 7ff4e5879d
6 changed files with 93 additions and 30 deletions

View File

@ -111,6 +111,10 @@ public class World extends Module{
return currentSector;
}
public void setSector(Sector currentSector){
this.currentSector = currentSector;
}
public void setMap(Map map){
this.currentMap = map;
}
@ -222,7 +226,7 @@ public class World extends Module{
beginMapLoad();
int width = sectorSize, height = sectorSize;
int width = sectorSize * sector.size, height = sectorSize * sector.size;
Tile[][] tiles = createTiles(width, height);

View File

@ -31,9 +31,7 @@ public class BlockRenderer{
}
}
/**
* Process all blocks to draw, simultaneously drawing block shadows and static blocks.
*/
/**Process all blocks to draw, simultaneously drawing block shadows.*/
public void processBlocks(){
requestidx = 0;
lastLayer = null;

View File

@ -17,6 +17,7 @@ import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.CacheBatch;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
@ -28,6 +29,7 @@ import static io.anuke.mindustry.Vars.world;
public class FloorRenderer{
private final static int chunksize = 64;
private int gutter;
private Chunk[][] cache;
private CacheBatch cbatch;
private IntSet drawnLayerSet = new IntSet();
@ -76,15 +78,18 @@ public class FloorRenderer{
int crangex = (int) (camera.viewportWidth * camera.zoom / (chunksize * tilesize)) + 1;
int crangey = (int) (camera.viewportHeight * camera.zoom / (chunksize * tilesize)) + 1;
int camx = Mathf.scl(camera.position.x, chunksize * tilesize);
int camy = Mathf.scl(camera.position.y, chunksize * tilesize);
for(int x = -crangex; x <= crangex; x++){
for(int y = -crangey; y <= crangey; y++){
int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
int worldx = camx + x;
int worldy = camy + y;
if(!Mathf.inBounds(worldx, worldy, cache))
continue;
fillChunk(worldx * chunksize * tilesize, worldy * chunksize * tilesize);
fillChunk((worldx) * chunksize * tilesize, (worldy) * chunksize * tilesize);
}
}
@ -96,8 +101,8 @@ public class FloorRenderer{
//preliminary layer check
for(int x = -crangex; x <= crangex; x++){
for(int y = -crangey; y <= crangey; y++){
int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
int worldx = camx + x;
int worldy = camy + y;
if(!Mathf.inBounds(worldx, worldy, cache))
continue;
@ -184,7 +189,7 @@ public class FloorRenderer{
private void fillChunk(float x, float y){
Draw.color(Color.GRAY);
Draw.crect("white", x, y, chunksize * tilesize, chunksize * tilesize);
Fill.crect(x, y, chunksize * tilesize, chunksize * tilesize);
Draw.color();
}
@ -195,7 +200,7 @@ public class FloorRenderer{
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
Tile tile = world.tile(tilex, tiley);
Tile tile = world.tile(tilex - gutter, tiley - gutter);
if(tile != null){
used.add(tile.floor().cacheLayer);
}
@ -214,8 +219,11 @@ public class FloorRenderer{
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
Tile tile = world.tile(tilex, tiley);
if(tile == null) continue;
Tile tile = world.tile(tilex - gutter, tiley - gutter);
if(tile == null){
Fill.rect((tilex - gutter) * tilesize, (tiley - gutter) * tilesize, tilesize, tilesize);
continue;
}
if(tile.floor().cacheLayer == layer){
tile.floor().draw(tile);
@ -235,7 +243,14 @@ public class FloorRenderer{
Timers.mark();
int chunksx = Mathf.ceil((float) world.width() / chunksize), chunksy = Mathf.ceil((float) world.height() / chunksize);
if(world.getSector() != null){
gutter = 32;
}else{
gutter = 0;
}
int chunksx = Mathf.ceil((float) (world.width() + gutter) / chunksize),
chunksy = Mathf.ceil((float) (world.height() + gutter) / chunksize) ;
cache = new Chunk[chunksx][chunksy];
cbatch = new CacheBatch(world.width() * world.height() * 4 * 4);

View File

@ -9,9 +9,9 @@ import io.anuke.mindustry.entities.traits.TypeTrait;
import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.io.SaveFileVersion;
import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.io.SaveFileVersion;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BlockPart;
@ -38,7 +38,7 @@ public class Save16 extends SaveFileVersion{
stream.readLong(); //time
stream.readLong(); //total playtime
stream.readInt(); //build
stream.readInt(); //sector ID
int sector = stream.readInt(); //sector ID
//general state
byte mode = stream.readByte();
@ -46,6 +46,8 @@ public class Save16 extends SaveFileVersion{
Map map = world.maps().getByName(mapname);
world.setMap(map);
world.setSector(world.sectors().get(sector));
int wave = stream.readInt();
byte difficulty = stream.readByte();
float wavetime = stream.readFloat();

View File

@ -8,15 +8,17 @@ import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.mindustry.world.Edges;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.GridMap;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class Sectors{
private static final int sectorImageSize = 16;
private static final float sectorLargeChance = 0.1f;
private static final float sectorLargeChance = 0.15f;
private GridMap<Sector> grid = new GridMap<>();
@ -29,26 +31,43 @@ public class Sectors{
return grid.get(x, y);
}
public Sector get(int position){
return grid.get(Bits.getLeftShort(position), Bits.getRightShort(position));
}
/**Unlocks a sector. This shows nearby sectors.*/
public void completeSector(int x, int y){
createSector(x, y);
Sector sector = get(x, y);
sector.complete = true;
for(GridPoint2 point : Geometry.d4){
for(GridPoint2 point : Edges.getEdges(sector.size)){
createSector(sector.x + point.x, sector.y + point.y);
}
}
/**Creates a sector at a location if it is not present, but does not unlock it.*/
public void createSector(int x, int y){
boolean isLarge = Mathf.randomSeed(Bits.packInt((short)round2(x), (short)round2(y))) < sectorLargeChance;
if(isLarge){
x = round2(x);
y = round2(y);
}
if(grid.containsKey(x, y)) return;
Sector sector = new Sector();
sector.x = (short)x;
sector.y = (short)y;
sector.complete = false;
grid.put(x, y, sector);
sector.size = isLarge ? 2 : 1;
for(int cx = 0; cx < sector.size; cx++){
for(int cy = 0; cy < sector.size; cy++){
grid.put(x + cx, y + cy, sector);
}
}
if(sector.texture == null) createTexture(sector);
}
@ -58,7 +77,11 @@ public class Sectors{
for(Sector sector : out){
createTexture(sector);
grid.put(sector.x, sector.y, sector);
for(int cx = 0; cx < sector.size; cx++){
for(int cy = 0; cy < sector.size; cy++){
grid.put(sector.x + cx, sector.y + cy, sector);
}
}
}
if(out.size == 0){
@ -77,20 +100,27 @@ public class Sectors{
Settings.save();
}
private int round2(int i){
if(i < 0){
i --;
}
return i/2*2;
}
private void createTexture(Sector sector){
if(headless) return; //obviously not created or needed on server
Pixmap pixmap = new Pixmap(sectorImageSize, sectorImageSize, Format.RGBA8888);
Pixmap pixmap = new Pixmap(sectorImageSize * sector.size, sectorImageSize * sector.size, Format.RGBA8888);
for(int x = 0; x < sectorImageSize; x++){
for(int y = 0; y < sectorImageSize; y++){
for(int x = 0; x < pixmap.getWidth(); x++){
for(int y = 0; y < pixmap.getHeight(); y++){
int toX = x * sectorSize / sectorImageSize;
int toY = y * sectorSize / sectorImageSize;
GenResult result = world.generator().generateTile(sector.x, sector.y, toX, toY);
int color = ColorMapper.colorFor(result.floor, result.wall, Team.none, result.elevation);
pixmap.drawPixel(x, sectorImageSize - 1 - y, color);
pixmap.drawPixel(x, pixmap.getHeight() - 1 - y, color);
}
}

View File

@ -59,6 +59,10 @@ public class SectorsDialog extends FloatingDialog{
}
});
}).size(230f, 64f).name("deploy-button").disabled(b -> selected == null);
if(debug){
buttons().addButton("unlock", () -> world.sectors().completeSector(selected.x, selected.y)).size(230f, 64f).disabled(b -> selected == null);
}
}
void selectSector(Sector sector){
@ -67,11 +71,11 @@ public class SectorsDialog extends FloatingDialog{
}
class SectorView extends Element{
float panX, panY;
float lastX, lastY;
float sectorSize = 100f;
float sectorPadding = 14f;
boolean clicked = false;
float panX = -sectorPadding/2f, panY = -sectorSize/2f;
SectorView(){
addListener(new InputListener(){
@ -132,10 +136,19 @@ public class SectorsDialog extends FloatingDialog{
float drawY = y + height/2f + sectorY * padSectorSize - offsetY * padSectorSize - panY % padSectorSize;
Sector sector = world.sectors().get(sectorX, sectorY);
int size = (sector == null ? 1 : sector.size);
float padding = (size-1) * sectorPadding;
if(sector != null && (sector.x != sectorX || sector.y != sectorY)){
continue;
}
drawX += (size-1)/2f*padSectorSize;
drawY += (size-1)/2f*padSectorSize;
if(sector != null && sector.texture != null){
Draw.color(Color.WHITE);
Draw.rect(sector.texture, drawX, drawY, sectorSize, sectorSize);
Draw.rect(sector.texture, drawX, drawY, sectorSize * size + padding, sectorSize * size + padding);
}
float stroke = 4f;
@ -145,7 +158,8 @@ public class SectorsDialog extends FloatingDialog{
}else if(sector == selected){
Draw.color(Palette.place);
stroke = 6f;
}else if(Mathf.inRect(mouse.x, mouse.y, drawX - padSectorSize/2f, drawY - padSectorSize/2f, drawX + padSectorSize/2f, drawY + padSectorSize/2f)){
}else if(Mathf.inRect(mouse.x, mouse.y, drawX - padSectorSize/2f * size, drawY - padSectorSize/2f * size,
drawX + padSectorSize/2f * size, drawY + padSectorSize/2f * size)){
if(clicked){
selectSector(sector);
}
@ -157,7 +171,7 @@ public class SectorsDialog extends FloatingDialog{
}
Lines.stroke(stroke);
Lines.crect(drawX, drawY, sectorSize, sectorSize, (int)stroke);
Lines.crect(drawX, drawY, sectorSize * size + padding, sectorSize * size + padding, (int)stroke);
}
}