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Added 'waiting for players' message
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f8d0682810
commit
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@ -207,6 +207,7 @@ text.saving=[accent]Saving...
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text.wave=[orange]Wave {0}
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text.wave.waiting=[LIGHT_GRAY]Wave in {0}
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text.waiting=[LIGHT_GRAY]Waiting...
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text.waiting.players=Waiting for 2 players...
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text.wave.enemies=[LIGHT_GRAY]{0} Enemies Remaining
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text.wave.enemy=[LIGHT_GRAY]{0} Enemy Remaining
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text.loadimage=Load Image
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@ -414,6 +414,10 @@ public class NetServer extends Module{
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Log.info("&y{0} has connected.", player.name);
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}
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public boolean isWaitingForPlayers(){
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return state.mode.isPvp && playerGroup.size() < 2;
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}
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public void update(){
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if(threads.isEnabled() && !threads.isOnThread()) return;
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@ -145,6 +145,11 @@ public class HudFragment extends Fragment{
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t.table("clear", top -> top.add("[orange]< " + Bundles.get("text.paused") + " >").pad(6).get().setFontScale(fontScale * 1.5f));
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});
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parent.fill(t -> {
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t.visible(() -> netServer.isWaitingForPlayers() && !state.is(State.menu));
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t.table("clear", c -> c.margin(10).add("$text.waiting.players"));
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});
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//'core is under attack' table
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parent.fill(t -> {
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float notifDuration = 240f;
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@ -35,6 +35,7 @@ import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import static io.anuke.mindustry.Vars.netServer;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.unitGroups;
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@ -204,7 +205,7 @@ public class CoreBlock extends StorageBlock{
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if(entity.progress >= 1f){
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Call.onUnitRespawn(tile, entity.currentUnit);
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}
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}else{
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}else if(!netServer.isWaitingForPlayers()){
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entity.warmup += Timers.delta();
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if(entity.solid && entity.warmup > 60f && unitGroups[tile.getTeamID()].getByID(entity.droneID) == null && !Net.client()){
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@ -241,7 +242,6 @@ public class CoreBlock extends StorageBlock{
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public class CoreEntity extends TileEntity implements SpawnerTrait{
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public Unit currentUnit;
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public float shieldHeat;
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int droneID = -1;
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boolean solid = true;
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float warmup;
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@ -251,7 +251,7 @@ public class CoreBlock extends StorageBlock{
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@Override
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public void updateSpawning(Unit unit){
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if(currentUnit == null){
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if(!netServer.isWaitingForPlayers() && currentUnit == null){
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currentUnit = unit;
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progress = 0f;
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unit.set(tile.drawx(), tile.drawy());
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