Minor cleanup

This commit is contained in:
Anuken 2021-12-29 09:29:57 -05:00
parent 3efbf58ab5
commit 823acd6714
3 changed files with 13 additions and 13 deletions

View File

@ -2694,6 +2694,9 @@ public class UnitTypes{
engineSize = 0;
payloadCapacity = Mathf.sqr(3f) * tilePayload;
drawBuildBeam = false;
rotateToBuilding = false;
float es = 3.8f;
setEnginesMirror(
@ -2717,9 +2720,6 @@ public class UnitTypes{
shootY = 5.75f;
recoil = 2f;
drawBuildBeam = false;
rotateToBuilding = false;
bullet = new BasicBulletType(5f, 17){{
width = 7f;
height = 12f;

View File

@ -23,6 +23,7 @@ import static mindustry.Vars.*;
public class BlockRenderer{
//TODO cracks take up far to much space, so I had to limit it to 7. this means larger blocks won't have cracks - draw tiling mirrored stuff instead?
public static final int crackRegions = 8, maxCrackSize = 7;
public static boolean drawQuadtreeDebug = false;
private static final int initialRequests = 32 * 32;
private static final Color shadowColor = new Color(0, 0, 0, 0.71f), blendShadowColor = Color.white.cpy().lerp(Color.black, shadowColor.a);
@ -402,15 +403,17 @@ public class BlockRenderer{
}
}
//TODO remove
Draw.z(Layer.overlayUI);
Lines.stroke(1f, Color.green);
if(drawQuadtreeDebug){
//TODO remove
Draw.z(Layer.overlayUI);
Lines.stroke(1f, Color.green);
blockTree.intersect(camera.bounds(Tmp.r1), tile -> {
Lines.rect(tile.getHitbox(Tmp.r2));
});
blockTree.intersect(camera.bounds(Tmp.r1), tile -> {
Lines.rect(tile.getHitbox(Tmp.r2));
});
Draw.reset();
Draw.reset();
}
}
static class BlockQuadtree extends QuadTree<Tile>{

View File

@ -46,7 +46,6 @@ public class BuildWeapon extends Weapon{
super.draw(unit, mount);
if(unit.activelyBuilding()){
float
rotation = unit.rotation - 90,
weaponRotation = rotation + (rotate ? mount.rotation : 0),
@ -57,7 +56,5 @@ public class BuildWeapon extends Weapon{
unit.drawBuildingBeam(px, py);
}
}
}