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Titanium fuse ammo
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9a9b1d1a90
commit
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@ -1644,11 +1644,20 @@ public class Blocks implements ContentList{
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float brange = range + 10f;
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ammo(Items.thorium, new ShrapnelBulletType(){{
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ammo(
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Items.thorium, new ShrapnelBulletType(){{
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length = brange;
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damage = 105f;
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ammoMultiplier = 6f;
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}});
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ammoMultiplier = 5f;
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}},
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Items.titanium, new ShrapnelBulletType(){{
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length = brange;
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damage = 65f;
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ammoMultiplier = 4f;
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width = 17f;
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reloadMultiplier = 1.3f;
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}}
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);
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}};
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ripple = new ItemTurret("ripple"){{
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@ -83,7 +83,7 @@ public class Weathers implements ContentList{
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yspeed = 0.01f;
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attrs.set(Attribute.light, -0.3f);
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attrs.set(Attribute.water, 0.05f);
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opacityMultiplier = 0.45f;
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opacityMultiplier = 0.47f;
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}};
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}
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}
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@ -1,7 +1,10 @@
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package mindustry.logic;
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import mindustry.game.*;
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/** An object that can be controlled with logic. */
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public interface Controllable{
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void control(LAccess type, double p1, double p2, double p3, double p4);
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void control(LAccess type, Object p1, double p2, double p3, double p4);
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Team team();
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}
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@ -510,7 +510,7 @@ public class LExecutor{
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@Override
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public void run(LExecutor exec){
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Object obj = exec.obj(target);
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if(obj instanceof Controllable cont){
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if(obj instanceof Controllable cont && cont.team() == exec.team){
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if(type.isObj){
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cont.control(type, exec.obj(p1), exec.num(p2), exec.num(p3), exec.num(p4));
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}else{
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